Difference between revisions of "Arbitrator"

From EVE University Wiki
Jump to: navigation, search
m (Minor corrections to text to match the show info window in game, fixed skill requirements.)
Line 41: Line 41:
 
|info=The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
 
|info=The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
 
 
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>7.5% bonus to Tracking Disruptor effectiveness per level<br>10% bonus to drone hitpoints, damage and mining yield per level
+
|bonuses=<b>Amarr Cruiser skill bonus per level:</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to drone hitpoints, damage and mining yield
 
 
 
|structurehp=1,600 HP
 
|structurehp=1,600 HP
Line 50: Line 50:
 
|inertia=0.56
 
|inertia=0.56
 
|warpspeed=3 AU/s
 
|warpspeed=3 AU/s
|warptime=9.47 s
+
|warptime=
 
 
 
|targetrange=50 km
 
|targetrange=50 km
Line 59: Line 59:
 
|scanres=285 mm
 
|scanres=285 mm
 
 
|reqskills=*Amarr Cruiser II<small>3h 55m</small>
+
|reqskills=*Amarr Cruiser I<small>41m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
|totaltraintime=2d 10h 39m
+
|totaltraintime=2d 7h 25m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 06:18, 22 February 2013

EVE University Database
 
Ship Database
Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
Standard Cruisers
Arbitrator Class
RELATED UNI-WIKI REFERENCES

The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Amarr Cruiser skill bonus per level:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Pilgrim
Pilgrim.jpg
CornerT2s.png
Pilgrim
Recon Ships Arbitrator Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (0/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,000 MW Icon cpu.png370 tf
Icon velocity.png198 m/sec
Icon capacity.png315 m³
, Curse
Curse.jpg
CornerT2s.png
Curse
Recon Ships Arbitrator Class
Icon hi slot.png5 (4/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png380 tf
Icon velocity.png205 m/sec
Icon capacity.png345 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
325 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
1,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Arbitrator is a ship of many roles: it can deal damage as a drone boat, it is an EWAR platform and it is the Amarr mining cruiser, all rolled in to one. If you buy one Amarr cruiser, make it the Arbitrator. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.

The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or nosferatu or neutraliser arrays.

Skills

The recomended certificates for this ship is:

  • Core Competency Basic.
  • Combat Drone Control Standard.
  • Armour Tanking Basic.
  • Tracking Disruptor Operator Basic.


The following skills are sugested.


Fitting and Capacitor:


Drones:

Fitting

Template:FittingsTemplate:Fittings Template:Fittings Template:FittingsTemplate:Fittings

Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.

Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.

Tactics

Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.

Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.


It is wroth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot


As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.