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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) |
| * SHIP ATTRIBUTES SECTION (last update : 03.27.2013)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=584 |
|
| | | shipimg=Griffin.jpg |
| |shipid=584
| | | shipname=Griffin |
| |shipimg=Griffin.jpg
| | | class=Frigate |
| |shipname=Griffin
| | | grouping=Standard Frigates |
| |caption=Griffin
| | | hulltype=Griffin Class |
| |class=Frigate
| | | faction=Caldari State |
| |grouping=Standard Frigates
| | | variations={{Ship|Kitsune}},{{Ship|Griffin Navy Issue}} |
| |hulltype=Griffin Class
| | | tech= |
| |faction=Caldari State
| | | powergrid=24 MW |
| |race=Caldari
| | | cpu=240 tf |
| |roles=Electronic Warfare
| | | capacitor=245 GJ |
| |variations={{Ship|Kitsune}}
| | | highs=2 |
|
| | | turrets=0 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=2 |
|
| | | mediums=5 |
| |powergrid=24 MW
| | | lows=2 |
| |cpu=240 tf
| | | mass=1,056,000 kg |
| |capacitor=245 GJ
| | | volume=19,400 m³ |
| |highs=2
| | | cargohold=260 m³ |
| |turrets=0
| | | extrahold= |
| |launchers=2
| | | extraholdtype= |
| |mediums=5
| | | dronebay=5 m³ |
| |lows=2
| | | bandwidth=5 Mbit/sec |
|
| | | quote=Deny your enemy the satisfaction of combat. |
| |mass=1,056,000 kg
| | | quote_attribution=Lai Dai marketing division |
| |volume=19,400 m³
| | | info=The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. |
| |cargohold=260 m³
| | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>15% bonus to ECM Target Jammer strength<br>10% reduction in ECM Target Jammer activation cost<br> |
|
| | | structurehp=250 HP |
| |dronebay=5 m³
| | | shieldhp=400 HP |
| |bandwidth=5 Mbit/sec
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |info=The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |bonuses=<b>Traits:</b><br><b>Caldari Frigate skill bonus per level:</b><br>15% bonus to ECM Target Jammer strength<br>10% bonus to ECM Target Jammers' capacitor need
| | | armorhp=250 HP |
|
| | | armorem=50 |
| |structurehp=250 HP
| | | armorexp=10 |
| |shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorkin=25 |
| |armorhp=250 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
| | | armortherm=45 |
|
| | | maxvelocity=325 m/sec |
| |maxvelocity=325 m/s
| | | inertia=3.5 |
| |inertia=3.5
| | | warpspeed=5 AU/s |
| |warpspeed=6 AU/s
| | | warptime=5.12 s |
| |warptime=5.12 s
| | | targetrange=65.00 km |
|
| | | sigradius=42 m |
| |targetrange=65 km
| | | maxlockedtargets=6 |
| |sigradius=42 m
| | | sensortype=Gravimetric |
| |maxlockedtargets=6
| | | sensorvalue=17 points |
| |sensortype=Gravimetric
| | | scanres=500 mm |
| |sensorvalue=17 points
| | | reqskills=*{{RequiredSkill|Caldari Frigate|I}} |
| |scanres=500 mm
| | ** {{RequiredSkill|Spaceship Command|I}} |
|
| |
| |reqskills=*Caldari Frigate I<small>16m</small>
| |
| **Spaceship Command I<small>8m</small> | |
| |totaltraintime=0d 0h 24m
| |
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| |
| |forumlinks=
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| |wikireferences=
| |
| |externallinks=[http://wiki.eveonline.com/en/wiki/Griffin Griffin on Eve Online Wiki]<br>
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| |highlights1=
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| |highlights2=
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| |highlights3=
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| |highlights4=
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| | | totaltraintime=25m 0s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
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| ==Summary== | | == Summary == |
| The Griffin is an Electronic Counter Measure frigate, often seen in E-UNI fleets offering Electronic Warfare support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 seconds. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the [[Blackbird]] and eventually the [[Scorpion]]. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. Griffins are available fully fitted for free from the Alpha hanger at the Uni home station in Aldrat. | | The Griffin is the Caldari Tech 1 [[electronic warfare]] frigate, specializing in [[Electronic Countermeasures|ECM]]. Although the Griffin is cheap and requires few character skills, it can have a significant battlefield impact. |
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| It has 5 mid slots allowing a rainbow fit of one of each racial jammer and a propulsion module. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module.
| | ECM is a particularly powerful type of EWAR: a successfully jammed enemy loses all their target locks and cannot lock any ship other than their jammer for 20 seconds. This can reduce the damage directed at your fleet, prevent enemy [[logistics]] ships repairing their allies, and break [[Tackling|tackle]], allowing friendly ships to escape. In group PvP combat, the Griffin is a powerful force multiplier. Because of its cheap cost and low SP requirements, groups living in dangerous space often also keep spare Griffins in their hangars ready to jam tackle off when a friendly PvE ship is attacked; because these ships are used to pry tackling ships off, players sometimes colloquially call them "crowbars". |
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| ==Skills==
| | For new EVE players, flying this ship only requires training {{sk|Caldari Frigate|I}}, a skill which Caldari characters begin with and which can be quickly trained by anyone else; anyone who has completed the first six hours of the E-Uni [[Short Skill Plan]] can be basically functional in a Griffin. Griffin pilots who enjoy flying ECM can consider training for the [[Blackbird]] in the short term, and for the [[Kitsune]], [[Rook]] and [[Falcon]] in the long term. |
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| These skills will improve your EWAR effectiveness when flying a Griffin.
| | == Skills == |
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| |
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| *[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.
| | The Griffin is a fairly forgiving ship and new pilots need few skills to be effective in using it. There are, though, some skills which will further boost the Griffin's power, and anyone planning to use ECM often should consider training these. A key, obvious priority is the {{sk|Caldari Frigate}} skill, which gives the ship +15% ECM strength and +12.5% ECM range per level. {{sk|Electronic Warfare}}, which every character already has at level I after character creation, shaves 5% off the capacitor use of ECM modules per level. |
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| |
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| *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
| | Increasing the range of ECM and the target locking range of the ship also makes the Griffin more able to affect a whole battle, and increases its survivability (as it can fight from further away): |
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| *[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2. | | * {{sk|Long Range Targeting}}: 5% greater targeting range per level. |
| | * {{sk|Long Distance Jamming}}: 10% greater ECM optimal range per level. Requires Electronic Warfare III. |
| | * {{sk|Frequency Modulation}}: 10% greater ECM falloff range per level. Requires Electronic Warfare II. |
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| *[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.
| | Pilots enthusiastic about ECM should also look towards training {{sk|Signal Dispersion}}, which gives a further +5% bonus to ECM strength per level. This skill requires CPU Management V and Electronic Warfare IV, so it is a medium-term goal for enthusiasts, not a requirement for occasional Griffin pilots. {{sk|Electronic Superiority Rigging}} mitigates the shield penalties incurred by adding rigs useful for ECM to a ship. |
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| *[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will allow you to use the ECM rigs. (See section on ECM modules). Requires Jury Rigging Level 3 and Mechanics Level 3.
| | == Tactics == |
| | New Griffin pilots can read the [[Electronic warfare#EWAR tactics|tactics section]] of the wiki's page on EWAR, and/or attend one of the Uni's [[EWAR (CORE class)|Introduction to EWAR]] classes. |
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| *[[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.
| | The Griffin is typically fitted with racially-specific ECM jammers. If the ECM target is not known before undocking, these are normally fitted in "rainbow" configuration with one jammer of each of the four types. Griffins often keep extra racially-specific jammers in their cargo, so that they can refit to jam specific targets if they receive intel before fighting. Signal Distortion Amplifier modules in the low slots increase ECM strength, and a MWD helps battlefield mobility. The Griffin cannot mount a useful tank without sacrificing its ECM modules, and cannot deal significant damage, so Griffins often have no tank or weapons. Rigs can extend the Griffin’s base lock range, or its ECM range, or both. It is important to make the ship’s lock range longer than its jammers' optimal, to maximize the practical operating range of the ship. |
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| See [[EWar_101_Guide]] and [[ECM Guide]] wiki's for more information.
| | The following tips will prove useful in flying a Griffin: |
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| ==Fitting==
| | * '''Warp into an engagement after your fleetmates.''' Let your opponents begin attacking others and make yourself an added complication to which they have to adjust. |
| {{:Caldari Basic Ship and Skill Guide|Griffin}}
| |
| {{ShipFitting|
| |
| ship=Griffin|
| |
| shipTypeID=584|
| |
| fitName=Low Skills|
| |
| fitID=Low-Skills|
| |
| high1name=Rocket Launcher I|
| |
| high1typeID=10629|
| |
| high2name=Rocket Launcher I|
| |
| high2typeID=10629|
| |
| mid1name=1MN Afterburner I|
| |
| mid1typeID=439|
| |
| mid2name=ECM - White Noise Generator I|
| |
| mid2typeID=1956|
| |
| mid3name=ECM - Spatial Destabilizer I|
| |
| mid3typeID=1955|
| |
| mid4name=ECM - Ion Field Projector I|
| |
| mid4typeID=1948|
| |
| mid5name=ECM - Phase Inverter I|
| |
| mid5typeID=1958|
| |
| low1name=Signal Distortion Amplifier I|
| |
| low1typeID=25561|
| |
| low2name=Signal Distortion Amplifier I|
| |
| low2typeID=25561|
| |
| drone1name=Warrior I x1|
| |
| drone1typeID=2486|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Mjolnir Rocket x1|
| |
| charge1typeID=2512|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=584:10629;2:439;1:1948;1:1955;1:1956;1:1958;1:25561;2:2486;1:2512;1::|
| |
| skills=|
| |
| notes=Doubling up the Signal Distortion Amplifiers increased the sensor strength, although there will be stacking penalties. This helps new pilots with low skills.</li><li>Use your speed and range to stay out of trouble}} {{ShipFitting|
| |
| ship=Griffin|
| |
| shipTypeID=584|
| |
| fitName=Alternative|
| |
| fitID=Alternative|
| |
| high1name=Light Missile Launcher I|
| |
| high1typeID=499|
| |
| high2name=Light Missile Launcher I|
| |
| high2typeID=499|
| |
| mid1name=1MN Afterburner I|
| |
| mid1typeID=439|
| |
| mid2name=ECM - White Noise Generator I|
| |
| mid2typeID=1956|
| |
| mid3name=ECM - Spatial Destabilizer I|
| |
| mid3typeID=1955|
| |
| mid4name=ECM - Ion Field Projector I|
| |
| mid4typeID=1948|
| |
| mid5name=ECM - Phase Inverter I|
| |
| mid5typeID=1958|
| |
| low1name=Damage Control I|
| |
| low1typeID=2046|
| |
| low2name=Signal Distortion Amplifier I|
| |
| low2typeID=25561|
| |
| drone1name=Hornet I x1|
| |
| drone1typeID=2464|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Scourge Light Missile x1|
| |
| charge1typeID=210|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Small Particle Dispersion Projector I|
| |
| rig1typeID=31298|
| |
| rig2name=Small Particle Dispersion Projector I|
| |
| rig2typeID=31298|
| |
| rig3name=Small Particle Dispersion Augmentor I|
| |
| rig3typeID=31286|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=584:499;2:439;1:1948;1:1955;1:1956;1:1958;1:2046;1:25561;1:31286;1:31298;2:2464;1:210;1::|
| |
| skills=|
| |
| notes=The rigs are an expensive extra and are not required for fleet operation.}}
| |
|
| |
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| {{ShipFitting|
| | * '''Know your operating range, and keep that distance from enemies.''' |
| ship=Griffin|
| |
| shipTypeID=584|
| |
| fitName=Advanced|
| |
| fitID=Advanced|
| |
| high1name=open|
| |
| high2name=open|
| |
| mid1name=Upgraded 1MN Microwarpdrive I|
| |
| mid1typeID=5971|
| |
| mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|
| |
| mid2typeID=19946|
| |
| mid3name=Enfeebling Phase Inversion ECM I|
| |
| mid3typeID=19939|
| |
| mid4name='Hypnos' Ion Field ECM I|
| |
| mid4typeID=19927|
| |
| mid5name='Umbra' White Noise ECM|
| |
| mid5typeID=19952|
| |
| low1name='Hypnos' Signal Distortion Amplifier I|
| |
| low1typeID=25565|
| |
| low2name='Hypnos' Signal Distortion Amplifier I|
| |
| low2typeID=25565|
| |
| drone1name=Hobgoblin I x1|
| |
| drone1typeID=2454|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Small Particle Dispersion Projector I|
| |
| rig1typeID=31298|
| |
| rig2name=Small Ionic Field Projector I|
| |
| rig2typeID=31274|
| |
| rig3name=Small Particle Dispersion Augmentor I|
| |
| rig3typeID=31286|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.1|
| |
| shipDNA=584:5971;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::|
| |
| skills=|
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| notes=This version use Meta 4 ECM modules. With skills all at level V, the ECM strength for each module is about 10. </li><li>The rigs increase the ECM range, strength and targeting range. They significantly increase the Griffin performance.</li><li>Optimal range is 60 km while fall-off is 50 km.</li><li>Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km</li><li>No weapons or tank. You should not even be in range. You get in trouble? Warp away.}}
| |
| {{ShipFitting|
| |
| ship=Griffin|
| |
| shipTypeID=584|
| |
| fitName=HABD Veteran|
| |
| fitID=HABD-Veteran|
| |
| high1name=Drone Link Augmentor I|
| |
| high1typeID=23527|
| |
| high2name=open|
| |
| mid1name=BZ-5 Neutralizing Spatial Destabilizer ECM|
| |
| mid1typeID=19946|
| |
| mid2name=Enfeebling Phase Inversion ECM I|
| |
| mid2typeID=19939|
| |
| mid3name='Hypnos' Ion Field ECM I|
| |
| mid3typeID=19927|
| |
| mid4name='Umbra' White Noise ECM|
| |
| mid4typeID=19952|
| |
| mid5name=1MN Afterburner II|
| |
| mid5typeID=438|
| |
| low1name='Hypnos' Signal Distortion Amplifier I|
| |
| low1typeID=25565|
| |
| low2name='Hypnos' Signal Distortion Amplifier I|
| |
| low2typeID=25565|
| |
| drone1name=Warrior I x1|
| |
| drone1typeID=2486|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Small Particle Dispersion Augmentor I|
| |
| rig1typeID=31286|
| |
| rig2name=Small Particle Dispersion Projector I|
| |
| rig2typeID=31298|
| |
| rig3name=Small Particle Dispersion Projector I|
| |
| rig3typeID=31298|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=584:23527;1:438;1:19927;1:19939;1:19946;1:19952;1:25565;2:31286;1:31298;2:2486;1::|
| |
| skills=|
| |
| notes=Bring spare ECM for a full rack of every race.}}
| |
| {{ShipFitting|
| |
| ship=Griffin|
| |
| shipTypeID=584|
| |
| fitName=HABD Rookie|
| |
| fitID=HABD-Rookie|
| |
| high1name=open|
| |
| high2name=open|
| |
| mid1name=ECM - Spatial Destabilizer I|
| |
| mid1typeID=1955|
| |
| mid2name=ECM - Phase Inverter I|
| |
| mid2typeID=1958|
| |
| mid3name=ECM - Ion Field Projector I|
| |
| mid3typeID=1948|
| |
| mid4name=ECM - White Noise Generator I|
| |
| mid4typeID=1956|
| |
| mid5name=1MN Afterburner I|
| |
| mid5typeID=439|
| |
| low1name=Signal Distortion Amplifier I|
| |
| low1typeID=25561|
| |
| low2name=Signal Distortion Amplifier I|
| |
| low2typeID=25561|
| |
| drone1name=Warrior I x1|
| |
| drone1typeID=2486|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| rig1name=Small Particle Dispersion Projector I|
| |
| rig1typeID=31298|
| |
| rig2name=Small Particle Dispersion Projector I|
| |
| rig2typeID=31298|
| |
| rig3name=Small Particle Dispersion Projector I|
| |
| rig3typeID=31298|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=584:439;1:1948;1:1955;1:1956;1:1958;1:25561;2:31298;3:2486;1::|
| |
| skills=|
| |
| notes=Bring spare ECM for a full rack of every race.}}
| |
|
| |
|
| ==Tactics==
| | * '''Match your jammers to your opponents’ racial sensor types.''' If you are flying a “rainbow”-fit Griffin, try to use the appropriate jammer on each opponent. The background colour of the ship image in the locked target window tells you which colour of jammer to use, so, for example, Minmatar ship icons always have red backgrounds, and red jammers are strong against them. |
| PvE - Not recommended<br>
| |
| PvP - Solo
| |
| * Practice at the Libold frigate arena [[Frig_FFA]], which is only 2 jumps from Aldrat. See how long you can last against other frigates !! Use your range to target your opponent, colour match your jammer and activate as soon as in range. The non matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vapourised. See how much more effective the right racial jammer module is against your opponent. Once engaged practice aligning to a celestial so that you can warp out if your jam fails. | |
| * Griffins are available fully fitted for free from the Alpha hanger at the Uni home station, PTS, Aldrat.
| |
| PvP - Fleet
| |
| * You have the advantage of speed and being a small target so when an engagement starts align to a celestial and start your afterburner. Lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are targeted and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor.
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| More information on tactics and matching jammers to targets is at [[ECM Guide]]
| | * '''Fight aligned and warp out to avoid damage.''' With no tank, a Griffin's best defence is often a quick warp away when enemies begin to target it (it is fine to warp on being targeted, rather than waiting for damage). Warp to a nearby celestial object, and then bounce back into the fight at your optimal range, using one of your allies as a warp-in point. |
| | ** Don't worry about "running away". By repeatedly bouncing out of a fight when targeted, you are disrupting the enemy fleet's plans and distracting them from your allies even when you are off-grid. |
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| | == Notes == |
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| ==Notes==
| | The griffin is a mythological lion-eagle hybrid beast, usually depicted with the body of a lion but the wings and head of an eagle. It originates in Middle Eastern and Mediterranean mythology, and has a long history in art and heraldry. |
| This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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| [[Category:WikiContest]]
| | [[Category:Ship Database]] |
| | [[Category:Standard Frigates]] |