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Line 88: |
Line 88: |
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| ==Fitting== | | ==Fitting== |
− | | + | For more info on fittings, please click [[Harpy/Fittings|here]] |
− | {{ShipFitting|
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− | ship=Harpy|
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− | shipTypeID=11381|
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− | fitName=Dual ASB Blarpy|
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− | fitID=Dual-ASB-Blarpy|
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− | high1name=Light Ion Blaster II|
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− | high1typeID=3170|
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− | high2name=Light Ion Blaster II|
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− | high2typeID=3170|
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− | high3name=Light Ion Blaster II|
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− | high3typeID=3170|
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− | high4name=Light Ion Blaster II|
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− | high4typeID=3170|
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− | high5name=Small Nosferatu II|
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− | high5typeID=13001|
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− | mid1name=Small Ancillary Shield Booster|
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− | mid1typeID=32774|
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− | mid2name=Small Ancillary Shield Booster|
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− | mid2typeID=32774|
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− | mid3name=J5b Phased Prototype Warp Scrambler I|
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− | mid3typeID=5439|
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− | mid4name=Limited 1MN Microwarpdrive I|
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− | mid4typeID=5973|
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− | low1name=Internal Force Field Array I|
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− | low1typeID=5839|
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− | low2name=Magnetic Field Stabilizer II|
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− | low2typeID=10190|
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− | low3name=Magnetic Field Stabilizer II|
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− | low3typeID=10190|
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− | charge1name=Cap Booster 25 x1|
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− | charge1typeID=263|
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− | charge2name=Void S x1|
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− | charge2typeID=12612|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Anti-EM Screen Reinforcer I|
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− | rig1typeID=31716|
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− | rig2name=Small Core Defense Field Extender I|
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− | rig2typeID=31788|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=11381:3170;4:13001;1:5445;1:5973;1:32774;2:5839;1:10190;2:31716;1:31788;1:263;1:12612;1::|
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− | skills=|
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− | notes=Tank tested against a T2 firing drake, whilst sat still.</li><li>With all skills at V and before boost the damage is 294 dps with Void at 3.2 + 1.3 km, 8.5 K EHP, 53.5/86.7/80.1/66.8 resists, flies at 2200 m/s (3100 m/s overheated) and align in 5.6 s with MWD on (3.9 s off).</li><li>EFT does not show clearly the effect of the double ASB. They can be used together for a massive boost for a short time, or alternatively can be used in sequence, leaving only a short time where both are recharging. Keep moving and this thing is a MEAN beast against frigates and cruisers and a cunning bait ship against bigger ships!}}{{ShipFitting|
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− | ship=Harpy|
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− | shipTypeID=11381|
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− | fitName=Fast Tackle|
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− | fitID=Fast-Tackle|
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− | high1name=Light Neutron Blaster II|
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− | high1typeID=3178|
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− | high2name=Light Neutron Blaster II|
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− | high2typeID=3178|
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− | high3name=Light Neutron Blaster II|
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− | high3typeID=3178|
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− | high4name=Light Neutron Blaster II|
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− | high4typeID=3178|
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− | high5name=open|
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− | mid1name=Limited 1MN Microwarpdrive I|
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− | mid1typeID=5973|
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− | mid2name=Faint Epsilon Warp Scrambler I|
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− | mid2typeID=5443|
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− | mid3name=X5 Prototype Engine Enervator|
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− | mid3typeID=4025|
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− | mid4name=Small Shield Extender II|
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− | mid4typeID=380|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Magnetic Field Stabilizer II|
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− | low2typeID=10190|
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− | low3name=Nanofiber Internal Structure II|
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− | low3typeID=2605|
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− | charge1name=Void S x4|
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− | charge1typeID=12612|
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− | charge2name=Caldari Navy Lead Charge S x4|
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− | charge2typeID=23017|
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− | charge3name=Null S x4|
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− | charge3typeID=12614|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Polycarbon Engine Housing I|
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− | rig1typeID=31177|
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− | rig2name=Small Hybrid Collision Accelerator I|
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− | rig2typeID=31538|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=11381:3178;4:380;1:4025;1:5443;1:5973;1:2048;1:2605;1:10190;1:31177;1:31538;1:12612;4:12614;4:23017;4::|
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− | skills=|
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− | notes=Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.</li><li>This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>The small shield extender could also be replaced by a second web or a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)</li><li>Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null</li><li>The cap will run out in 5 min 45, essentially cap stable for PvP fights}}
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− | ==Fleet-Up Fittings==
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− | <wikifit>11381</wikifit>
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| ==Tactics== | | ==Tactics== |
| excelent close combat ship! | | excelent close combat ship! |
RELATED UNI-WIKI REFERENCES
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Name: Harpy Hull: Merlin Class Role: Assault Frigate
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.
Developer: Ishukone
Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 10% bonus to Small Hybrid Turret optimal range 4% bonus to all shield resistances Assault Frigates bonuses (per skill level): 10% bonus to Small Hybrid Turret optimal range 5% bonus to Small Hybrid Turret damage Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Required Skills
Training Time what's this?23d 21h 53m 20s
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Grouping
▪ Variations Hawk
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45 MW 190 tf
290 m/sec
300 m³
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,Worm
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40 MW 160 tf
320 m/sec
130 m³
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,Merlin
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40 MW 180 tf
310 m/sec
150 m³
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 4
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 5.82 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 15 points
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Structure |
Structure Hitpoints 534 HP
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Armor |
Armor Hitpoints 457 HP
Armor Resistances
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Shields |
Shield Capacity 1,079 HP
Shield Resistances
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Summary
The Harpy's dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 rails and ammunition, which is a ludicrous range for a frigate. On the down side when rail fit it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.
The Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at longer range than other blaster assault frigates (see Ishkur or Enyo). Although the Harpy cannot put out as much DPS as the Enyo just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an additional shield tanking mod.
Skills
Further information about additional or recommended skills to pilot Harpy for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please click here
Tactics
excelent close combat ship!
Notes
You can write additional notes for Harpy here.
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