Difference between revisions of "Anathema"
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| info=Name: Anathema<br>Hull: Magnate Class<br>Role: Covert Ops Frigate<br><br>Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. | | info=Name: Anathema<br>Hull: Magnate Class<br>Role: Covert Ops Frigate<br><br>Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. | ||
− | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket damage<br>5% reduction in capacitor recharge time<br><b>Covert Ops bonuses (per skill level):</b><br>20% reduction in Cloaking Devices CPU requirement<br>10% bonus to Core and Combat Scanner Probe strength<br>10% reduction in Survey Probe flight time<br><b>Role Bonus:</b><br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds<br> | + | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket damage<br>5% reduction in capacitor recharge time<br><b>Covert Ops bonuses (per skill level):</b><br>20% reduction in Cloaking Devices CPU requirement<br>10% bonus to Core and Combat Scanner Probe strength<br>10% reduction in Survey Probe flight time<br><b>Role Bonus:</b><br>10+ bonus to Relic and Data Analyzer virus strength<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br> |
| structurehp=422 HP | | structurehp=422 HP | ||
| shieldhp=422 HP | | shieldhp=422 HP |
Revision as of 23:43, 30 May 2014
RELATED UNI-WIKI REFERENCES
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Name: Anathema SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.
Skills
- It is essential to train Cloaking to IV in order to use the Covert Ops Cloaking Device II.
- Astrometrics IV, Astrometric Acquisition III, Astrometric Pinpointing III and Astrometric Rangefinding III make a good skills base for scanning.
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Micro Capacitor Battery II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Core Scanner Probe I x8
Combat Scanner Probe I x8
- Amarr Frigate V
- Covert Ops IV
- Cloaking IV
- Astrometrics 4
- Warp Drive Operation 4
- Evasive Maneuvering V
- Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x8
Sisters Combat Scanner Probe x8
- Amarr Frigate V
- Covert Ops IV
- Cloaking IV
- Astrometrics 4
- Warp Drive Operation 4
- Evasive Maneuvering V
- This is intended to be a pure scanning ship, probably most useful for WH scanning where solo exploration isn't possible in a CovOps and you just want to scan as many signatures as possible as fast as possible.
- Two nanofibers and one overdrive hits the 4 second alignment breakpoint while maintaining good speed. If you have poor agility skills, check in EFT to ensure you don't need to change your lows to hit <4 second aligns
- This fit is expensive for a dedicated scanning ship; however, short of upgrading to the extremely expensive RSS Core Scanner Probes, training your scanning skills (and then upgrading the scanning mids to T2), or using Virtue implants, this is the best there is. If you're careful you shouldn't lose CovOps often.
- If you're going to downgrade for price, your most efficient downgrade is to an Expanded Probe Launcher I, but you will either need CovOps 5 or be forced to drop one of the scanning mids. Expanded Probe Launcher II will require dropping one of the scanning mids regardless of your CovOps skill.
Tactics
No sub-article about Anathema roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Anathema here.