Difference between revisions of "Svipul"
Al hubbard (talk | contribs) (→Notes: Added note about release of t3 destroyers) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Svipul.jpg | | shipimg=Svipul.jpg | ||
| shipname=Svipul | | shipname=Svipul | ||
− | |||
| class=Tactical Destroyer | | class=Tactical Destroyer | ||
| grouping=Tactical Destroyers | | grouping=Tactical Destroyers | ||
| hulltype=Svipul Class | | hulltype=Svipul Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
− | |||
| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech=3 | + | | tech=3 |
− | |||
| powergrid=54 MW | | powergrid=54 MW | ||
| cpu=205 tf | | cpu=205 tf | ||
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| mass=1,400,000 kg | | mass=1,400,000 kg | ||
| volume= | | volume= | ||
− | | cargohold=430 | + | | cargohold=430 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | | quote=No matter the bodies we wear, our hearts remain Matari. | ||
+ | | quote_attribution=Sanmatar Maleatu Shakor | ||
| info=Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. | | info=Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. | ||
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| bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br> | | bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br> | ||
5% bonus to Small Projectile Turret damage <br> | 5% bonus to Small Projectile Turret damage <br> | ||
− | 10% bonus to Small Projectile Turret optimal range<br> | + | 10% bonus to Small Projectile Turret optimal range<br> |
5% reduction in heat damage generated by modules <br> | 5% reduction in heat damage generated by modules <br> | ||
<br> | <br> | ||
− | + | '''Misc Bonus: '''<br> | |
+33% Small Projectile Turret Damage <br> | +33% Small Projectile Turret Damage <br> | ||
95% reduction in Scan Probe Launcher CPU requirements <br> | 95% reduction in Scan Probe Launcher CPU requirements <br> | ||
<br> | <br> | ||
− | + | • Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. <br> | |
− | + | • <u>''Defense Mode''</u> <br> | |
− | 33.3% bonus to all shield and armor resistances while Defense Mode is active<br> | + | 33.3% bonus to all shield and armor resistances while Defense Mode is active<br> |
66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br> | 66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br> | ||
− | + | • <u>''Propulsion Mode''</u> <br> | |
66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled <br> | 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled <br> | ||
33.3% bonus to ship inertia modifier while Propulsion Mode is active <br> | 33.3% bonus to ship inertia modifier while Propulsion Mode is active <br> | ||
− | + | • <u>''Sharpshooter Mode''</u> <br> | |
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br> | 33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br> | ||
33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled <br> | 33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled <br> | ||
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| scanres=530 mm | | scanres=530 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}} | | reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}} | ||
− | **{{RequiredSkill|Minmatar Destroyer|V}} | + | ** {{RequiredSkill|Minmatar Destroyer|V}} |
− | ***{{RequiredSkill|Minmatar Frigate|III}} | + | *** {{RequiredSkill|Minmatar Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=19d 13m 34s | | totaltraintime=19d 13m 34s | ||
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− | ==Summary== | + | == Summary == |
− | The Svipul is the Minmatar [[Tactical Destroyer]], released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both | + | The Svipul is the Minmatar [[Tactical Destroyer]], released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both receive bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode. |
− | ==Skills== | + | == Skills == |
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4. | It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4. | ||
− | + | == Tactics == | |
− | |||
− | |||
− | ==Tactics== | ||
Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target. | Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target. | ||
− | A lower sig radius and small-sized guns | + | A lower sig radius and small-sized guns mean that the svipul pilot will generally prefer engagements with high angular momentum. |
Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed. | Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed. | ||
− | ==Notes== | + | == Notes == |
The Svipul was released in February 2015 in the Tiamat patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Minmatar received the second most donations, and had their Tech 3 destroyer released second. | The Svipul was released in February 2015 in the Tiamat patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Minmatar received the second most donations, and had their Tech 3 destroyer released second. | ||
− | {{ShipsMatrix}} | + | In Norse mythology, Svipul was a name of one of the Valkyries. |
− | + | ||
+ | {{ShipsMatrix|expgroup=destroyers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Tactical Destroyers]] |
Latest revision as of 00:14, 18 November 2024
RELATED UNI-WIKI REFERENCES
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No matter the bodies we wear, our hearts remain Matari.
Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship. SHIP BONUSES
Minmatar Tactical Destroyer Bonuses Per Level:
Ship Attributes
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Summary
The Svipul is the Minmatar Tactical Destroyer, released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both receive bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode.
Skills
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.
Tactics
Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target.
A lower sig radius and small-sized guns mean that the svipul pilot will generally prefer engagements with high angular momentum.
Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed.
Notes
The Svipul was released in February 2015 in the Tiamat patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Minmatar received the second most donations, and had their Tech 3 destroyer released second.
In Norse mythology, Svipul was a name of one of the Valkyries.