Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Merlin: Difference between revisions

From EVE University Wiki
More space-efficient fittings layout
Chris Halsky (talk | contribs)
Quote update
 
(45 intermediate revisions by 24 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
* SHIP ATTRIBUTES SECTION (last update : 03.27.2013)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=603
| shipimg=Merlin.jpg
|shipid=603
| shipname=Merlin
|shipimg=Merlin.jpg
| class=Frigate
|shipname=Merlin
| grouping=Standard Frigates
|caption=Merlin
| hulltype=Merlin Class
|class=Frigate
| faction=Caldari State  
|grouping=Standard Frigates
| variations=[[Hawk]],[[Harpy]],[[Worm]],[[Cambion]]
|hulltype=Merlin Class
| tech=  
|faction=Caldari State
| powergrid=40 MW
|race=Caldari
| cpu=180 tf
|roles=unspecified
| capacitor=350 GJ
|variations={{Ship|Hawk}}, {{Ship|Harpy}}
| highs=3
| turrets=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=4
|powergrid=40 MW
| lows=3
|cpu=180 tf
| mass=997,000 kg
|capacitor=350 GJ
| volume=16,500
|highs=3
| cargohold=150
|turrets=3
| extrahold=
|launchers=0
| extraholdtype=
|mediums=4
| dronebay=
|lows=3
| bandwidth=
|mass=997,000 kg
|volume=16,500 m&#179;
|cargohold=150 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
|bonuses=<b>Traits:</b><br><b>Caldari Frigate skill bonus per level:</b><br>4% bonus to shield resistances<br>5% bonus to Small Hybrid Turret damage
|structurehp=400 HP
|shieldhp=500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
|maxvelocity=310 m/s
|inertia=3.6
|warpspeed=6 AU/s
|warptime=4.98 s
|targetrange=50 km
|sigradius=39 m
|maxlockedtargets=5
|sensortype=Gravimetric
|sensorvalue=11 points
|scanres=580 mm
|reqskills=*Caldari Frigate I<small>16m</small>
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 0h 24m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Merlin Merlin on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| quote= Grant your enemy the honor of a swift end.
| quote_attribution= Excerpt from Meditations on the Way: Book of Storms
| info=The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>4% bonus to all shield resistances<br>
| structurehp=400 HP
| shieldhp=500 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=350 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
| maxvelocity=310 m/sec
| inertia=3.6
| warpspeed=5 AU/s
| warptime=4.98 s
| targetrange=50.00 km
| sigradius=39 m
| maxlockedtargets=5
| sensortype=Gravimetric
| sensorvalue=11 points
| scanres=580 mm
| reqskills=*{{RequiredSkill|Caldari Frigate|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=25m 0s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 78: Line 74:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The changes brought to the Merlin in Inferno (found [http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=72746 here]) have made it one of the best- if not ''the'' best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
The Merlin is a Caldari [[Frigates#Damage Dealer|Combat Frigate]]. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “[[Tackling#Types of tackle|second tackle]]” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.
 
You may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a buffer shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlin’s buffer tank bonuses pair well with shield logistics fleetmates (like the [[Bantam]]). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin is too slow to dictate range in most fights and is almost always fit with dual webs, though these may be paired with either blasters or railguns. New Caldari pilots interested in solo frigate PvP might also be interested in the [[Kestrel]] which similarly uses two webs to make up for speed but most commonly uses rockets. In fleet PvP the Merlin's speed matters less. It is fast enough to catch up or warp to the first tackler once they get scram.
 
== Skills ==
''Further information about additional or recommended skills to pilot Merlin for a specific or its common role(s) can be written here.''


==Skills==
== Tactics ==
''The Auxiliary Power Core II fitting requires training Capacitor Management to level V.''
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A common EUni doctrine fit can put out 134 DPS with the guns overheated with only the [[Short Skill Plan]] trained.


==Fitting==
When flying a blaster Merlin, get in close. Your minuscule optimal ranges mean you basically have to face hug your enemies. Unless you are faster than your opponent this will fail, so in solo PvP Merlins are usually fit with dual webs or overdrive injector systems to make up for the speed gap. In fleet PvP a group of Merlins can apply a large number of webs to targets making this less important. Remember to turn off your MWD once you get in close to the opponent in a fleet - it's easy to overshoot the enemy when you have the MWD on.


{{ShipFitting|
When flying a rail Merlin, stay just outside your opponents' range. It's uncommon to see rail MWD kiting Merlins given the lack of a range bonus for the ship. Usually, they are fit with two webs, an afterburner, and a warp scrambler or disruptor. The two webs help prevent an opponent from getting in a close orbit under your guns.
ship=Merlin|
shipTypeID=603|
fitName=MWD - PvE|
fitID=MWD---PvE|
high1name=Light Ion Blaster II|
high1typeID=3170|
high2name=Light Ion Blaster II|
high2typeID=3170|
high3name=Light Ion Blaster II|
high3typeID=3170|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Medium Shield Extender II|
mid2typeID=3831|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Amplifier II|
mid4typeID=2553|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Micro Auxiliary Power Core II|
low3typeID=4254|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=Null S x1|
charge2typeID=12614|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Processor Overclocking Unit I|
rig1typeID=26929|
rig2name=Small Hybrid Collision Accelerator I|
rig2typeID=31538|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:3170;3:2281;1:2553;1:3831;1:5973;1:2048;1:4254;1:10190;1:26929;1:31538;1:31788;1:12614;1:23009;1::|
skills=|
notes=A PvE Tech II fit, with MWD and excellent shield resists.</li><li>With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.</li><li>Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective}} {{ShipFitting|
ship=Merlin|
shipTypeID=603|
fitName=AB - No rigs|
fitID=AB---No-rigs|
high1name=Modal Light Neutron Particle Accelerator I|
high1typeID=7579|
high2name=Modal Light Neutron Particle Accelerator I|
high2typeID=7579|
high3name=Modal Light Neutron Particle Accelerator I|
high3typeID=7579|
mid1name=Medium Azeotropic Ward Salubrity I|
mid1typeID=8433|
mid2name=Limited 1MN Afterburner I|
mid2typeID=6001|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
low1name=Damage Control I|
low1typeID=2046|
low2name=Linear Flux Stabilizer I|
low2typeID=11101|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:7579;3:4027;1:5439;1:6001;1:8433;1:11101;2:11563;1:23009;1::|
skills=|
notes=A PvP intro fit, with afterburner, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.</li><li>Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer. }} {{ShipFitting|
ship=Merlin|
shipTypeID=603|
fitName=AB - Tech II and Rigs|
fitID=AB---Tech-II-and-Rigs|
high1name=Light Neutron Blaster II|
high1typeID=3178|
high2name=Light Neutron Blaster II|
high2typeID=3178|
high3name=Light Neutron Blaster II|
high3typeID=3178|
mid1name=Medium Shield Extender II|
mid1typeID=3831|
mid2name=X5 Prototype Engine Enervator|
mid2typeID=4025|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
mid4name=Experimental 1MN Afterburner I|
mid4typeID=6003|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
low3name=Damage Control II|
low3typeID=2048|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=Null S x1|
charge2typeID=12614|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Core Defense Field Extender I|
rig2typeID=31788|
rig3name=Small Polycarbon Engine Housing I|
rig3typeID=31177|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
skills=|
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
ship=Merlin|
shipTypeID=603|
fitName=MWD - No rig|
fitID=MWD---No-rig|
high1name=Light Ion Blaster I|
high1typeID=563|
high2name=Light Ion Blaster I|
high2typeID=563|
high3name=Light Ion Blaster I|
high3typeID=563|
mid1name=Medium Subordinate Screen Stabilizer I|
mid1typeID=8397|
mid2name=Upgraded 1MN Microwarpdrive I|
mid2typeID=5971|
mid3name=J5b Phased Prototype Warp Scrambler I|
mid3typeID=5439|
mid4name='Langour' Drive Disruptor I|
mid4typeID=4029|
low1name=Damage Control I|
low1typeID=2046|
low2name=Magnetic Vortex Stabilizer I|
low2typeID=11105|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:563;3:4029;1:5439;1:5971;1:8397;1:2048;1:11105;1:11563;1:23009;1::|
skills=|
notes=An intro PvP fit, with MWD, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
ship=Merlin|
shipTypeID=603|
fitName=MWD - Tech II and Rigs|
fitID=MWD---Tech-II-and-Rigs|
high1name=Light Ion Blaster II|
high1typeID=3170|
high2name=Light Ion Blaster II|
high2typeID=3170|
high3name=Light Ion Blaster II|
high3typeID=3170|
mid1name=Medium Shield Extender II|
mid1typeID=3831|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
mid3name=Faint Epsilon Warp Scrambler I|
mid3typeID=5443|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Micro Auxiliary Power Core II|
low3typeID=4254|
charge1name=Caldari Navy Antimatter Charge S x1|
charge1typeID=23009|
charge2name=Null S x1|
charge2typeID=12614|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Core Defense Field Extender I|
rig2typeID=31788|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:3170;3:3831;1:4027;1:5443;1:5973;1:2048;1:4254;1:10190;1:31716;1:31788;2:12614;1:23009;1::|
skills=|
notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6  3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
ship=Merlin|
shipTypeID=603|
fitName=Supertank Merlin|
fitID=Supertank-Merlin|
high1name=Light Electron Blaster II|
high1typeID=3162|
high2name=Light Electron Blaster II|
high2typeID=3162|
high3name=Light Electron Blaster II|
high3typeID=3162|
mid1name=Medium Shield Extender II|
mid1typeID=3831|
mid2name=Limited 1MN Microwarpdrive I|
mid2typeID=5973|
mid3name=Faint Epsilon Warp Scrambler I|
mid3typeID=5443|
mid4name=Medium Ancillary Shield Booster|
mid4typeID=32772|
low1name=Damage Control II|
low1typeID=2048|
low2name=Micro Auxiliary Power Core II|
low2typeID=4254|
low3name=Overdrive Injector System II|
low3typeID=1236|
charge1name=Navy Cap Booster 50 x1|
charge1typeID=33332|
charge2name=Void S x1|
charge2typeID=12612|
charge3name=Null S x1|
charge3typeID=12614|
charge4name=open|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Anti-Thermal Screen Reinforcer I|
rig2typeID=31752|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=603:3162;3:3831;1:5443;1:5973;1:32772;1:1236;1:2048;1:4254;1:31716;1:31752;1:31788;1:12612;1:33332;1::|
skills=|
notes=This fit sacrifices a web for a MASB in the fourth midslot.  Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land. }}


==Tactics==
Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.
''No sub-article about Merlin roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
Given the avian theme of Caldari ship names, the Merlin is probably named after the [https://en.wikipedia.org/wiki/Merlin_(bird) merlin], a common small falcon, rather than after the legendary wizard.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 
[[Category:Ship Database]]
[[Category:Standard Frigates]]