Difference between revisions of "Broadsword"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12013
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| shipimg=Broadsword.jpg
|shipid=12013
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| shipname=Broadsword
|shipimg=Broadsword.jpg
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| caption=Broadsword
|shipname=Broadsword
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| class=Heavy Interdiction Cruiser
|caption=Broadsword
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| grouping=Heavy Interdiction Cruisers
|class=Heavy Interdiction Cruiser
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| hulltype=Rupture Class
|grouping=Heavy Interdiction Cruisers
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| faction=Minmatar Republic
|hulltype=Rupture Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=unspecified
|race=Minmatar
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| variations={{Ship|Muninn}},{{Ship|Rupture}}
|roles=unspecified
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| tech=2
|variations={{Ship|Rupture}}, {{Ship|Muninn}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
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| powergrid=1,010 MW
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| cpu=392 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=1,250 GJ
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| highs=6
|powergrid=1,010 MW
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| turrets=5
|cpu=392 tf
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| launchers=3
|capacitor=1,250 GJ
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| mediums=6
|highs=6
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| lows=4
|turrets=5
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| mass=14,820,000 kg
|launchers=3
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| volume=96,000 m&#179;
|mediums=6
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| cargohold=452 m&#179;
|lows=4
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| extrahold=
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| extraholdtype=
|mass=14,820,000 kg
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| dronebay=0 m&#179;
|volume=96,000 m&#179;
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| bandwidth=0 Mbit/sec
|cargohold=452 m&#179;
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| info=Name: Broadsword<br>Hull: Rupture Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.<br><br>
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| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>4% bonus to all shield resistances<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warp Disruption Field Generator<br>
|dronebay=0 m&#179;
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| structurehp=1,406 HP
|bandwidth=0 Mbit/sec
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| shieldhp=1,582 HP
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| shieldem=75
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
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| shieldexp=50
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| shieldkin=40
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to medium projectile turret rate of fire and 4% bonus to shield resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
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| shieldtherm=60
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| armorhp=2,004 HP
|structurehp=1,406 HP
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| armorem=90
|shieldhp=1,582 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
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| armorexp=10
|armorhp=2,004 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
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| armorkin=25
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| armortherm=67.5
|maxvelocity=214 m/s
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| maxvelocity=214 m/sec
|inertia=0.572
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| inertia=0.572
|warpspeed=3.3 AU/s
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| warpspeed=3.3 AU/s
|warptime=11.74 s
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| warptime=11.75 s
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| targetrange=55.00 km
|targetrange=55 km
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| sigradius=130 m
|sigradius=130 m
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| maxlockedtargets=5
|maxlockedtargets=5
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| sensortype=LADAR
|sensortype=LADAR
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| sensorvalue=13 points
|sensorvalue=13 points
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| scanres=245 mm
|scanres=245 mm
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| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
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**{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
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**{{RequiredSkill|Minmatar Destroyer|III}}
**Minmatar Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Minmatar Frigate|III}}
***Minmatar Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
*Heavy Interdiction Cruisers I<small>50m</small>
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*{{RequiredSkill|Heavy Interdiction Cruisers|I}}
**Propulsion Jamming V<small>17d 18h 40m</small>
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**{{RequiredSkill|Propulsion Jamming|V}}
**Graviton Physics IV<small>5d 5h 42m</small>
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***{{RequiredSkill|CPU Management|III}}
***Power Grid Management IV<small>5d 17h 46m</small>
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***{{RequiredSkill|Navigation|II}}
***Science V<small>5d 17h 46m</small>
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**{{RequiredSkill|Graviton Physics|IV}}
**Spaceship Command V<small>5d 17h 46m</small>
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***{{RequiredSkill|Science|V}}
|totaltraintime=70d 15h 25m
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***{{RequiredSkill|Power Grid Management|V}}
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**{{RequiredSkill|Spaceship Command|V}}
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Broadsword Broadsword on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=71d 9h 59m 40s
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| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Broadsword Broadsword on Eve Online Wiki]
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Revision as of 23:20, 2 June 2014

EVE University Database
 
Ship Database
Broadsword
CornerT2h.png
Broadsword
Minmatar Republic
Minmatar Republic
Heavy Interdiction Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Name: Broadsword
Hull: Rupture Class
Role: Heavy Interdiction Cruiser

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
4% bonus to all shield resistances
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Muninn
Muninn.jpg
CornerT2s.png
Muninn
Heavy Assault Cruisers Rupture Class
Icon hi slot.png5 (5/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png405 tf
Icon velocity.png235 m/sec
Icon capacity.png515 m³
,Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,010 MW
CPU
cpu output
392 tf
Capacitor
capacitor
1,250 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
214 m/sec
Inertia Modifier
inertia modifier (agility)
0.572
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
245 mm
Structure
Structure Hitpoints
structure hitpoints
1,406 HP
Mass
ship mass
14,820,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
452 m³
Armor
Armor Hitpoints
armor hitpoints
2,004 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,582 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Broadsword is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Broadsword and the Caldari Onyx have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.

Skills

Further information about additional or recommended skills to pilot Broadsword for a specific or it's common role(s) can be written here.

Fitting

Double bubble
Broadsword: Double bubble
EFT
[Broadsword, Double bubble]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Warp Disruption Field Generator II
Warp Disruption Field Generator II

Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



Barrage M x1
Focused Warp Disruption Script x2

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A standard double bubble fit.
  • With all skills at V and before fleet boosts, this ship has 92.6 K EHP, flies at 1533 m/s with MWD on (2165 m/s with MWD overheated, 268 m/s with MWD off) and align in 10.6 s (7.9 s with MWD off)
  • Damage is 142 dps at 2.4 + 23 km with Barrage
  • The capacitor will last for 1 min 28 s with all modules on. With the MWD off, the capacitor is stable.


Tactics

No sub-article about Broadsword roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Broadsword here.