Difference between revisions of "Claw"
m (jpg instead of png) |
(added warp speeed changes from recent patch notes) |
||
(13 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : 10 | + | * SHIP ATTRIBUTES SECTION (last update : 2020-10-27) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Claw.jpg | | shipimg=Claw.jpg | ||
| shipname=Claw | | shipname=Claw | ||
− | |||
| class=Interceptor | | class=Interceptor | ||
| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Slasher Class | | hulltype=Slasher Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
− | |||
| variations={{Ship|Stiletto}},{{Ship|Slasher}} | | variations={{Ship|Stiletto}},{{Ship|Slasher}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=45 MW | | powergrid=45 MW | ||
| cpu=125 tf | | cpu=125 tf | ||
Line 29: | Line 25: | ||
| lows=4 | | lows=4 | ||
| mass=1,100,000 kg | | mass=1,100,000 kg | ||
− | | volume=17,400 | + | | volume=17,400 m³ |
− | | cargohold=94 | + | | cargohold=94 m³ |
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | |quote=Tooth and claw, we fight for our freedom. | ||
+ | |quote_attribution=CEO Egbendik, Skegnagennvallur | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br> | ||
− | | bonuses= | + | | bonuses= |
+ | '''Minmatar Frigate bonuses (per skill level):''' | ||
+ | <br>5% bonus to Small Projectile Turret rate of fire | ||
+ | <br>7.5% bonus to Small Projectile Turret tracking speed | ||
+ | <br>'''Interceptors bonuses (per skill level):''' | ||
+ | <br>15% reduction in Microwarpdrive signature radius penalty | ||
+ | <br>10% bonus to Small Projectile Turret damage | ||
+ | <br>'''Role Bonus:''' | ||
+ | <br>80% reduction in Propulsion Jamming systems activation cost | ||
+ | <br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives | ||
+ | <br>60% bonus to warp speed and warp acceleration | ||
+ | |||
| structurehp=475 HP | | structurehp=475 HP | ||
| shieldhp=325 HP | | shieldhp=325 HP | ||
Line 48: | Line 57: | ||
| maxvelocity=480 m/sec | | maxvelocity=480 m/sec | ||
| inertia=3.15 | | inertia=3.15 | ||
− | | warpspeed= | + | | warpspeed=5 AU/s |
| warptime=4.8 s | | warptime=4.8 s | ||
| targetrange=22.50 km | | targetrange=22.50 km | ||
Line 57: | Line 66: | ||
| scanres=1,000 mm | | scanres=1,000 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | | reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
Line 72: | Line 81: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | Like the [[Crusader]] with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]). | + | Like the [[Crusader]] with its 4 highs and 4 lows, the '''Claw''' is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]). |
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do. | All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do. | ||
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Claw for a specific or | + | ''Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.'' |
− | |||
− | |||
− | |||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Claw roles or piloting tactics. You can write them here.'' | ''No sub-article about Claw roles or piloting tactics. You can write them here.'' | ||
− | + | == Patch History == | |
− | |||
− | ==Patch History== | ||
{{expansion past| | {{expansion past| | ||
+ | '''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | ||
+ | ''Ship warp speed changes:'' | ||
+ | * The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | ||
+ | * Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | ||
+ | * Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | ||
+ | |||
+ | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-10 Patch Notes]) | ||
+ | * Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives | ||
+ | |||
+ | '''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update'' | ||
+ | |||
+ | * Interceptor Small Projectile Damage bonus increased from 5%/level to 10%/level (+5%/level) | ||
+ | |||
+ | '''October 2018 Release - 2018-10-09''' | ||
+ | * Removed interdiction nullification from the Claw | ||
+ | |||
+ | '''July 2018 Release - 2018-07-10''' | ||
+ | * Minmatar Frigate Skill bonus (per level) changed to 5% Small Projectile Turret rate of fire (was 5% Small Projectile Turret damage). | ||
'''Release 119.5 | '''Release 119.5 | ||
Line 95: | Line 117: | ||
*Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations. | *Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations. | ||
− | |||
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16''' | '''YC118.8 v.1.0 – Build: 1077233 – 13.09.16''' | ||
*Slasher, Stiletto & Claw Ship Model Redesign | *Slasher, Stiletto & Claw Ship Model Redesign | ||
− | |||
'''Oceanus 1.0 | '''Oceanus 1.0 | ||
Line 111: | Line 131: | ||
*Claw: Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23) | *Claw: Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23) | ||
− | |||
'''Rubicon 1.0 Released on Tuesday, November 19th 2013''' | '''Rubicon 1.0 Released on Tuesday, November 19th 2013''' | ||
Line 128: | Line 147: | ||
*Signature radius: 30 | *Signature radius: 30 | ||
*Cargo Capacity: 94(-26) | *Cargo Capacity: 94(-26) | ||
+ | }} | ||
+ | == Notes == | ||
+ | ''You can write additional notes for Claw here.'' | ||
− | }} | + | {{ShipsMatrix|expgroup=frigates}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Ship Database]][[Category:Interceptors]] | + | [[Category:Interceptors]] |
Latest revision as of 22:11, 17 March 2025
![]() ![]()
RELATED UNI-WIKI REFERENCES
|
Tooth and claw, we fight for our freedom.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Patch History
[show]A long, long time ago... |
---|
Notes
You can write additional notes for Claw here.