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Claymore: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
added ship fitting for the off grid booster for incursion vanguards
Warp speed reduced. (Edited using AutoWikiBrowser)
 
(21 intermediate revisions by 16 users not shown)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
  ------------------------------------------------------------->
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  | shipimg=Claymore.jpg
  | shipimg=Claymore.jpg
  | shipname=Claymore
  | shipname=Claymore
| caption=Claymore
  | class=Command Ship
  | class=Command Ship
  | grouping=Command Ships
  | grouping=Command Ships
  | hulltype=Cyclone Class
  | hulltype=Cyclone Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic  
  | race=Minmatar
  | variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}}
| roles=unspecified
  | tech=2  
| variations={{Ship|Cyclone}}
  | tech=2
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=1,100 MW
  | powergrid=1,100 MW
  | cpu=525 tf
  | cpu=525 tf
Line 29: Line 25:
  | lows=4
  | lows=4
  | mass=12,500,000 kg
  | mass=12,500,000 kg
  | volume=216,000 m&#179;
  | volume=216,000
  | cargohold=575 m&#179;
  | cargohold=575
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
  | info=Name: Claymore<br>Hull: Cyclone<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
|quote=Swift and decisive. Resilient and responsive. This is leadership.
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>
|quote_attribution=Sebiestor Chief Acassa Midular
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
  | structurehp=3,400 HP
  | structurehp=3,400 HP
  | shieldhp=4,700 HP
  | shieldhp=4,700 HP
Line 50: Line 48:
  | maxvelocity=170 m/sec
  | maxvelocity=170 m/sec
  | inertia=0.7
  | inertia=0.7
  | warpspeed=2.75 AU/s
  | warpspeed=3.5 AU/s
  | warptime=12.13 s
  | warptime=12.13 s
  | targetrange=65.00 km
  | targetrange=75.00 km
  | sigradius=240 m
  | sigradius=240 m
  | maxlockedtargets=7
  | maxlockedtargets=7
  | sensortype=LADAR
  | sensortype=LADAR
  | sensorvalue=22 points
  | sensorvalue=22 points
  | scanres=220 mm
  | scanres=264 mm
  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Minmatar Cruiser|III}}
** {{RequiredSkill|Minmatar Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Destroyer|III}}
****{{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Minmatar Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Ships|I}}
* {{RequiredSkill|Command Ships|I}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Command Burst Specialist|IV}}
**{{RequiredSkill|Warfare Link Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
**{{RequiredSkill|Armored Warfare|V}}
*** {{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Leadership|I}}
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Information Warfare|V}}
***{{RequiredSkill|Leadership|I}}
**{{RequiredSkill|Siege Warfare|V}}
***{{RequiredSkill|Leadership|I}}
**{{RequiredSkill|Skirmish Warfare|V}}
***{{RequiredSkill|Leadership|I}}


  | totaltraintime=104d 20h 51m 23s
  | totaltraintime=104d 20h 51m 23s ?
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Claymore Claymore on Eve Online Wiki]
  | highlights1=Can Use Command Burst modules
  | highlights1=Can Use Warfare Links
  | highlights2=High Amount of High Slots
  | highlights2=High Amount of High Slots
  | highlights3=
  | highlights3=
Line 92: Line 83:
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==Summary==
== Summary ==
The Claymore is a Minmatar command ship designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.
The '''Claymore''' is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. The Claymore is also the fastest Command Ship, allowing it to more easily keep up with Heavy Assault Cruiser or tech 1 Battlecruiser fleets.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Claymore for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
''No sub-article about Claymore roles or piloting tactics. You can write them here.''
 
== Notes ==
''You can write additional notes for Claymore here.''
 
== Patch history ==
{{Expansion past|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
 
1=
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


{{ShipFitting|
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
ship=Claymore|
 
shipTypeID=22468|
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead.''
fitName=Warlinks Active Shield Brawl|
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
fitID=Warlinks-Active-Shield-Brawl|
 
high1name=Siege Warfare Link - Shield Harmonizing II|
* Command ship HAM/HML explosion velocity bonus increased from 5%/level to 10%/level (+5%/level)
high1typeID=4284|
* 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
high2name=Siege Warfare Link - Active Shielding II|
* Max targeting range increased from 65km to 75km (+10 km)
high2typeID=4280|
* Scan resolution increased from 220 mm to 264 mm (+44mm, +20%)
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
'''October 2019 Release - 2019-10-15.1'''
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
high6name=Heavy Assault Missile Launcher II|
high6typeID=25715|
high7name=Heavy Assault Missile Launcher II|
high7typeID=25715|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Kinetic Deflection Amplifier II|
mid4typeID=2547|
mid5name=Medium Ancillary Shield Booster|
mid5typeID=32772|
mid6name=Phased Weapon Navigation Array Generation Extron|
mid6typeID=19814|
low1name=Damage Control II|
low1typeID=2048|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Ballistic Control System II|
low4typeID=22291|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Cap Booster 50 x1|
charge1typeID=264|
charge2name=Caldari Navy Mjolnir Heavy Assault Missile x1|
charge2typeID=27419|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Processor Overclocking Unit I|
rig1typeID=4395|
rig2name=Medium Bay Loading Accelerator I|
rig2typeID=31588|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.1|
shipDNA=22468:4280;1:4284;1:25715;5:2281;1:2547;1:3841;1:5975;1:19814;1:32772;1:2048;1:22291;3:4395;1:31588;1:2185;5:2456;5:264;1:27419;1::|
skills=|
notes=A brawl range range PvP fit with 2 warlinks modules. Siege (shield) Warfare are assumed herein, but the Claymore is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 80.8 K EHP, flies at 1351 m/s (1920 m/s with MWD overheated) and align in 10.3 s (7.4 s with MWD off). The capacitor will last 3 min 53 s.</li><li>Damage is 701 dps at less than 20.3 km.</li><li>The Ancillary Shield Booster will repair 633 EHP/s as long as the ship does not run out of cap booster charges.</li><li>The Target painter can be replaced by another ECM, an ECCM, a point, a scram or a web module. }}{{ShipFitting
| ship=Claymore
| shipTypeID=22468
| fitName=OGB VG
| fitID=OGB-VG
| low1name=Co-Processor II
| low1typeID=3888
| low2name=Co-Processor II
| low2typeID=3888
| low3name=Co-Processor II
| low3typeID=3888
| low4name=Co-Processor II
| low4typeID=3888
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Command Processor I
| mid3typeID=11014
| mid4name=Command Processor I
| mid4typeID=11014
| mid5name=Command Processor I
| mid5typeID=11014
| mid6name=Command Processor I
| mid6typeID=11014
| high1name=Skirmish Warfare Link - Interdiction Maneuvers II
| high1typeID=4288
| high2name=Skirmish Warfare Link - Rapid Deployment II
| high2typeID=4290
| high3name=Information Warfare Link - Sensor Integrity II
| high3typeID=4272
| high4name=Siege Warfare Link - Active Shielding II
| high4typeID=4280
| high5name=Siege Warfare Link - Shield Efficiency II
| high5typeID=4282
| high6name=Siege Warfare Link - Shield Harmonizing II
| high6typeID=4284
| high7name=Skirmish Warfare Link - Evasive Maneuvers II
| high7typeID=4286
| rig1name=Medium Processor Overclocking Unit I
| rig1typeID=4395
| rig2name=Medium Processor Overclocking Unit I
| rig2typeID=4395
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=+27.6% to web range</li><li>+24.1% to mwd and ab speed</li><li>+36% to sensor strength and lock range</li><li>-20.7% to cap need and cycle time of shield boosters</li><li>+20.7% to shield resists</li><li>-27.6% to ship signature
| showNOTES=N
| difficulty=2
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=22468:3888;4:3841;2:11014;4:4288;1:4290;1:4272;1:4280;1:4282;1:4284;1:4286;1:4395;2::
}}
}}


==Tactics==
{{ShipsMatrix|expgroup=battlecruisers}}
''No sub-article about Claymore roles or piloting tactics. You can write them here.''
 
==Notes==
''You can write additional notes for Claymore here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
[[Category:Command Ships]]