Difference between revisions of "Typhoon"
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| grouping=Standard Battleships | | grouping=Standard Battleships | ||
| hulltype=Typhoon Class | | hulltype=Typhoon Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | |||
| variations={{Ship|Panther}},<br> | | variations={{Ship|Panther}},<br> | ||
{{Ship|Typhoon Fleet Issue}} | {{Ship|Typhoon Fleet Issue}} | ||
− | | tech= | + | | tech= |
− | |||
| powergrid=12,500 MW | | powergrid=12,500 MW | ||
| cpu=640 tf | | cpu=640 tf | ||
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| dronebay=125 m³ | | dronebay=125 m³ | ||
| bandwidth=100 Mbit/sec | | bandwidth=100 Mbit/sec | ||
+ | | quote=We cannot be limited to a single path, nor a single doctrine. | ||
+ | | quote_attribution=CEO Egbendik Skegnagennvallur | ||
| info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | | info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | ||
| bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> | | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> | ||
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The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked. | The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked. | ||
− | The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small radius it | + | The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor. |
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite. | In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite. | ||
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== Skills == | == Skills == | ||
− | As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 | + | As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with {{sk|Target Navigation Prediction}} and {{sk|Guided Missile Precision}} letting pilots get even more out of the ship's bonus for missile damage application. |
== Notes == | == Notes == |
Latest revision as of 05:50, 18 November 2024
RELATED UNI-WIKI REFERENCES
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We cannot be limited to a single path, nor a single doctrine.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.
The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.
Skills
As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.
Notes
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Kronos Released on Tuesday, June 3rd, 2014
Odyssey 1.0 Released on Tuesday, June 4th, 2013
Odyssey 1.0 Released on Tuesday, June 4th, 2013
Inferno 1.1 Deployed on Monday, June 25, 2012.
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See Also
- Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)