Difference between revisions of "Magus"

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m (Fixed training time and bullet character)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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{{Work in Progress}}
 
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 25th November 2016)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
  | shipid=
+
  | shipid=37483
 
  | shipimg=Magus.jpg
 
  | shipimg=Magus.jpg
 
  | shipname=Magus
 
  | shipname=Magus
| caption=Magus
 
 
  | class=Destroyer
 
  | class=Destroyer
 
  | grouping=Command Destroyers
 
  | grouping=Command Destroyers
 
  | hulltype=Algos Class
 
  | hulltype=Algos Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
 
| roles=Support/Command
 
 
  | variations={{ship|Algos}}
 
  | variations={{ship|Algos}}
  | tech=2
+
  | tech=2  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=59 MW
 
  | powergrid=59 MW
 
  | cpu=210 tf
 
  | cpu=210 tf
Line 31: Line 25:
 
  | lows=4
 
  | lows=4
 
  | mass=1,115,000 kg
 
  | mass=1,115,000 kg
  | volume=55,000 m&#179;
+
  | volume=55,000
  | cargohold=350 m&#179;
+
  | cargohold=350
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=60 m&#179;
+
  | dronebay=60
 
  | bandwidth=35 Mbit/sec
 
  | bandwidth=35 Mbit/sec
 +
| quote=The difference between an opportunity and a disaster is relative positioning.
 +
| quote_attribution=Old Man Daireux
 
  | info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
 
  | info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
  | bonuses=<b>Command Destroyers bonuses (per skill level):</b><br>2% to Armor and Information Warfare link effectiveness<br>5% reduction in MJFG spool up time<br><b>Gallente Destroyer bonuses (per skill level):</b><br>10% Bonus to Drone Damage<br>4% bonus to Armor Resistances<br><b>Role Bonus:</b> <br>95% Reduction in Powergrid Requirements for Warfare Links
+
  | bonuses=<b>Gallente Destroyer bonuses (per skill level):</b>
<br>50% Reduction in MWD Penalty Signature Bloom
+
<br>10% bonus to Drone hitpoints and damage
 +
<br>4% bonus to all armor resistances
 +
<br>'''Command Destroyers bonuses (per skill level):'''
 +
<br>5% reduction in Micro Jump Field Generator spool up time
 +
<br>2% bonus to Armored Command and Skirmish Command Burst effect strength and duration
 +
<br>'''Role Bonus:'''
 +
<br>95% reduction in powergrid requirements for Command Bursts
 +
<br>50% reduction in Microwarpdrive signature radius penalty
 
<br>•Can fit Micro Jump Field Generators
 
<br>•Can fit Micro Jump Field Generators
<br>•Can fit one Warfare Link<br><br>
+
<br>•Can use one Command Burst module
 
  | structurehp=830 HP
 
  | structurehp=830 HP
 
  | shieldhp=650 HP
 
  | shieldhp=650 HP
Line 64: Line 67:
 
  | scanres=500 mm
 
  | scanres=500 mm
 
  | reqskills=*{{RequiredSkill|Gallente Destroyer|V}}
 
  | reqskills=*{{RequiredSkill|Gallente Destroyer|V}}
**{{RequiredSkill|Gallente Frigate|III}}
+
** {{RequiredSkill|Gallente Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}
+
*** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Destroyers|I}}
+
* {{RequiredSkill|Command Destroyers|I}}
**{{RequiredSkill|Warfare Link Specialist|IV}}
+
** {{RequiredSkill|Command Burst Specialist|IV}}
***{{RequiredSkill|Leadership|V}}
+
*** {{RequiredSkill|Leadership|V}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=30d 9h 34m
 
  | totaltraintime=30d 9h 34m
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Magus Magus on Eve Online Wiki]
+
  | highlights1=Can use Command Burst module
  | highlights1=Can fit Warfare Links
 
 
  | highlights2=Can fit a Micro Jump Field Generator
 
  | highlights2=Can fit a Micro Jump Field Generator
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
{{Cleanup|needs updating after Frostline Patch}}
+
The Magus is the Gallente [[Command Destroyer]]. Following the Gallente design principles, it has bonuses to armor and skirmish [[Command Bursts]]. In its role to armor bursts it competes with the [[Pontifex]] which has more tank.
 +
This makes the Pontifex preferable.
 +
In regard to skirmish bursts it competes with the [[Bifrost]] (and to lesser extend with the [[Draugur]]). If you have shield logi support you choose the Bifrost, if armor logi the Magus. In fleets without logi, the Magus is usually passed over in favour of the Bifrost, because of its better speed.
 +
On the other hand, the Magus is probably the Command Destroyer most suited for solo PvP as the four midslots allow for a dual prop and tackle plus either web for range control or a cap booster. The bigger drone bandwidth also means it deals more damage than the Pontifex.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.''
  
==Fittings==
+
== Tactics ==
{{Cleanup|needs upadting after Frostline Patch}}
+
Like all [[Command Destroyer]]s, the Magus provides [[Command Bursts]] and can use a [[Micro Jump Field Generator]]. See the respective pages for the tactics involved.
{{ShipFitting
 
| ship=Algos
 
| shipTypeID=32872
 
| fitName=PVE Mission Basic
 
| fitID=PVE-Mission-Basic
 
| low1name=Drone Damage Amplifier I
 
| low1typeID=4393
 
| low2name=Drone Damage Amplifier I
 
| low2typeID=4393
 
| low3name=Co-Processor I
 
| low3typeID=3887
 
| mid1name=Limited Adaptive Invulnerability Field I
 
| mid1typeID=9632
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
 
| mid3name=Experimental 1MN Afterburner I
 
| mid3typeID=6003
 
| high1name=Small Coaxial Remote Armor Repairer
 
| high1typeID=16435
 
| high2name=Salvager I
 
| high2typeID=25861
 
| high3name=75mm Gatling Rail I
 
| high3typeID=561
 
| charge1name=Antimatter Charge S x801
 
| charge1typeID=222
 
| high4name=75mm Gatling Rail I
 
| high4typeID=561
 
| high5name=75mm Gatling Rail I
 
| high5typeID=561
 
| high6name=75mm Gatling Rail I
 
| high6typeID=561
 
| rig1name=Small Core Defense Field Purger I
 
| rig1typeID=31800
 
| rig2name=Small Core Defense Field Purger I
 
| rig2typeID=31800
 
| rig3name=Small Core Defense Field Purger I
 
| rig3typeID=31800
 
| drone1name=Hobgoblin I x12
 
| drone1typeID=2454
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Fit three Small Core Defense Field Purger I rigs if you can afford it (you don't require the rig skills, however you will get the full drawbacks).</li><li>Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).</li><li>Use the Remote Armor repper to repair your drones if they take aggro.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:4393;2:3887;1:9632;1:8397;1:6003;1:16435;1:25861;1:561;4:222;801:31800;3:2454;12::
 
| fleetup=
 
}}{{ShipFitting|
 
ship=Algos|
 
shipTypeID=32872|
 
fitName=Armor Fleet|
 
fitID=Armor-Fleet|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
high4name=Light Electron Blaster II|
 
high4typeID=3162|
 
high5name=Light Electron Blaster II|
 
high5typeID=3162|
 
high6name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=J5b Phased Prototype Warp Scrambler I|
 
mid3typeID=5439|
 
low1name=400mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11309|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Warrior II x3|
 
drone2typeID=2488|
 
drone3name=Valkyrie II x2|
 
drone3typeID=21640|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Anti-Kinetic Pump I|
 
rig2typeID=31021|
 
rig3name=Small Anti-Thermic Pump I|
 
rig3typeID=31033|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.0|
 
shipDNA=32872:3162;5:4025;1:5439;1:5973;1:2048;1:4405;1:11309;1:31009;1:31021;1:31033;1:2456;5:2488;3:21640;2::|
 
skills=|
 
notes=10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus.  The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.}}{{ShipFitting
 
| ship=Algos
 
| shipTypeID=32872
 
| fitName=Solo
 
| fitID=Solo
 
| low1name=400mm Reinforced Steel Plates II
 
| low1typeID=20349
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=X5 Prototype Engine Enervator
 
| mid2typeID=4025
 
| mid3name=J5b Phased Prototype Warp Scrambler I
 
| mid3typeID=5439
 
| high1name=Small Energy Neutralizer II
 
| high1typeID=13003
 
| high2name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high2typeID=3098
 
| charge1name=Caldari Navy Antimatter Charge S x1
 
| charge1typeID=23009
 
| high3name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high3typeID=3098
 
| high4name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high4typeID=3098
 
| high5name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high5typeID=3098
 
| high6name=75mm Gatling Rail II, Caldari Navy Antimatter Charge S
 
| high6typeID=3098
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| rig3name=Small Trimark Armor Pump I
 
| rig3typeID=30987
 
| drone1name=Hobgoblin II x7
 
| drone1typeID=2456
 
| drone2name=Warrior II x5
 
| drone2typeID=2488
 
| 1name=Javelin
 
| 1typeID=
 
| 2name=Spike
 
| 2typeID=
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:20349;1:2048;1:11269;1:438;1:4025;1:5439;1:13003;1:3098;5:23009;1:30987;3:2456;7:2488;5:;2::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Algos
 
| shipTypeID=32872
 
| fitName=10MN AB Kiting Hull PVP
 
| fitID=10MN-AB-Kiting-Hull-PVP
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Reinforced Bulkheads II
 
| low2typeID=1335
 
| low3name=Reinforced Bulkheads II
 
| low3typeID=1335
 
| mid1name=Experimental 10MN Afterburner I
 
| mid1typeID=6005
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=X5 Prototype Engine Enervator
 
| mid3typeID=4025
 
| high1name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high1typeID=7247
 
| charge1name=Federation Navy Antimatter Charge S x2000
 
| charge1typeID=22961
 
| high2name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high2typeID=7247
 
| high3name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high3typeID=7247
 
| high4name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high4typeID=7247
 
| high5name=75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
 
| high5typeID=7247
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Capacitor Control Circuit I
 
| rig2typeID=31370
 
| rig3name=Small Capacitor Control Circuit I
 
| rig3typeID=31370
 
| drone1name=Hammerhead II x2
 
| drone1typeID=2185
 
| drone2name=Hobgoblin II x3
 
| drone2typeID=2456
 
| drone3name=Warrior II x5
 
| drone3typeID=2488
 
| high6name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=With all skills at level V, does ~300 DPS, has 9k EHP omni tank (5.6k in hull), flies at 1400m/sec, and is cap stable at 60%.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=32872:2048;1:1335;2:6005;1:5439;1:4025;1:7247;5:22961;2001:33890;1:31370;2:2185;2:2456;3:2488;5::
 
| fleetup=
 
}}
 
 
 
==Tactics==
 
{{Cleanup|needs updating after Frostline Patch}}
 
"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.
 
  
PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.  
+
== Notes ==
 +
The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.
  
PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.
+
''Magus'' means, in general, "magician" or "sorcerer"; English borrowed it with this meaning from Latin, which had previously borrowed it with this meaning from Greek. It is a cousin of the more commonly-used word ''mage''. However, given the tendency of Gallente ships to draw on ancient religion and myth, it is possible that the Magus takes its name from its more specific use in Greek sources to mean a Zoroastrian priest.
  
==Notes==
+
{{ShipsMatrix|expgroup=destroyers}}
{{Cleanup|needs updating after Frostline Patch}}
 
*This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]]
+
[[Category:Command Destroyers]]

Latest revision as of 22:47, 16 November 2024

EVE University Database
 
Ship Database
Magus
CornerT2h.png
Magus
Gallente Federation
Gallente Federation
Command Destroyers
Algos Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
The difference between an opportunity and a disaster is relative positioning.
– Old Man Daireux


Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Gallente Destroyer bonuses (per skill level):
10% bonus to Drone hitpoints and damage
4% bonus to all armor resistances
Command Destroyers bonuses (per skill level):
5% reduction in Micro Jump Field Generator spool up time
2% bonus to Armored Command and Skirmish Command Burst effect strength and duration
Role Bonus:
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
•Can fit Micro Jump Field Generators
•Can use one Command Burst module

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Algos
Algos.jpg
Algos
Standard Destroyers Algos Class
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png55 MW Icon cpu.png160 tf
Icon velocity.png245 m/sec
Icon capacity.png350 m3

Ship Attributes

Fittings
Powergrid
powergrid
59 MW
CPU
cpu output
210 tf
Capacitor
capacitor
700 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
60 m³
Drone Bandwidth
drone bandwidth
35 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
signature radius
67 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
830 HP
Mass
ship mass
1,115,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
350 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
51.2
KIN
kinetic resistance
67.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Magus is the Gallente Command Destroyer. Following the Gallente design principles, it has bonuses to armor and skirmish Command Bursts. In its role to armor bursts it competes with the Pontifex which has more tank. This makes the Pontifex preferable. In regard to skirmish bursts it competes with the Bifrost (and to lesser extend with the Draugur). If you have shield logi support you choose the Bifrost, if armor logi the Magus. In fleets without logi, the Magus is usually passed over in favour of the Bifrost, because of its better speed. On the other hand, the Magus is probably the Command Destroyer most suited for solo PvP as the four midslots allow for a dual prop and tackle plus either web for range control or a cap booster. The bigger drone bandwidth also means it deals more damage than the Pontifex.

Skills

Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.

Tactics

Like all Command Destroyers, the Magus provides Command Bursts and can use a Micro Jump Field Generator. See the respective pages for the tactics involved.

Notes

The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.

Magus means, in general, "magician" or "sorcerer"; English borrowed it with this meaning from Latin, which had previously borrowed it with this meaning from Greek. It is a cousin of the more commonly-used word mage. However, given the tendency of Gallente ships to draw on ancient religion and myth, it is possible that the Magus takes its name from its more specific use in Greek sources to mean a Zoroastrian priest.