Difference between revisions of "Viator"
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* [[Skills:Navigation#Acceleration Control|Acceleration Control]] to at least IV, to improve the performance of your MWD. | * [[Skills:Navigation#Acceleration Control|Acceleration Control]] to at least IV, to improve the performance of your MWD. | ||
* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it. | * [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it. | ||
− | * [[Skills: | + | * [[Skills:Engineering#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency. |
* [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | * [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time. | ||
* [[Skills:Electronic Systems#Cloaking|Cloaking]] to level IV, to allow you to use the covert ops cloaking device II. | * [[Skills:Electronic Systems#Cloaking|Cloaking]] to level IV, to allow you to use the covert ops cloaking device II. |
Revision as of 19:57, 10 May 2016
RELATED UNI-WIKI REFERENCES
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Name: Viator SHIP BONUSES
Gallente Industrial bonuses (per skill level):
Ship Attributes
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Summary
The Viator is the Gallente Blockade Runner. This class of ship can fit a covert ops cloak, allowing it to slip past gate camps and avoid unwanted attention.
Skills
- Navigation to at least IV, to increase the sub-warp speed of the ship.
- Acceleration Control to at least IV, to improve the performance of your MWD.
- High Speed Maneuvering to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
- Thermodynamics to III or IV, to allow you to overheat your MWD in an emergency.
- Evasive Maneuvering to level V, to minimize your align time.
- Cloaking to level IV, to allow you to use the covert ops cloaking device II.
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.
In addition, pilots will want to train Hull Upgrades to at least II to enable the use of T2 Expanded Cargoholds and Nanofiber Internal Structures, and Astronautics Rigging to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Viator roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Viator here.