Difference between revisions of "Sleipnir"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2020-07-28) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=22444 | |
− | + | | shipimg=Sleipnir.jpg | |
− | + | | shipname=Sleipnir | |
− | + | | class=Command Ship | |
− | + | | grouping=Command Ships | |
− | + | | hulltype=Hurricane Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}} | |
− | + | | tech=2 | |
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+ | | powergrid=1,300 MW | ||
+ | | cpu=475 tf | ||
+ | | capacitor=2,625 GJ | ||
+ | |||
+ | | highs=7 | ||
+ | | turrets=5 | ||
+ | | launchers=2 | ||
+ | | mediums=5 | ||
+ | | lows=5 | ||
+ | |||
+ | | mass=12,800,000 kg | ||
+ | | volume=216,000 m³ | ||
+ | |||
+ | | cargohold=475 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay=25 m³ | ||
+ | | bandwidth=25 Mbit/sec | ||
+ | | quote=Each tribe is the limb of a single beast, and no enemy can escape its reach. | ||
+ | | quote_attribution=CEO Egbendik Skegnagenvallur | ||
+ | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | ||
+ | | bonuses= <b>Command Ships bonuses (per skill level):</b><br> | ||
+ | 10% bonus to Medium Projectile Turret damage<br> | ||
+ | 10% bonus to Medium Projectile Turret falloff<br> | ||
+ | 4% bonus to Shield Command and Skirmish Command burst strength and duration<br> | ||
+ | <b>Minmatar Battlecruiser bonuses (per skill level):</b><br> | ||
+ | 10% bonus to Medium Projectile Turret damage<br> | ||
+ | 7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br> | ||
+ | • Can use 2 Command Burst modules<br> | ||
+ | 50% bonus to Command Burst area of effect range | ||
+ | |||
+ | | structurehp=3,700 HP | ||
+ | |||
+ | | armorhp=3,600 HP | ||
+ | | armorem=90 | ||
+ | | armortherm=67.5 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
+ | | shieldhp=4,500 HP | ||
+ | | shieldem=75 | ||
+ | | shieldtherm=60 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=165 m/sec | ||
+ | | inertia=0.704 | ||
+ | | warpspeed=4 AU/s | ||
+ | | warptime=12.49 s | ||
+ | |||
+ | | targetrange=70.00 km | ||
+ | | maxlockedtargets=7 | ||
+ | | sigradius=240 m | ||
+ | | scanres=264 mm | ||
+ | | sensortype=LADAR | ||
+ | | sensorvalue=20 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Minmatar Battlecruiser|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|II}} | ||
+ | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | **** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Command Ships|I}} | ||
+ | ** {{RequiredSkill|Command Burst Specialist|IV}} | ||
+ | *** {{RequiredSkill|Leadership|V}} | ||
+ | ** {{RequiredSkill|Wing Command|IV}} | ||
+ | *** {{RequiredSkill|Leadership|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=104d 20h 51m 23s ? | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | highlights1=Can Use Command Burst modules | ||
+ | | highlights2=High Amount of High Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | The Sleipnir is the Minmatar | + | The '''Sleipnir''' is the Minmatar attack command ship, bonused for projectiles and shield boosting. |
− | + | At face value, the Sleipnir looks and acts like a Tech II [[Hurricane]] with two short-range but high-strength Shield or Skirmish [[Command Bursts]]; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship. | |
− | + | However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. | |
− | == Skills | + | == Skills == |
+ | As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). | ||
− | + | Pilots should also be familiar and practised with the mechanics of [[Command Bursts]]. | |
− | + | == Tactics == | |
− | + | ''No sub-article about Sleipnir roles or piloting tactics. You can write them here.'' | |
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− | == | + | == Notes == |
+ | The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]]. | ||
− | + | == Patch History == | |
− | + | {{Expansion past|width= 45%| | |
− | + | '''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]) | |
− | + | * Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir) | |
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− | + | '''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | |
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− | + | : ''Acting as the start of another series of the popular regular cadence updates, the Combat Command update brings changes to command burst bonuses on attack command ships that will further differentiate them from fleet command ships.'' | |
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− | + | : ''Fleet command ship changes will focus on command burst range, with attack command ship changes focusing on command burst strength.'' | |
− | '' | + | : -CCP Convict, [https://www.eveonline.com/article/qe4w9k/combat-command-update-now-live Combat Command Update news post] |
+ | * Shield and Skirmish command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level) | ||
+ | * 100% bonus to command burst range removed | ||
+ | * Scan resolution increased from 220mm to 264mm (+44 mm, +20%) | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=battlecruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Command Ships]] |
Latest revision as of 23:56, 17 November 2024
RELATED UNI-WIKI REFERENCES
|
Each tribe is the limb of a single beast, and no enemy can escape its reach.
SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
|
Summary
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.
At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.
However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
Skills
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
Pilots should also be familiar and practised with the mechanics of Command Bursts.
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
Patch History
A long, long time ago... |
---|
version 21.06 Release 2024-02-20.1 (Patch Notes)
Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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