Difference between revisions of "Onyx"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11995 | |
− | + | | shipimg=Onyx.jpg | |
− | + | | shipname=Onyx | |
− | + | | caption=Onyx | |
− | + | | class=Heavy Interdiction Cruiser | |
− | + | | grouping=Heavy Interdiction Cruisers | |
− | + | | hulltype=Moa Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Eagle}},{{Ship|Gila}},{{Ship|Moa}} | |
− | + | | tech=2 | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=835 MW | |
− | + | | cpu=560 tf | |
− | + | | capacitor=1,062.5 GJ | |
− | + | | highs=6 | |
− | + | | turrets=0 | |
− | + | | launchers=5 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | | mass=15,420,000 kg | |
− | + | | volume=92,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=Name: Onyx<br>Hull: Moa Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Kaalakiota <br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br><br> | |
− | + | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>• Can fit Warp Disruption Field Generator<br> | |
− | + | | structurehp=1,406 HP | |
− | + | | shieldhp=2,004 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=80 | |
− | + | | armorhp=1,196 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=62.5 | |
− | + | | armortherm=86.25 | |
− | + | | maxvelocity=198 m/sec | |
− | + | | inertia=0.549 | |
− | + | | warpspeed=3.3 AU/s | |
− | + | | warptime=11.74 s | |
− | + | | targetrange=80.00 km | |
− | + | | sigradius=135 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=16 points | |
− | + | | scanres=235 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Caldari Destroyer|III}} | |
− | **Caldari Destroyer III | + | ***{{RequiredSkill|Caldari Frigate|III}} |
− | ***Caldari Frigate III | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | *Heavy Interdiction Cruisers I | + | *{{RequiredSkill|Heavy Interdiction Cruisers|I}} |
− | **Propulsion Jamming V | + | **{{RequiredSkill|Propulsion Jamming|V}} |
− | ** | + | ***{{RequiredSkill|CPU Management|III}} |
− | * | + | ***{{RequiredSkill|Navigation|II}} |
− | *** | + | **{{RequiredSkill|Graviton Physics|IV}} |
− | ** | + | ***{{RequiredSkill|Science|V}} |
− | + | ***{{RequiredSkill|Power Grid Management|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|V}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=71d 9h 59m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Onyx Onyx on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 23:31, 1 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Onyx SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP
Skills
Further information about additional or recommended skills to pilot Onyx for a specific or it's common role(s) can be written here.
Fitting
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Scourge Fury Heavy Missile x1
Focused Warp Disruption Script x2
- A standard double bubble fit.
- With all skills at V and before fleet boosts, this ship has 108 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)
- Damage is 151 dps at less than 70.8 km
- The capacitor will last for only 49 s with all modules on. With the MWD off, the capacitor will last 2 min.
- While this ship has high EHP, the barely sufficient cap and the use of active resist modules make this ship susceptible to cap warfare.
Improved Cloaking Device II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Scourge Fury Heavy Missile x1
Focused Warp Disruption Script x2
- A standard double bubble fit with a cloak.
- With all skills at V and before fleet boosts, this ship has 94 K EHP, flies at 1384 m/s with MWD on (1952 m/s with MWD overheated, 248 m/s with MWD off) and align in 10.5 s (7.9 s with MWD off)
- Damage is 114 dps at less than 70.8 km
- The capacitor will last for only 1 min 11 s with all modules on. With the MWD off, the capacitor is stable.
- With a lower EHP than the fit above, the bigger capacitor and lower cap use makes this ship more resistant to cap warfare.
Tactics
No sub-article about Onyx roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Onyx here.