More actions
m Remove parameters caption and race |
Drebin 679 (talk | contribs) Warp speed reduced. (Edited using AutoWikiBrowser) |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2025-03-13) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
| Line 15: | Line 15: | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations={{Ship|Pilgrim}},{{Ship|Arbitrator}} | | variations={{Ship|Pilgrim}},{{Ship|Arbitrator}} | ||
| tech=2 | | tech=2 | ||
| powergrid=900 MW | | powergrid=900 MW | ||
| cpu=380 tf | | cpu=380 tf | ||
| Line 30: | Line 29: | ||
| dronebay=150 m³ | | dronebay=150 m³ | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
|quote=And the flames of the Lord died within them.<br> Yet one flame remained. | |||
|quote_attribution=The Scriptures, Gheinok the First 1:3 | |||
| info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | | info=Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>20% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>20% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>20% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | ||
| Line 45: | Line 46: | ||
| maxvelocity=205 m/sec | | maxvelocity=205 m/sec | ||
| inertia=0.61 | | inertia=0.61 | ||
| warpspeed=4. | | warpspeed=4.0 AU/s | ||
| warptime=9.99 s | | warptime=9.99 s | ||
| targetrange=130.00 km | | targetrange=130.00 km | ||
| Line 100: | Line 101: | ||
Flown as a solo ship, the Curse is a powerful opponent. However, for this very reason, few ships will willingly engage a solo Curse. Solo Curse pilots must to be wily in their use of their d-scan invisibility to catch targets, and must expect their opponents to try to outnumber and overship them as soon as they are detected: no one sees a Curse as a fair or honorable opponent deserving a measured response. While for fleet/gang use it's worth considering splashing out on faction neuts, the solo Curse's primary limitation is point range: T2 neuts have a 30km optimal on a Curse, but a T2 Warp Disruptor will only reach 24km. In fitting a Curse for solo flight it might be worth prioritizing a longer-ranged warp disruptor over fancier neutralizers. | Flown as a solo ship, the Curse is a powerful opponent. However, for this very reason, few ships will willingly engage a solo Curse. Solo Curse pilots must to be wily in their use of their d-scan invisibility to catch targets, and must expect their opponents to try to outnumber and overship them as soon as they are detected: no one sees a Curse as a fair or honorable opponent deserving a measured response. While for fleet/gang use it's worth considering splashing out on faction neuts, the solo Curse's primary limitation is point range: T2 neuts have a 30km optimal on a Curse, but a T2 Warp Disruptor will only reach 24km. In fitting a Curse for solo flight it might be worth prioritizing a longer-ranged warp disruptor over fancier neutralizers. | ||
== Patch | == Patch history == | ||
{{Expansion past| | {{Expansion past| | ||
'''Version 22.02 - Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]) | |||
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.'' | |||
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||