Difference between revisions of "Dragoon"
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Revision as of 08:00, 30 May 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. However, as the ship has no bonuses to neutralizer amount, the Dragoon will have trouble capping out ships bigger than itself, so should not attempt to take on anything larger than a frigate or destroyer, and is best against enemies that use hybrids and lasers.
Skills
Further information about additional or recommended skills to pilot Dragoon for a specific or it's common role(s) can be written here.
Fitting
Gatling Pulse Laser II
Gatling Pulse Laser II
Gatling Pulse Laser II
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Damage Control II
Adaptive Nano Plating I
200mm Reinforced Steel Plates II
Drone Damage Amplifier II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Ancillary Current Router I
Hobgoblin II x5
Warrior II x5
Scorch S x3
- This fit can be downgraded to meta modules accordingly.
- Meta 4 neuts are just as effective as Small Energy Neutralizer IIs, are cheaper and use less powergrid.
Tactics
No sub-article about Dragoon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.