Difference between revisions of "Raptor"

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(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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* SHIP ATTRIBUTES SECTION (last update : 2020-10-27)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11178
+
| shipimg=Raptor.jpg
|shipid=11178
+
| shipname=Raptor
|shipimg=Raptor.jpg
+
| class=Interceptor
|shipname=Raptor
+
| grouping=Interceptors
|caption=Raptor
+
| hulltype=Condor Class
|class=Interceptor
+
| faction=Caldari State  
|grouping=Interceptors
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| variations={{Ship|Crow}},{{Ship|Condor}}
|hulltype=Condor Class
+
| tech=2  
|faction=Caldari State
+
| powergrid=38 MW
|race=Caldari
+
| cpu=160 tf
|roles=unspecified
+
| capacitor=355 GJ
|variations={{Ship|Condor}}, {{Ship|Crow}}
+
| highs=3
|tech=2
+
| turrets=3
+
| launchers=1
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=3
|powergrid=26 MW
+
| mass=1,050,000 kg
|cpu=150 tf
+
| volume=18,000
|capacitor=281.3 GJ
+
| cargohold=92 m³
|highs=4
+
| dronebay=
|turrets=3
+
| bandwidth=
|launchers=2
+
| quote=Speed and enthusiasm are the difference between loyalty and obligation.
|mediums=3
+
| quote_attribution=CEO Alakoni Ishanoya
|lows=3
+
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
+
| bonuses=<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>4% bonus to all shield resistances<br><b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret damage<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
|mass=1,075,000 kg
+
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br>
|volume=18,000 m&#179;
+
| structurehp=425 HP
|cargohold=150 m&#179;
+
| shieldhp=525 HP
+
| shieldem=0
|dronebay=0 m&#179;
+
| shieldexp=50
|bandwidth=0 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=30
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Lai Dai<br><br>Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
+
| armorhp=350 HP
+
| armorem=50
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost
+
| armorexp=10
+
| armorkin=25
|structurehp=422 HP
+
| armortherm=55
|shieldhp=493 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=30
+
| maxvelocity=420 m/sec
|armorhp=316 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=55
+
| inertia=3.4
+
| warpspeed=8 AU/s
|maxvelocity=415 m/s
+
| warptime=4.95 s
|inertia=3.1
+
| targetrange=27.50 km
|warpspeed=13.5 AU/s
+
| sigradius=34 m
|warptime=4.62 s
+
| maxlockedtargets=5
+
| sensortype=Gravimetric
|targetrange=25 km
+
| sensorvalue=14 points
|sigradius=34 m
+
| scanres=940 mm
|maxlockedtargets=4
+
| reqskills=*{{RequiredSkill|Caldari Frigate|V}}
|sensortype=Gravimetric
+
** {{RequiredSkill|Spaceship Command|I}}
|sensorvalue=14 points
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* {{RequiredSkill|Interceptors|I}}
|scanres=940 mm
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
|reqskills=*Caldari Frigate V<small>11d 20h 26m</small>
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*** {{RequiredSkill|Navigation|II}}
**Spaceship Command I<small>8m</small>
 
*Interceptors I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
|totaltraintime=23d 22h 1m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Raptor Raptor on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=23d 22h 40m 30s
 +
| externallinks=
 +
| highlights1=Fast Target Locking Time
 
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==Summary==
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== Summary ==
The Raptor is a much derided interceptor. It has less powergrid than the other fleet interceptors, making it more difficult to fit. It is bonused towards railguns, which are useless against drones, which are the main enemy of tacklers. Finally, it is slow for a fleet interceptor.
 
  
==Skills==
+
The '''Raptor''' is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal range, and shield resists.
''Further information about additional or recommended skills to pilot Raptor for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
When blaster-fit, the Raptor's DPS falls below that of the other hybrid turret combat interceptor, the [[Taranis]], but its 4 mid slots allow it to mount more tackle or [[EWAR]] modules, or to leverage its shield bonus with extra tank. Its optimal range bonus allows it to begin damaging its target earlier, while a Taranis would use much more time to reach a good position to apply DPS.
{{ShipFitting|
 
ship=Raptor|
 
shipTypeID=11178|
 
fitName=Fast Locker|
 
fitID=Fast-Locker|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=Experimental TE-2100 Light Missile Launcher|
 
high2typeID=7993|
 
high3name=open|
 
high4name=open|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Mjolnir Light Missile x1|
 
charge2typeID=212|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Targeting System Subcontroller I|
 
rig1typeID=31322|
 
rig2name=Small Targeting System Subcontroller I|
 
rig2typeID=31322|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=11178:7993;2:1952;1:3244;1:5971;1:1447;1:2605;2:31322;2:212;1:29011;1::|
 
skills=|
 
notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.}}   
 
  
{{ShipFitting|
+
The Raptor can also be rail fit, but its DPS isn't much higher than the [[Crow]] in this role, while the Crow also benefits from higher speed and a tackle range bonus. If no weapons are fitted, the Raptor has enough PG for two medium shield extenders and is quite tanky.
ship=Raptor|
 
shipTypeID=11178|
 
fitName=Fleet Interceptor|
 
fitID=Fleet-Interceptor|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Republic Fleet EMP S x1000|
 
charge1typeID=21898|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ionic Field Projector I|
 
rig1typeID=31274|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11178:2873;3:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31177;1:31274;1:21898;1000::|
 
skills=Interceptors 4|
 
notes=Eligible for E-Uni [[Ship Replacement Program]].</li><li> Interceptors 4 will give you a 28.8km point before overheating. With Interceptors 5 and overheat, you can point at 36 km.</li><li>The MSE will give you the chance to survive making mistakes on your orbits (EHP is 4990 with all skills at level V, before any boost). For gate-camp situations, a Sensor Booster may be substituted (but you lose eligibility to the Ship Replacement Program).</li><li>Use the guns to shoot off drones that attack you or get on extra kill mails. DPS is only 65 with EMP, so don't expect to kill anything significant by yourself.</li><li>Fast ship (4250 m/s, and 6070 m/s with the MWD on overheat). Good agility (align time is 3.9 s with MWD on). }}
 
  
==Tactics==
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Raptor for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Raptor roles or piloting tactics. You can write them here.''
 
''No sub-article about Raptor roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Patch History ==
 +
{{expansion past|
 +
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes])
 +
* Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
 +
 
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
 +
* Caldari Frigate Small Hybrid Turret damage bonus increased from 5%/level to 10%/level (+5%/level)
 +
 
 +
'''October 2018 Release 1.0 - Released 2018-10-18'''
 +
* No longer has Interdiction Nullification
 +
 
 +
'''Carnyx v1.0 - Released 2015-06-02'''
 +
* Fixed the strange decimals in thermal resistance attributes for Crow and Raptor.
 +
 
 +
'''Oceanus v1.0 - Released 2014-10-31'''
 +
 
 +
''...[The Raptor] has been struggling to meaningfully distinguish itself from the venerable Taranis''.
 +
 
 +
* High slot count reduced from 4 to 3 (-1)
 +
* Mid slot count increased from 3 to 4 (+1)
 +
* Powergrid increased from 36 MW to 38 MW (+2 MW)
 +
* CPU increased from 155 tf to 160 tf (+5 tf)
 +
* Mass increased from 999,000 kg to 1,050,000 kg (+61,000 kg)
 +
* Inertia increased from 3.2 to 3.25 (+0.05)
 +
 
 +
'''Rubicon v1.1 - Released 2014-01-28'''
 +
* Agility increased from 3.2 to 3.35 (+0.15)
 +
* Align time increased from 4.43s to 4.64s (+0.21s)
 +
 
 +
'''Rubicon v1.0 - Released 2013-11-19'''
 +
 
 +
''The Caldari Raptor is receiving a major role rework, being moved from the fleet focused line to a more combat heavy role. It gets a new shield resistance bonus as well as upgrades across the board to hitpoints, fittings, capacitor, speed and agility.''
 +
 
 +
* Caldari Frigate Bonuses: 5% bonus to Small Hybrid Turret Damage per level, 10% bonus to Small Hybrid Turret optimal range per level
 +
* Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 4% bonus to shield resistances per level (was tackle range)
 +
* Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
 +
* Slot layout: 4H, 3M, 3L; 3 turrets, 1(-1) launchers
 +
* Fittings: 36(+10) PWG, 155 CPU
 +
* Defense (shields / armor / hull) : 525(+32) / 350(+34) / 425(+3)
 +
* Capacitor (amount / recharge rate / cap/s) : 355(73.75) / 266.25s (+55.3) / 1.33
 +
* Mobility (max velocity / agility / mass / align time): 420(+5) / 3.2(+0.25) / 999000(-76000) / 4.43s(-0.19)
 +
* Drones (bandwidth / bay): 0 / 0
 +
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km(+2.5) / 940 / 5(+1)
 +
* Sensor strength: 14 Gravimetric
 +
* Signature radius: 34
 +
* Cargo Capacity: 92(-58)
 +
 
 +
'''Crucible - Released 2011-11-29'''
 +
 
 +
* Gained a 5% bonus to inertia
 +
 
 +
'''Trinity v??? - Released 2008-03-16'''
 +
* Raptor has had its secondary interceptor skill bonus changed from damage/falloff to 5% increase to warp scrambler range per level.
 +
 
 +
'''Trinity v1.1 Boost Patch - Released 2008-03-12'''
 +
* The Raptor now has 3 turret slots (+1 turret) and loses 4mw.
 +
 
 +
'''Trinity v1.1 - Released 2008-03-16'''
 +
* A new role bonus has been added to all interceptors: an 80% reduction in propulsion jamming systems activation cost has been granted.
 +
 
 +
'''Exodus v??? - Released 2005-02-01'''
 +
 
 +
* Interceptor maximum Warp Speed has been increased.
 +
* The Raptor has been given an additional high slot.
 +
 
 +
Castor v1.0 - Release 2003-12
 +
 
 +
* Ship introduced.
 +
}}
 +
 
 +
== Notes ==
 
''You can write additional notes for Raptor here.''
 
''You can write additional notes for Raptor here.''
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup=frigates}}
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Interceptors]]

Latest revision as of 17:45, 17 November 2024

EVE University Database
 
Ship Database
Raptor
CornerT2h.png
Raptor
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Speed and enthusiasm are the difference between loyalty and obligation.
– CEO Alakoni Ishanoya


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
4% bonus to all shield resistances
Caldari Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret damage
10% bonus to Small Hybrid Turret optimal range
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
100% bonus to the benefits of overheating Afterburners and Microwarpdrives

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crow
Crow.jpg
CornerT2s.png
Crow
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (4/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png165 tf
Icon velocity.png430 m/sec
Icon capacity.png98 m³
,Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
160 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
420 m/sec
Inertia Modifier
inertia modifier (agility)
3.4
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
27.50 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
940 mm
Structure
Structure Hitpoints
structure hitpoints
425 HP
Mass
ship mass
1,050,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
92 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
525 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raptor is the Caldari combat interceptor. It is bonused for small hybrid damage and optimal range, and shield resists.

When blaster-fit, the Raptor's DPS falls below that of the other hybrid turret combat interceptor, the Taranis, but its 4 mid slots allow it to mount more tackle or EWAR modules, or to leverage its shield bonus with extra tank. Its optimal range bonus allows it to begin damaging its target earlier, while a Taranis would use much more time to reach a good position to apply DPS.

The Raptor can also be rail fit, but its DPS isn't much higher than the Crow in this role, while the Crow also benefits from higher speed and a tackle range bonus. If no weapons are fitted, the Raptor has enough PG for two medium shield extenders and is quite tanky.

Skills

Further information about additional or recommended skills to pilot Raptor for a specific or its common role(s) can be written here.

Tactics

No sub-article about Raptor roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Raptor here.