Difference between revisions of "Omen Navy Issue"

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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17709
+
| shipimg=Omen Navy Issue.jpg
|shipid=17709
+
| shipname=Omen Navy Issue
|shipimg=Omen Navy Issue.jpg
+
| class=Cruiser
|shipname=Omen Navy Issue
+
| grouping=Faction Cruisers
|caption=Omen Navy Issue
+
| hulltype=Omen Class
|class=Cruiser
+
| faction=Amarr Empire  
|grouping=Faction Cruisers
+
| variations={{Ship|Zealot}},{{Ship|Omen}}
|hulltype=Omen Class
+
| tech=F  
|faction=Amarr Empire
+
| powergrid=960 MW
|race=Amarr
+
| cpu=335 tf
|roles=unspecified
+
| capacitor=1,650 GJ
|variations={{Ship|Omen}}, {{Ship|Zealot}}
+
| highs=5
|tech=F
+
| turrets=4
+
| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=3
+
| lows=7
|powergrid=960 MW
+
| mass=10,850,000 kg
|cpu=335 tf
+
| volume=101,000
|capacitor=1,650 GJ
+
| cargohold=400
|highs=5
+
| extrahold=
|turrets=4
+
| extraholdtype=
|launchers=0
+
| dronebay=50
|mediums=3
+
| bandwidth=50 Mbit/sec
|lows=7
+
| quote=A crystal lens filled with holy light, what could be more righteous?
+
| quote_attribution=Captain Marshal Sirdan xer Qosh
|mass=10,850,000 kg
+
| info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
|volume=101,000 m&#179;
+
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br>
|cargohold=400 m&#179;
+
| structurehp=2,250 HP
+
| shieldhp=1,800 HP
|dronebay=50 m&#179;
+
| shieldem=0
|bandwidth=50 Mbit/sec
+
| shieldexp=50
+
| shieldkin=40
|info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
+
| shieldtherm=20
+
| armorhp=2,550 HP
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range.
+
| armorem=50
+
| armorexp=20
|structurehp=2,250 HP
+
| armorkin=25
|shieldhp=1,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armortherm=35
|armorhp=2,550 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| maxvelocity=265 m/sec
+
| inertia=0.43
|maxvelocity=265 m/s
+
| warpspeed=4 AU/s
|inertia=0.43
+
| warptime=6.47 s
|warpspeed=3 AU/s
+
| targetrange=57.50 km
|warptime=8.72 s
+
| sigradius=100 m
+
| maxlockedtargets=7
|targetrange=57.5 km
+
| sensortype=RADAR
|sigradius=100 m
+
| sensorvalue=17 points
|maxlockedtargets=7
+
| scanres=320 mm
|sensortype=RADAR
+
| reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
|sensorvalue=17 points
+
** {{RequiredSkill|Spaceship Command|II}}
|scanres=320 mm
+
** {{RequiredSkill|Amarr Destroyer|III}}
+
*** {{RequiredSkill|Amarr Frigate|III}}
|reqskills=*Amarr Cruiser II<small>3h 56m</small>
+
**** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command II<small>0m</small>
 
**Amarr Destroyer III<small>8h 52m</small>
 
***Amarr Frigate III<small>8h 52m</small>
 
****Spaceship Command I<small>0m</small>
 
|totaltraintime=21h 43m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Omen%20Navy%20Issue Omen Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=22h 29m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of Low Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Omen Navy Issue is very similar in purpose to the {{Ship|Zealot}} and arguably processes the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whooping 35km optimal with good skills.  
+
The Omen Navy Issue is very similar in purpose to the [[Zealot]] and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
  
The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a seperate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.''
  
==Skills==
+
== Tactics ==
''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or it's common role(s) can be written here.''
+
* In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
  
==Fitting==
+
* As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
  
{{ShipFitting|
+
* The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
ship=Omen Navy Issue|
 
shipTypeID=17709|
 
fitName=Skirmishing|
 
fitID=Skirmishing|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Small Unstable Power Fluctuator I|
 
high5typeID=4475|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Medium Electrochemical Capacitor Booster I|
 
mid3typeID=4833|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Nanofiber Internal Structure II|
 
low6typeID=2605|
 
low7name=Medium Ancillary Armor Repairer|
 
low7typeID=33101|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x1|
 
charge1typeID=28668|
 
charge2name=Navy Cap Booster 400 x1|
 
charge2typeID=32006|
 
charge3name=Imperial Navy Multifrequency M x4|
 
charge3typeID=23089|
 
charge4name=Imperial Navy Ultraviolet M x4|
 
charge4typeID=23095|
 
charge5name=Scorch M x4|
 
charge5typeID=12818|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Auxiliary Nano Pump I|
 
rig2typeID=31047|
 
rig3name=Medium Energy Locus Coordinator I|
 
rig3typeID=31480|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=17709:3520;4:4475;1:3244;1:4833;1:5975;1:2048;1:2364;3:2605;1:11269;1:33101;1:31047;2:31480;1:2456;5:2488;5:12818;4:23089;4:23095;4:28668;1:32006;1::|
 
skills=|
 
notes=A skirmishing fit with Heavy Pulse Laser. Try to maintain range at 25 to 40 km.</li><li>Fitting requires a 3% powergrid implant.</li><li>With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 2613 m/s (3738 m/s with MWD overheated) and align in 5.4 s (3.7 s with MWD off).</li><li>The capacitor will last for 1 min 19 s with all modules on (using UV crystals). It is stable at 45% with the MWD and neut off.</li><li>Damage varies between 346 dps at 6.5 + 3.8 km with Imperial Navy Multifrequency to 428 dps at 39 + 5 km with Scorch.</li><li>Peak repair rate is 208 EHP/s.}}
 
  
''These fittings are out of date.''
+
* The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary
{{ShipFitting|
 
ship=Omen Navy Issue|
 
shipTypeID=17709|
 
fitName=Passive Buffer PvP Nomen|
 
fitID=Passive-Buffer-PvP-Nomen|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
high6name=open|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Phased Muon Sensor Disruptor I|
 
mid2typeID=5302|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x1|
 
charge1typeID=23089|
 
charge2name=Scorch M x1|
 
charge2typeID=12818|
 
charge3name=Conflagration M x1|
 
charge3typeID=12814|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=17709:3512;5:4027;1:5302;1:6005;1:2048;1:2364;3:11269;2:20353;1:31055;3:2456;1:12814;1:12818;1:23089;1::|
 
skills=|
 
notes=This nomen has no-cap tank, and a slightly larger raw HP buffer than a hardener based set up.</li><li>It also does greater dps, in fact thanks to its drone bay, a max skilled Nomen can match a Zealot almost exactly, albeit at lower ranges due to the lack of a range bonus}}{{ShipFitting|
 
ship=Omen Navy Issue|
 
shipTypeID=17709|
 
fitName=Active Buffer PvP Nomen|
 
fitID=Active-Buffer-PvP-Nomen|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
high6name=open|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Phased Muon Sensor Disruptor I|
 
mid2typeID=5302|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Armor Explosive Hardener II|
 
low4typeID=11646|
 
low5name=Armor Kinetic Hardener II|
 
low5typeID=11644|
 
low6name=Armor Thermic Hardener II|
 
low6typeID=11648|
 
low7name=Damage Control II|
 
low7typeID=2048|
 
drone1name=Hobgoblin II|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x1|
 
charge1typeID=23089|
 
charge2name=Scorch M x1|
 
charge2typeID=12818|
 
charge3name=Conflagration M x1|
 
charge3typeID=12814|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Pump I|
 
rig1typeID=30999|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=17709:3512;5:4027;1:5302;1:6005;1:2048;1:2364;2:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:2456;1:12814;1:12818;1:23089;1::|
 
skills=|
 
notes=This Nomen should have an overall better resist profile than a passive tanked one, but keep in mind that it is also possible for your tank to get neuted out</li><li>Has lower dps than triple heat sink passive nomen, but should survive longer in logi situations given that no heavy neuting ships are on field}}
 
  
==Tactics==
+
== Patch History ==
*These ships work best in a larger fleets or as support for Zealots. For solo or small gang work, a normal Omen or Maller is probably a better choice
+
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
  
*In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers.
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
*As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships.  You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
*The mid slots are relatively flexible, however a damp is a solid choice as in numbers you can severely hamper the abilities of enemy logi or ewar. If they are at range, use a range dampening script to force them closer. If they start close or have been forced to move in close, swap to scan resolution script to maximize the amount of time you have to burn down a target before reps apply, or until they can move their ewar to a different fleetmate.
+
== Notes ==
 +
''You can write additional notes for Omen Navy Issue here.''
  
*Also consider a cap booster if using hardeners.
+
{{ShipsMatrix|expgroup=cruisers}}
 
 
==Notes==
 
''You can write additional notes for Omen Navy Issue here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
+
[[Category:Faction Cruisers]]

Latest revision as of 23:47, 16 November 2024

EVE University Database
 
Ship Database
Omen Navy Issue
CornerTFh.png
Omen Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Omen Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
A crystal lens filled with holy light, what could be more righteous?
– Captain Marshal Sirdan xer Qosh


The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
10% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Zealot
Zealot.jpg
CornerT2s.png
Zealot
Heavy Assault Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,180 MW Icon cpu.png340 tf
Icon velocity.png210 m/sec
Icon capacity.png440 m³
,Omen
Omen.jpg
Omen
Standard Cruisers Omen Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png330 tf
Icon velocity.png260 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
960 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,650 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
265 m/sec
Inertia Modifier
inertia modifier (agility)
0.43
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.47 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,850,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Omen Navy Issue is very similar in purpose to the Zealot and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.

Skills

Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.

Tactics

  • In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
  • As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
  • The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
  • The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary

Patch History

Notes

You can write additional notes for Omen Navy Issue here.