Difference between revisions of "Raven Navy Issue"
(replacing deprecated links - Skills:Missile launcher operations was renamed to Skills:Missiles) |
(replacing deprecated links - Skills:Missile launcher operations was renamed to Skills:Missiles (cont)) |
||
Line 87: | Line 87: | ||
==Skills== | ==Skills== | ||
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. | *'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. | ||
− | *'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills: | + | *'''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missiles#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missiles#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types. |
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | *'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | *Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. |
Revision as of 14:19, 31 October 2013
RELATED UNI-WIKI REFERENCES
|
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over. SHIP BONUSES
Caldari Battleship Skill Bonus:
Ship Attributes
|
Summary
The Raven Navy Issue (commonly abbreviated CNR, and sometimes RNI) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with an additional launcher slot, meaning its damage to battleships is roughly the same. Meanwhile the Navy Raven gains an explosion radius bonus, meaning it will do more damage to smaller targets.
The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion velocity bonus.
Skills
- Caldari Battleship to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
- Cruise Missiles, and Torpedos should be trained to V, and Cruise Missile Specialization/Torpedo Specialization to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the drone bay as possible.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to V remove shield penetration chance and to allow the use of the T2 Shield Boost Amplifier module.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistances.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
100MN Afterburner II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Internal Force Field Array I
Power Diagnostic System II
Large Warhead Calefaction Catalyst I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Hobgoblin II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Mjolnir Cruise Missile x1
- Was Jester's fit of the week for July 31, 2013. See http://jestertrek.blogspot.ca/2013/07/fotw-l4-mission-navy-raven-v-navy.html for a comparison of this fit with the Navy Scorpion
- As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)
- Damage is 819 dps up to drone range limit (60 km) then 660 dps up to the targeting range (94 km).
- With all modules on autorepeat, will repair 786 shields point per s, but the capacitor will run out in 1 m 56 s.
- This ship is expensive: 1.5 billion ISK!
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
100MN Afterburner II
X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Phased Weapon Navigation Array Generation Extron
Damage Control II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Warhead Calefaction Catalyst I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Mjolnir Cruise Missile x1
- A "cheaper" version of the fit above at 670 millions ISK
- As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)
- Damage is 774 dps up to drone range limit (60 km) then 616 dps up to the targeting range (94 km).
- With all modules on autorepeat, will repair 540 shields point per s, but the capacitor will run out in 2 m 30 s
Tactics
No sub-article about Raven Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Raven Navy Issue here.