Difference between revisions of "Stiletto"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
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| shipid=11198
+
| shipimg=Stiletto.jpg
|shipid=11198
+
| shipname=Stiletto
|shipimg=Stiletto.jpg
+
| class=Interceptor
|shipname=Stiletto
+
| grouping=Interceptors
|caption=Stiletto
+
| hulltype=Slasher Class
|class=Interceptor
+
| faction=Minmatar Republic  
|grouping=Interceptors
+
| variations={{Ship|Slasher}}, {{Ship|Claw}}
|hulltype=Slasher Class
+
| tech=2  
|faction=Minmatar Republic
 
|race=Minmatar
 
|roles=Fleet Interceptor
 
|variations={{Ship|Slasher}}, {{Ship|Claw}}
 
|tech=2
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=30 MW
 
|cpu=150 tf
 
|capacitor=250 GJ
 
|highs=3
 
|turrets=2
 
|launchers=1
 
|mediums=4
 
|lows=3
 
 
|mass=1,100,000 kg
 
|volume=17,400 m&#179;
 
|cargohold=120 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
 
 
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost
 
 
|structurehp=528 HP
 
|shieldhp=387 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=422 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35
 
 
|maxvelocity=435 m/s
 
|inertia=3.1
 
|warpspeed=13.5 AU/s
 
|warptime=4.73 s
 
 
|targetrange=25 km
 
|sigradius=31 m
 
|maxlockedtargets=4
 
|sensortype=LADAR
 
|sensorvalue=9 points
 
|scanres=925 mm
 
 
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Interceptors I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Evasive Maneuvering V<small>11d 20h 26m</small>
 
***Navigation II<small>47m</small>
 
|totaltraintime=23d 22h 40m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Stiletto Stiletto on Eve Online Wiki]<br>
 
 
|highlights1=Fast Target Locking Time
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=30 MW
 +
| cpu=150 tf
 +
| capacitor=250 GJ
 +
 +
| highs=3
 +
| turrets=2
 +
| launchers=1
 +
| mediums=4
 +
| lows=3
 +
 +
| mass=1,010,000 kg
 +
| volume=17,400 m³
 +
 +
| cargohold=92 m³
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| quote=No matter how far ahead they begin, we will always take the lead.
 +
| quote_attribution=Sebiestor Chief Acassa Midular
 +
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
 +
| bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Minmatar Frigate bonuses (per skill level):'''
 +
<br>5% bonus to Small Projectile Turret damage<br>
 +
7.5% bonus to Small Projectile Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 +
| structurehp=500 HP
 +
 +
| armorhp=400 HP
 +
| armorem=70
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 +
| shieldhp=400 HP
 +
| shieldem=10
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=435 m/sec
 +
| inertia=3.5
 +
| warpspeed=8 AU/s
 +
| warptime=4.9 s
 +
 +
| targetrange=29.5 km
 +
| maxlockedtargets=5
 +
| sigradius=31 m
 +
| scanres=970 mm
 +
| sensortype=LADAR
 +
| sensorvalue=10 points
 +
 +
| reqskills= * {{RequiredSkill|Interceptors|I}}
 +
** {{RequiredSkill|Evasive Maneuvering|V}}
 +
*** {{RequiredSkill|Navigation|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Minmatar Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=23d 22h 40m 30s
 +
 +
| externallinks=
 +
| highlights1=Fast Target Locking Time
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a [[Eve Lexicon#MSE|MSE]], Sensor Booster, Cap Booster or Web.
+
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
  
==Skills==
+
== Skills ==
''Required Skills
+
The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include:
*'''[[Skills:Spaceship Command#Minmatar Frigate|Minmatar Frigate]]''' V
 
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
 
*'''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
 
*'''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
 
*'''[[Skills:Navigation#Navigation|Navigation]]''' II
 
  
 +
* {{sk|Navigation|IV/V}} Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
 +
* {{sk|Signature Analysis|IV/V}} Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
 +
* {{sk|Propulsion Jamming|II/III}} Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
 +
* {{sk|Acceleration Control|III/IV}} Boosts MWD/AB speed.
 +
* {{sk|High Speed Maneuvering|III/IV}} Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
 +
* {{sk|Spaceship Command|V}} 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
  
''Recommended/Helpful Skills
 
  
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
+
== Tactics ==
*'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
+
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice [[manual piloting]] at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
*'''[[Electronics#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
 
*'''[[Electronics#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II
 
*'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]'''Acceleration Control 3/4 5% boost to MWD/AB speed.
 
*'''[[Skills:Navigation#High Speed maneuvering|High Speed maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
 
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
 
''
 
  
==Fitting==
+
== Notes ==
 +
''You can write additional notes for Stiletto here.''
  
 +
== Patch History ==
 +
{{expansion past|
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
  
{{ShipFitting|
+
''Ship balance:''
ship=Stiletto|
+
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
shipTypeID=11198|
+
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
fitName=Fast Locker|
 
fitID=Fast-Locker|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet EMP S x1|
 
charge2typeID=21898|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Ionic Field Projector I|
 
rig2typeID=31274|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11198:2889;2:1952;1:3244;1:3831;1:5973;1:2048;1:2605;1:11563;1:31177;1:31274;1:21898;1:29011;1::|
 
skills=|
 
notes=A fast locking PvP fit, will point at 36 km with overheat. </li><li>With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.</li><li>Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.</li><li>Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.}}
 
  
{{ShipFitting|
 
ship=Stiletto|
 
shipTypeID=11198|
 
fitName=Fast tackle|
 
fitID=Fast-tackle|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Tracking Disruptor II|
 
mid4typeID=2109|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Overdrive Injector System II|
 
low2typeID=1236|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Republic Fleet EMP S x1|
 
charge2typeID=21898|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Thrusters I|
 
rig1typeID=31105|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11198:2889;2:2109;1:3244;1:5443;1:5973;1:1236;1:2048;1:2605;1:31105;1:31177;1:21898;1:29007;1::|
 
skills=|
 
notes=An extremely fast PvP fit, will point at 31 km and scram at 13.5 km. </li><li>With no tank to speak of, this ship relies on the tracking speed disruptor to stay alive: keep your transversal up at all times!</li><li>With all skills at V and before boosts, this ship has 3 K EHP, flies at 4800 m/s (6850 m/s with MWD on overheat!) and align in 3.6 s (2.5 s with MWD off). The capacitor last 2 min 5 s.</li><li>Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.</li><li>Will lock a capsule in 2.3 s.}}
 
<!-- {{:Stiletto/Fittings}} -->
 
  
==Tactics==
+
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
''No sub-article about Stiletto roles or piloting tactics. You can write them here.''
+
* Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
  
==Notes==
+
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
''You can write additional notes for Stiletto here.''
+
* Slasher, Stiletto & Claw Ship Model Redesign
 +
 
 +
'''Oceanus 1.0 Released on Tuesday September 30th, 2014'''
 +
* Stiletto: -10000 Mass
 +
 
 +
'''Rubicon 1.1 Released on Tuesday, January 28th 2014'''
 +
* Stiletto: Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
 +
 
 +
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
 +
* Stiletto
 +
** Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level
 +
** Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
 +
** Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
 +
** Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
 +
** Fittings: 30 PWG, 150 CPU
 +
** Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
 +
** Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
 +
** Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
 +
** Drones (bandwidth / bay): 0 / 0
 +
** Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1)
 +
** Sensor strength: 10(+1) Ladar
 +
* Signature radius: 31
 +
* Cargo Capacity: 92(-28)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup= frigates}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Interceptors]]
+
[[Category:Interceptors]]

Latest revision as of 00:03, 18 November 2024

EVE University Database
 
Ship Database
Stiletto
CornerT2h.png
Stiletto
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
No matter how far ahead they begin, we will always take the lead.
– Sebiestor Chief Acassa Midular


Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/sec
Inertia Modifier
inertia modifier (agility)
3.5
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
29.5 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
970 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,010,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
92 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.

Skills

The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:

  • Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
  • Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
  • Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
  • Acceleration Control III/IV Boosts MWD/AB speed.
  • High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
  • Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.


Tactics

Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.

Notes

You can write additional notes for Stiletto here.

Patch History