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Nighthawk: Difference between revisions

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m Update variations= for Havoc expansion.
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
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-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22470
| shipid=22470
| shipimg=Nighthawk.jpg
| shipimg=Nighthawk.jpg
| shipname=Nighthawk
| shipname=Nighthawk
| class=Command Ship
| class=Command Ship
| grouping=Command Ships
| grouping=Command Ships
| hulltype=Drake Class
| hulltype=Drake Class
| faction=Caldari State  
| faction=Caldari State  
| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
| tech=2  
| tech=2
| powergrid=1,000 MW
 
| cpu=560 tf
| powergrid=1,000 MW
| capacitor=2,812.5 GJ
| cpu=560 tf
| highs=7
| capacitor=2,812.5 GJ
| turrets=2
 
| launchers=5
| highs=7
| mediums=6
| turrets=2
| lows=4
| launchers=5
| mass=13,200,000 kg
| mediums=6
| volume=252,000 m³
| lows=4
| cargohold=700 m³
 
| extrahold=
| mass=13,200,000 kg
| extraholdtype=
| volume=252,000 m³
| dronebay=25 m³
 
| bandwidth=25 Mbit/sec
| cargohold=700 m³
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.<br>
| extraholdtype=
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>4% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules
| extrahold=
| structurehp=3,700 HP
 
| shieldhp=5,500 HP
| dronebay=25 m³
| shieldem=0
| bandwidth=25 Mbit/sec
| shieldexp=50
 
| shieldkin=70
| quote= Demonstrate no mercy, lead by example.
| shieldtherm=80
| quote_attribution= Sunmenas Ikydoishin, CEO of Home Guard
| armorhp=3,200 HP
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
| armorem=50
  | bonuses= <b>Command Ships bonuses (per skill level):</b><br>
| armorexp=10
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
| armorkin=62.5
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
| armortherm=86.25
4% bonus to Shield Command and Information Command burst strength and duration<br>
| maxvelocity=150 m/sec
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
| inertia=0.65
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
| warpspeed=4 AU/s
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
| warptime=11.89 s
•&nbsp;Can use 2 Command Burst modules<br>
| targetrange=80.00 km
50% bonus to Command Burst area of effect range
| sigradius=285 m
 
| maxlockedtargets=9
| structurehp=3,700 HP
| sensortype=Gravimetric
 
| sensorvalue=24 points
| armorhp=3,200 HP
| scanres=234 mm
| armorem=50
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
| armortherm=86.25
| armorkin=62.5
| armorexp=10
 
| shieldhp=5,500 HP
| shieldem=0
| shieldtherm=80
| shieldkin=70
| shieldexp=50
 
| maxvelocity=150 m/sec
| inertia=0.65
| warpspeed=3.5 AU/s
| warptime=11.89 s
 
| targetrange=80.00 km
| maxlockedtargets=9
| sigradius=285 m
| scanres=234 mm
| sensortype=Gravimetric
| sensorvalue=24 points
 
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
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*** {{RequiredSkill|Leadership|V}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?


| totaltraintime=104d 20h 51m 23s ?
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=  
| highlights1=Can Use Command Burst modules
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights2=High Amount of High Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Summary ==
== Summary ==
The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 10% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.
The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.


== Skills ==
== Skills ==
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== Notes ==
== Notes ==
"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.


"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.
== Patch history ==
{{Expansion past|width= 45%|1=
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
 
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill
* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill


== Patch History ==
{{Expansion past|1=
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


:''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
: ''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 
:''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)


: ''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
: -CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* 100% bonus to command burst range removed
* 100% bonus to command burst range removed
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battlecruisers}}
{{ShipsMatrix|expgroup= battlecruisers}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Command Ships]]
[[Category:Command Ships]]