Difference between revisions of "Stork"

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  | shipimg=Stork.jpg
 
  | shipimg=Stork.jpg
 
  | shipname=Stork
 
  | shipname=Stork
  | caption=Corax
+
  | caption=Stork
  | class=Destroyer
+
  | class=Command Destroyer
  | grouping=Standard Destroyers
+
  | grouping=Command Destroyers
 
  | hulltype=Corax Class
 
  | hulltype=Corax Class
 
  | faction=Caldari State
 
  | faction=Caldari State
 
  | race=Caldari
 
  | race=Caldari
 
  | roles=Support/Command
 
  | roles=Support/Command
  | variations=<i>none</i>
+
  | variations={{Ship|Corax}}
  | tech= 1
+
  | tech=2
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | powergrid=63 MW
 
  | powergrid=63 MW
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  | dronebay=0 m&#179;
 
  | dronebay=0 m&#179;
 
  | bandwidth=0 Mbit/sec
 
  | bandwidth=0 Mbit/sec
  | info=<b>Development</b><br>Unknown
+
  | info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
  | bonuses=<b>Command Destroyers bonuses (per skill level):</b><br>2% to Armor and Information Warfare link effectiveness<br>5% reduction in MJFG spool up time<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% Bonus to Drone Damage<br>4% bonus to Armor Resistances<br><b>Role Bonus:</b> <br>95% Reduction in Powergrid Requirements for Warfare Links
+
  | bonuses=<b>Command Destroyers bonuses (per skill level):</b><br>2% to Siege Warfare and Information Warfare Links effectiveness<br>5% reduction in Micro Jump Field Generator spool up time<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b> <br>95% Reduction in powergrid requirements for Warfare Links
<br>50% Reduction in MWD Penalty Signature Bloom
+
<br>50% Reduction in Microwarpdrive signature radius penalty
<br>Can fit Micro Jump Field Generators
+
<br>*Can fit Micro Jump Field Generators
<br>Can fit one Warfare Link<br><br>
+
<br>*Can fit Warfare Link modules<br><br>
 
  | structurehp=680 HP
 
  | structurehp=680 HP
 
  | shieldhp=950 HP
 
  | shieldhp=950 HP
Line 51: Line 51:
 
  | armorem=50
 
  | armorem=50
 
  | armorexp=10
 
  | armorexp=10
  | armorkin=43.8
+
  | armorkin=43.75
 
  | armortherm=72.5
 
  | armortherm=72.5
 
  | maxvelocity=335 m/sec
 
  | maxvelocity=335 m/sec
Line 63: Line 63:
 
  | sensorvalue=14 points
 
  | sensorvalue=14 points
 
  | scanres=475 mm
 
  | scanres=475 mm
  | reqskills=*{{RequiredSkill|Minmatar Destroyer|V}}
+
  | reqskills=*{{RequiredSkill|Caldari Destroyer|V}}
**{{RequiredSkill|Minmatar Frigate|III}}
+
**{{RequiredSkill|Caldari Frigate|III}}
 
***{{RequiredSkill|Spaceship Command|I}}
 
***{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Interdictors|I}}
+
*{{RequiredSkill|Command Destroyers|I}}
**{{RequiredSkill|Spaceship Command|IV}}
+
**{{RequiredSkill|Warfare Link Specialist|IV}}
**{{RequiredSkill|Graviton Physics|I}}
+
***{{RequiredSkill|Leadership|V}}
***{{RequiredSkill|Science|V}}
+
**{{RequiredSkill|Spaceship Command|V}}
***{{RequiredSkill|Power Grid Management|V}}
 
**{{RequiredSkill|Propulsion Jamming|V}}
 
***{{RequiredSkill|CPU Management|III}}
 
***{{RequiredSkill|Navigation|II}}
 
  
 
  | totaltraintime=43d 4h 12m 20s
 
  | totaltraintime=43d 4h 12m 20s
  | externallinks=[http://wiki.eveonline.com/en/wiki/talwar Talwar on Eve Online Wiki]
+
  | externallinks=
  | highlights1=Can fit one warfare Link<br>Can fit a Micro Jump Field Generator
+
  | highlights1=Can fit Warfare Links
| highlights2=
+
| highlights2=Can fit a Micro Jump Field Generator
 
  | highlights3=
 
  | highlights3=
 
  | highlights4=
 
  | highlights4=
Line 88: Line 84:
  
 
==Summary==
 
==Summary==
{{Cleanup|needs updates after frostline patch}}
+
''You can write a summary for the Stork here.''
  
 
==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.''
  
 
==Fitting==
 
==Fitting==
{{Cleanup|changes from the Frostline patch}}
+
''You can put ship fittings here.''
 
 
{{ShipFitting|
 
ship=Corax|
 
shipTypeID=32876|
 
fitName=PvP Sniper|
 
fitID=PvP-Sniper|
 
high1name=Arbalest Compact Light Missile Launcher|
 
high1typeID=8089|
 
high2name=Arbalest Compact Light Missile Launcher|
 
high2typeID=8089|
 
high3name=Arbalest Compact Light Missile Launcher|
 
high3typeID=8089|
 
high4name=Arbalest Compact Light Missile Launcher|
 
high4typeID=8089|
 
high5name=Arbalest Compact Light Missile Launcher|
 
high5typeID=8089|
 
high6name=Arbalest Compact Light Missile Launcher|
 
high6typeID=8089|
 
high7name=Arbalest Compact Light Missile Launcher|
 
high7typeID=8089|
 
mid1name=5MN Y-T8 Compact Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=F-90 Positional Sensor Subroutines|
 
mid2typeID=6160|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Caldari Navy Scourge Light Missile x1|
 
charge3typeID=27361|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Ancillary Current Router I|
 
rig3typeID=31358|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:8093;7:3244;1:5973;1:6160;1:19814;1:22291;2:31177;1:31358;1:31716;1:27361;1:29009;1:29011;1::|
 
skills=Caldari Frigate III</li><li>Caldari Destroyer III</li><li>Spaceship Command III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming II</li><li>Weapons Upgrades IV</li><li>Light Missiles III</li><li>Long Range Targeting I</li><li>High Speed Maneuvering I</li><li>Target Painting I</li><li>CPU Management V</li><li>Navigation III</li><li>Afterburner III</li><li>Gunnery II|
 
notes=This is a relatively low-skill boat with the exception of the t2 weapon upgrades modules.</li><li>It is a pure sniping fit. With decent skills it should get 100-150 dps at 40-50 km. However, it has a very small tank, and if it takes damage it will likely die quickly.</li><li>Use the Micro Warp Drive to keep range on targets.}}    {{ShipFitting|
 
ship=Corax|
 
shipTypeID=32876|
 
fitName=Cheap L2 Sniper|
 
fitID=Cheap-L2-Sniper|
 
high1name=Light Missile Launcher I|
 
high1typeID=499|
 
high2name=Light Missile Launcher I|
 
high2typeID=499|
 
high3name=Light Missile Launcher I|
 
high3typeID=499|
 
high4name=Light Missile Launcher I|
 
high4typeID=499|
 
high5name=Light Missile Launcher I|
 
high5typeID=499|
 
high6name=Light Missile Launcher I|
 
high6typeID=499|
 
high7name=Light Missile Launcher I|
 
high7typeID=499|
 
mid1name=1MN Y-S8 Compact Afterburner|
 
mid1typeID=6001|
 
mid2name=EM Ward Amplifier I|
 
mid2typeID=1808|
 
mid3name=Adaptive Invulnerability Field I|
 
mid3typeID=578|
 
mid4name=Small Shield Extender I|
 
mid4typeID=377|
 
low1name=Ballistic Control System I|
 
low1typeID=12274|
 
low2name=Emergency Damage Control I|
 
low2typeID=5841|
 
charge1name=Scourge Light Missile x1|
 
charge1typeID=210|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=32876:499;7:377;1:578;1:1808;1:6001;1:5841;1:12274;1:26929;2:31752;1:210;1::|
 
skills=|
 
notes=This is a relatively low-skill boat meant to kite and snipe level 1 and 2 missions.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. If you have the skills the ships should be cap stable with all mods active.</li><li>If your skills are high enough consider replacing one or both of the overclocking units with either additional shields.</li><li>If you have the funds, replace the meta I items with meta II or III variants.}}
 
  
 
==Tactics==
 
==Tactics==
''No sub-article about Corax roles or piloting tactics. You can write them here.''
+
As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
 +
<br>This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.
  
 
==Notes==
 
==Notes==
{{Cleanup}}
+
''You can write additional notes for the Stork here.''
 
 
*This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]]
 
[[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]]

Revision as of 04:30, 12 December 2015

Template:Work in Progress


EVE University Database
 
Ship Database
Stork
CornerT2h.png
Stork
Caldari State
Caldari State
Command Destroyers
Corax Class
Highlight
Can fit Warfare Links
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% to Siege Warfare and Information Warfare Links effectiveness
5% reduction in Micro Jump Field Generator spool up time
Amarr Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket damage
4% bonus to all shield resistances
Role Bonus:
95% Reduction in powergrid requirements for Warfare Links
50% Reduction in Microwarpdrive signature radius penalty
*Can fit Micro Jump Field Generators
*Can fit Warfare Link modules

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Corax
Corax.jpg
Corax
Standard Destroyers Corax Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (7/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png235 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
280 tf
Capacitor
capacitor
650 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
680 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

You can write a summary for the Stork here.

Skills

Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.

Fitting

You can put ship fittings here.

Tactics

As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.

Notes

You can write additional notes for the Stork here.