Difference between revisions of "Nighthawk"

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m (Update for Version 21.06 Release 2024-02-20.1)
(Removed manufacturer portion of description that was taken out in the Revenant expansion.)
 
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* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
 
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* on editing the attributes, please make sure that you don't
 
* on editing the attributes, please make sure that you don't
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| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
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| quote= Demonstrate no mercy, lead by example.
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| quote_attribution= Sunmenas Ikydoishin, CEO of Home Guard
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| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
 
  | bonuses= <b>Command Ships bonuses (per skill level):</b><br>
 
  | bonuses= <b>Command Ships bonuses (per skill level):</b><br>
10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
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7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
 
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
 
4% bonus to Shield Command and Information Command burst strength and duration<br>
 
4% bonus to Shield Command and Information Command burst strength and duration<br>
 
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
 
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
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10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
 
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
 
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
 
•&nbsp;Can use 2 Command Burst modules<br>
 
•&nbsp;Can use 2 Command Burst modules<br>
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== Summary ==
 
== Summary ==
The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 10% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.
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The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.
  
 
== Skills ==
 
== Skills ==
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'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
 
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
 
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
 
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
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* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill
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* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill
  
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])

Latest revision as of 23:36, 16 November 2024

EVE University Database
 
Ship Database
Nighthawk
CornerT2h.png
Nighthawk
Caldari State
Caldari State
Command Ships
Drake Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Demonstrate no mercy, lead by example.
– Sunmenas Ikydoishin, CEO of Home Guard


Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

SHIP BONUSES

Command Ships bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
4% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³
, Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³
, Alligator
?size=128&.png
Alligator
Pirate faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500tf
Icon velocity.png160 m/s
Icon capacity.png450  m3

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.65
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
234 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
13,200,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
700 m³
Armor
Armor Hitpoints
armor hitpoints
3,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Nighthawk is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the Vulture, especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range command bursts and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.

Skills

Further information about additional or recommended skills to pilot Nighthawk for a specific or its common role(s) can be written here.

Tactics

No sub-article about Nighthawk roles or piloting tactics. You can write them here.

Notes

"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.

Patch History