Difference between revisions of "Jaguar"
Arnold hita (talk | contribs) |
|||
Line 410: | Line 410: | ||
| fleetup= | | fleetup= | ||
}} | }} | ||
+ | |||
+ | ==Fleet-Up Fittings== | ||
+ | <wikifit>11400</wikifit> | ||
==Tactics== | ==Tactics== |
Revision as of 01:44, 16 March 2016
RELATED UNI-WIKI REFERENCES
|
Name: Jaguar SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Jaguar is known for being the assault frigate with the fastest base speed. It has a 4 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it arguably the best frigate-sized heavy tackler around. While the Jaguar has a bonus to optimal range suggesting the use of artillery, it is more often fit as a close ranger brawler with autocannons.
When compared to its brother the Wolf, the Jaguar has less firepower but more speed and midslots, making it better at tackling roles.
Skills
Further information about additional or recommended skills to pilot Jaguar for a specific or it's common role(s) can be written here.
Fitting
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
1MN Microwarpdrive II
Fleeting Progressive Warp Scrambler I
Medium Ancillary Shield Booster
Medium Shield Extender II
Damage Control II
Vigor Compact Micro Auxiliary Power Core
Nanofiber Internal Structure II
Fourier Transform Tracking Program
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Navy Cap Booster 50 x1
Hail S x1
- Power Grid Management V
- CPU Management V
- Weapon Upgrades V
- Advanced Weapon Upgrades III
- This setup is designed to be used in small to medium sized fleets, without logistical support. Hence the active shield tank.
- The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability.
- It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time!). It's better to hit 3x for 200 damage then once for 500 damage.
- As fitted, with all skills at V and before boosts, this ship has 10.4 K EHP, flies at 2941 m/s (4167 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 125 dps at 1.1 + 6.4 km with Republic Fleet EMP ammo.
- The shield will regenerate at 177 EHP/s and the capacitor is stable.
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
1MN Microwarpdrive II
Fleeting Progressive Warp Scrambler I
Stasis Webifier II
Medium Ancillary Shield Booster
Damage Control II
Type-D Attenuation Signal Augmentation
Nanofiber Internal Structure II
Overdrive Injector System II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Navy Cap Booster 50 x1
Barrage S x1
- This is a sample heavy tackle fit. It works "as is" but feel free to transform it to the needs of the fleet.
- As fitted, with all skills at V and before boosts, this ship has 6.4 K EHP, flies at 3271 m/s (4636 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 109 dps at 1 + 5.9 km with EMP ammo.
- The shield will regenerate at 146 EHP/s and the capacitor will last for 2 min 58.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Small Diminishing Power System Drain I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II
Small Anti-Kinetic Screen Reinforcer I
Small Core Defense Field Extender I
Hail S x1
- As fitted, with all skills at V and before boosts, this ship has 10.7 K EHP, flies at 3533 m/s (5006 m/s with MWD overheated) and align in 4.7 s (3.4 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 42 EHP/s and the capacitor is stable
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Sensor Booster II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Scan Resolution Script x1
Republic Fleet Phased Plasma S x600
- Good for going suspect on gates if you have Logi.
- As fitted, with all skills at V and before boosts, this ship has 13.7 K EHP, flies at 2240 m/s (3157 m/s with MWD overheated) and align in 6.2 s (4.7 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 52 s.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Sensor Booster II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Ancillary Current Router I
Small Semiconductor Memory Cell I
Scan Resolution Script x1
EMP S x1
- A variation on the fit above, sacrifying some armor but faster and with a bit more cap.
- As fitted, with all skills at V and before boosts, this ship has 12.1 K EHP, flies at 2395 m/s (3369 m/s with MWD overheated) and align in 6.4 s (4.9 s with MWD off).
- Damage is 102 dps at 0.9 + 5 km with EMP ammo.
- The shield will regenerate at 15 EHP/s (this is an armor fit) and the capacitor last 1 min 7 s.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Small 'Knave' Energy Drain
Limited 1MN Microwarpdrive I
Warp Scrambler II
Medium Shield Extender II
Medium Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Micro Auxiliary Power Core II
Small Ancillary Current Router I
Small Anti-Kinetic Screen Reinforcer I
Barrage S x1
- With all skills at V and before boosts, this Jag has 13.5 K EHP, flies at 3271 m/s (4636 with MWD overheated), and aligns in 4.7 s (3.4 s with MWD off).
- Damage is 93 DPS with Barrage.
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Republic Fleet Medium Shield Extender
10MN Y-S8 Compact Afterburner
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster, Navy Cap Booster 50
Gyrostabilizer II
Damage Control II
Navy Micro Auxiliary Power Core
Nanofiber Internal Structure II
Small Ancillary Current Router II
Small Polycarbon Engine Housing II
Navy Cap Booster 50 x1
Republic Fleet EMP S x1
Fleet-Up Fittings
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Ancillary Shield Booster
Warp Scrambler II
Stasis Webifier II
1MN Afterburner II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Overdrive Injector System II
Assault Damage Control II
Small Core Defense Field Extender II
Small Rocket Fuel Cache Partition II
Warrior II x2
Hobgoblin II x2
Mjolnir Rage Rocket x300
Scourge Rage Rocket x300
Nova Rage Rocket x300
Inferno Rage Rocket x300
- This setup is designed to be used in either solo or in small-sized fleets, without logistical support. Hence the active shield tank.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Shield Extender II
X5 Enduring Stasis Webifier
Sensor Booster II
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Mark I Compact Power Diagnostic System
Ballistic Control System II
Damage Control II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Inferno Rage Rocket x1000
- Good for going suspect on gates if you have Logi.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Ancillary Shield Booster
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Warp Scrambler II
1MN Afterburner II
Co-Processor II
Ballistic Control System II
Damage Control II
Small Warhead Calefaction Catalyst I
Small Anti-Kinetic Screen Reinforcer II
Hobgoblin II x2
Scourge Rage Rocket x1000
Mjolnir Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II
Assault Damage Control II
Co-Processor II
Nanofiber Internal Structure II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
- Designed to help ceptors slowing down ships with oversized AB (ceptors don't have webs).
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Adaptive Invulnerability Field II
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
Co-Processor II
Ballistic Control System II
Assault Damage Control II
Small Core Defense Field Extender II
Small Warhead Calefaction Catalyst I
Hobgoblin II x4
Mjolnir Rage Rocket x1000
Mjolnir Javelin Rocket x1000
Scourge Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
Scourge Javelin Rocket x1000
Nova Javelin Rocket x1000
Inferno Javelin Rocket x1000
Tactics
No sub-article about Jaguar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Jaguar here.