Difference between revisions of "Viator"

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(Moved fittings from the ship page to fittings page)
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==Fitting==
 
==Fitting==
 
+
For more info on fittings, please go [[Viator/Fittings|here]]
{{ShipFitting
 
| ship=Viator
 
| shipTypeID=12743
 
| fitName=Cruiser carrier
 
| fitID=Cruiser-carrier
 
| low1name=Expanded Cargohold II
 
| low1typeID=1319
 
| low2name=Expanded Cargohold II
 
| low2typeID=1319
 
| low3name=Expanded Cargohold II
 
| low3typeID=1319
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=EM Ward Field II
 
| mid2typeID=2301
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| high1name=Covert Ops Cloaking Device II
 
| high1typeID=11578
 
| high2name=Core Probe Launcher I, Core Scanner Probe I
 
| high2typeID=17938
 
| charge1name=Core Scanner Probe I x8
 
| charge1typeID=30013
 
| rig1name=Medium Cargohold Optimization I
 
| rig1typeID=31119
 
| rig2name=Medium Polycarbon Engine Housing I
 
| rig2typeID=31179
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
 
| showSKILLS=N
 
| notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}).</li><li>It warps at a good  6.3 au/s (with low skills) and a brisk 7.5 au/s at {{sk|Transport Ships|V}}.</li><li>This fit is average for a blockade runner, with 8600 EHP even with low skills. </li><li>In order to reach 10,000m3 cargo, you ''must'' fit three Tech 2 expanded cargoholds and one Tech 1 cargo rig.</li><li>The Polycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with {{sk|Transport Ships|V}}).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).</li><li>Consider a T2 cargo rig as it gives you extra cargo space for fitting and ammunition.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=12743:1319;3:5975;1:2301;1:2281;1:11578;1:17938;1:30013;8:31119;1:31179;1::
 
}}{{ShipFitting
 
| ship=Viator
 
| shipTypeID=12743
 
| fitName=Fast transport
 
| fitID=Fast-transport
 
| low1name=Nanofiber Internal Structure I
 
| low1typeID=2603
 
| low2name=Nanofiber Internal Structure I
 
| low2typeID=2603
 
| low3name=Expanded Cargohold II
 
| low3typeID=1319
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=EM Ward Field II
 
| mid2typeID=2301
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| high1name=Covert Ops Cloaking Device II
 
| high1typeID=11578
 
| high2name=Core Probe Launcher I, Core Scanner Probe I
 
| high2typeID=17938
 
| charge1name=Core Scanner Probe I x8
 
| charge1typeID=30013
 
| rig1name=Medium Hyperspatial Velocity Optimizer I
 
| rig1typeID=31161
 
| rig2name=Medium Cargohold Optimization I
 
| rig2typeID=31119
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
 
| showSKILLS=N
 
| notes=This is a fast ship for carrying small to medium cargo (6598m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting a third Nanofiber Internal Structure, or training skills (down to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also rather fast at sublight speeds: 246 m/s, or 1476 m/s with the MWD on, even with low skills (train {{sk|Acceleration Control}} and {{sk|Navigation}} to get this even higher).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible. </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=KRON 1.0
 
| showTOC=Y
 
| shipDNA=12743:2603;2:1319;1:5975;1:2301;1:2281;1:11578;1:17938;1:30013;8:31161;1:31119;1::
 
}}{{ShipFitting|
 
ship=Viator|
 
shipTypeID=12743|
 
fitName=Jester's FOTW BR|
 
fitID=Jester-s-FOTW-BR|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
low1name='Halcyon' Core Equalizer I|
 
low1typeID=16303|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12743:11578;1:2281;2:5975;1:2605;2:16303;1:31119;2::|
 
skills=|
 
notes=Allround & Null-Sec Viator fit according to [http://jestertrek.blogspot.de/2013/06/fit-of-week-blockade-runners.html Jester's Trek FOTW].</li><br><li>Cargo: 4960 m3 </li><li>Align Time: 6.04s (rounding UP, 7 s) </li><li>Speed: 2139 m/s</li><li>EHP: 11.1k (Raw: 5.81k)</li><li>Sig: 690</li><br><li> Know how to [[cloaking|cloak]]. This is a blockade runner - Your method of survival isn't tank, it's the cloak.</li><li> You can swap out the Medium Cargohold Optimization I Rigs for T2 versions, although they're costly. (Cargo: 5400 m3)</li><li> If you need more Cargo swap out the nanofibers for Expanded Cargohold II's. (1 ECII, 1 NanoII - Cargo: 6320 m3  Align time: 7s  Speed: 1780 m/2 -- 2 ECII - Cargo: 8060 m3 Align time: 8.31s (9 s) Speed: 1485 m/s)</li><li> Don't swap out the Warp core stab. It can and will save your ship. If you want more safety, go for an additional Warp core stab. But in most cases you'll need the better align time and speed to GTFO.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 00:27, 24 March 2016

EVE University Database
 
Ship Database
Viator
CornerT2h.png
Viator
Gallente Federation
Gallente Federation
Transport Ships
Nereus Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Viator
Hull: Iteron Class
Role: Transport
Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Gallente Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nereus
Nereus.jpg
Nereus
Haulers Nereus Class
Icon hi slot.png2 (0/1) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png215 MW Icon cpu.png350 tf
Icon velocity.png130 m/sec
Icon capacity.png2,700 m³

Ship Attributes

Fittings
Powergrid
powergrid
135 MW
CPU
cpu output
250 tf
Capacitor
capacitor
1,300 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/sec
Inertia Modifier
inertia modifier (agility)
0.54
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
2
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
2,700 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
190,000 m³
Cargo Capacity
cargo capacity
3,600 m³
Armor
Armor Hitpoints
armor hitpoints
1,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Viator is the Gallente Blockade Runner. This class of ship can fit a covert ops cloak, allowing it to slip past gate camps and avoid unwanted attention.

Skills

  • Navigation to at least IV, to increase the sub-warp speed of the ship.
  • Acceleration Control to at least IV, to improve the performance of your MWD.
  • High Speed Maneuvering to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
  • Thermodynamics to III or IV, to allow you to overheat your MWD in an emergency.
  • Evasive Maneuvering to level V, to minimize your align time.
  • Cloaking to level IV, to allow you to use the covert ops cloaking device II.

The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.

In addition, pilots will want to train Hull Upgrades to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and Astronautics Rigging to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Viator roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Viator here.