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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 9/29/2015) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| tech=F | | tech=F | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
| powergrid=1, | | powergrid=1,380 MW | ||
| cpu=420 tf | | cpu=420 tf | ||
| capacitor=2, | | capacitor=2,300 GJ | ||
| highs=8 | | highs=8 | ||
| turrets=6 | | turrets=6 | ||
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| mediums=4 | | mediums=4 | ||
| lows=6 | | lows=6 | ||
| mass=12, | | mass=12,800,000 kg | ||
| volume=216,000 m³ | | volume=216,000 m³ | ||
| cargohold=425 m³ | | cargohold=425 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay= | | dronebay=50 m³ | ||
| bandwidth= | | bandwidth=50 Mbit/sec | ||
| info=<b>Development</b><br>In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | | info=<b>Development</b><br>In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | ||
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br> | | bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can fit Warfare Link modules<br>25% bonus to Medium Projectile Turret optimal range and falloff<br> | ||
| structurehp=5,250 HP | | structurehp=5,250 HP | ||
| shieldhp=6, | | shieldhp=6,750 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| Line 48: | Line 48: | ||
| armorkin=25 | | armorkin=25 | ||
| armortherm=35 | | armortherm=35 | ||
| maxvelocity= | | maxvelocity=185 m/sec | ||
| inertia=0. | | inertia=0.61 | ||
| warpspeed=2.7 AU/s | | warpspeed=2.7 AU/s | ||
| warptime= | | warptime=10.82 s | ||
| targetrange= | | targetrange=65.00 km | ||
| sigradius=250 m | | sigradius=250 m | ||
| maxlockedtargets=6 | | maxlockedtargets=6 | ||
Revision as of 13:57, 29 September 2015
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RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Skills
- Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronics fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 30m3 bandwidth as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank#Tank.
Fitting
No tagged fittings for Hurricane Fleet Issue.
Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
Notes
No notes for the Hurricane Fleet Issue.




















