Difference between revisions of "Kestrel"

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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=602
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| shipimg=Kestrel.jpg
|shipid=602
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| shipname=Kestrel
|shipimg=Kestrel.jpg
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| class=Frigate
|shipname=Kestrel
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| grouping=Standard Frigates
|caption=Kestrel
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| hulltype=Kestrel Class
|class=Frigate
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| faction=Caldari State  
|grouping=Standard Frigates
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| variations={{Ship|Manticore}}
|hulltype=Kestrel Class
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| tech=  
|faction=Caldari State
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| powergrid=45 MW
|race=Caldari
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| cpu=180 tf
|roles=unspecified
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| capacitor=330 GJ
|variations={{Ship|Manticore}}
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| highs=4
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| turrets=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| launchers=4
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| mediums=4
|powergrid=30 MW
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| lows=2
|cpu=150 tf
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| mass=1,113,000 kg
|capacitor=250 GJ
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| volume=19,700
|highs=4
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| cargohold=160 m³
|turrets=0
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| extrahold=
|launchers=4
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| extraholdtype=
|mediums=3
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| dronebay=
|lows=2
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| bandwidth=
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| quote=Trust extends as far as missiles can fly.
|mass=1,163,000 kg
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| quote_attribution=Caldari border trader saying
|volume=19,700 m&#179;
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| info=The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.
|cargohold=305 m&#179;
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| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br>
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| structurehp=400 HP
|dronebay=0 m&#179;
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| shieldhp=500 HP
|bandwidth=0 Mbit/sec
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| shieldem=0
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| shieldexp=50
|info=The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
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| shieldkin=40
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| shieldtherm=20
|bonuses=<b>Caldari Frigate Skill Bonus: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.</b>
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| armorhp=350 HP
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| armorem=50
|structurehp=266 HP
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| armorexp=10
|shieldhp=391 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorkin=25
|armorhp=313 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
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| armortherm=45
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| maxvelocity=325 m/sec
|maxvelocity=296 m/s
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| inertia=3.27
|inertia=3.87
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| warpspeed=5 AU/s
|warpspeed=6 AU/s
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| warptime=5.05 s
|warptime=6.24 s
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| targetrange=50.00 km
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| sigradius=38 m
|targetrange=40 km
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| maxlockedtargets=5
|sigradius=47 m
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| sensortype=Gravimetric
|maxlockedtargets=3
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| sensorvalue=11 points
|sensortype=Gravimetric
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| scanres=620 mm
|sensorvalue=10 points
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| reqskills=*{{RequiredSkill|Caldari Frigate|I}}
|scanres=465 mm
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** {{RequiredSkill|Spaceship Command|I}}
 
|reqskills=*Caldari Frigate III<small>8h 53m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 9h 1m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Kestrel Kestrel on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=25m 0s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
As expected of the Caldari, the Kestrel is the premier T1 missile frigate. With 3 mid slots it can fit for PvP tackle, but is not as well-suited to that role as the [[Merlin]]. The Kestrel makes an excellent frigate for level 1 missions, using the superior range of missiles to avoid damage.
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As expected of the Caldari, the Kestrel is the premier Tech 1 [[Missiles|missile]] frigate. It lacks the speed of the [[ship|Condor]] or the strong shield tank of the [[ship|Merlin]], but its four mid slots let it mount a good balance of tank, propulsion and tackle, and its significant missile range bonus makes it a powerful kiting ship against foes its own size.
  
==Skills==
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The Kestrel makes an excellent frigate for Level 1 missions, using the superior range of missiles to avoid damage. It is also popular for solo PvP, where the versatility granted by its mid slots is highly valued.
''Further information about additional or recommended skills to pilot Kestrel for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
{{Fittings
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The Kestrel is a cheap Tech 1 frigate and is therefore forgiving and not skill-intensive. This doesn't mean that its performance can't be enhanced by skill training, though, and pilots who want to make long-term PvP use of the Kestrel (rather than moving on to other Caldari hulls) can consider their training. [[Skills:Spaceship Command#Caldari Frigate|Caldari Frigate]] is the simplest way to improve the Kestrel's performance. Note that the bonus is not purely on damage but also adds to missile velocity, boosting the Kestrel's range. This gives extra room to kite further out against similar rocket ships like the [[Condor]] or [[Breacher]]. Strong [[Missiles#Skills|missile support skills]] help the Kestrel kite, and [[Support skills#Mobility|mobility support skills]] are important for helping the Kestrel, not New Eden's fastest frigate, control range.
|name=Kestrel, PvE Basic Skills Kestrel
 
|high='Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I <br> 'Malkuth' Standard Missile Launcher I
 
|mid=1MN Afterburner I <br> Small Shield Booster I <br> Small Shield Extender I
 
|low=Micro Auxillary Power Core <br> Overdrive Injector System I
 
|charges=Bloodclaw Light Missile
 
|drones=
 
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
 
|recommended1=Afterburner I <br> Electronics III <br> Shield Operation I <br> Shield Upgrades I
 
|recommended2=Caldari Frigate III <br> Missile Launcher Operation I <br> Standard Missiles I <br> Engineering III
 
|recommended3=Energy Management II <br> Hull Upgrades I <br> Missile Projection III
 
|notes=
 
* The Afterburner allows the pilot to control the range of engagement. It has a basic shield tank to keep the ship intact in those situations where you find yourself in the middle of a group of enemies, such as immediately after using a Warp Gate.
 
* Variations to consider for this fit include the use of Capacitor Control Circuit rigs to allow more extended use of the Shield Booster, swapping the Small Shield Extender for a Shield Boost Amplifier (would require Electronics V or a Co-Processor) or switching the Overdrive Injector System for Nanofiber Internal Structure. With Electronics IV it is possible to fit an Invulnerability Field. However, this is generally not practical as the capacitor simply cannot sustain prolonged activation of this module.
 
* Missile Projection III is strongly recommended as this should give your launchers an approximate effective range of 24km - this is sufficient to stay out of range of most PvE enemies.
 
* Approximate ISK cost is 700,000 with the bulk of this cost being for the 'Malkuth' launcher variants. This can be greatly reduced by using Standard Missile Launcher I in their place. However, as 'Malkuth' versions have lower CPU requirements, this change will almost certainly require the use of a Co-Processor in one of the low slots.
 
}}
 
  
==Tactics==
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== Tactics ==
''No sub-article about Kestrel roles or piloting tactics. You can write them here.''
 
  
==Notes==
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In lowsec solo PvP, the most common fit for the Kestrel is an armor tank with dual webs, a scram, and an afterburner. When flying this kind of fit but also more generally, the Kestrel's rocket range allows it to outrange autocannons , blasters, and even pulse lasers with good support skills. When fighting an opponent with long-range weapons, such as artillery, the Kestrel can often get under the guns of the opponent by orbiting close, as the dual webs help make up for the Kestrel's slow speed. The dual webs also can slow down most opponents enough that T2 Rage rockets will apply their full damage.
''You can write additional notes for Kestrel here.''
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In nullsec solo PvP, the Kestrel is sometimes found fitted with a shield tank, single web, and a microwarpdrive. The MWD helps deal with bubbles. With a free lowslot, the ship's DPS can be enhanced with a ballistic control system.
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== Notes ==
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 +
The kestrels are a subgroup of falcons. The common Eurasian kestrel is a small bird of prey which often hovers to hunt by flying into the wind.
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Ship Database]]
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[[Category:Standard Frigates]]

Latest revision as of 22:09, 16 November 2024

EVE University Database
 
Ship Database
Kestrel
Kestrel
Caldari State
Caldari State
Standard Frigates
Kestrel Class
RELATED UNI-WIKI REFERENCES
Trust extends as far as missiles can fly.
– Caldari border trader saying


The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Manticore
Manticore.jpg
CornerT2s.png
Manticore
Covert Ops Kestrel Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png38 MW Icon cpu.png330 tf
Icon velocity.png280 m/sec
Icon capacity.png265 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
180 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.27
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,113,000 kg
Volume
ship volume
19,700 m³
Cargo Capacity
cargo capacity
160 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

As expected of the Caldari, the Kestrel is the premier Tech 1 missile frigate. It lacks the speed of the Condor or the strong shield tank of the Merlin, but its four mid slots let it mount a good balance of tank, propulsion and tackle, and its significant missile range bonus makes it a powerful kiting ship against foes its own size.

The Kestrel makes an excellent frigate for Level 1 missions, using the superior range of missiles to avoid damage. It is also popular for solo PvP, where the versatility granted by its mid slots is highly valued.

Skills

The Kestrel is a cheap Tech 1 frigate and is therefore forgiving and not skill-intensive. This doesn't mean that its performance can't be enhanced by skill training, though, and pilots who want to make long-term PvP use of the Kestrel (rather than moving on to other Caldari hulls) can consider their training. Caldari Frigate is the simplest way to improve the Kestrel's performance. Note that the bonus is not purely on damage but also adds to missile velocity, boosting the Kestrel's range. This gives extra room to kite further out against similar rocket ships like the Condor or Breacher. Strong missile support skills help the Kestrel kite, and mobility support skills are important for helping the Kestrel, not New Eden's fastest frigate, control range.

Tactics

In lowsec solo PvP, the most common fit for the Kestrel is an armor tank with dual webs, a scram, and an afterburner. When flying this kind of fit but also more generally, the Kestrel's rocket range allows it to outrange autocannons , blasters, and even pulse lasers with good support skills. When fighting an opponent with long-range weapons, such as artillery, the Kestrel can often get under the guns of the opponent by orbiting close, as the dual webs help make up for the Kestrel's slow speed. The dual webs also can slow down most opponents enough that T2 Rage rockets will apply their full damage.

In nullsec solo PvP, the Kestrel is sometimes found fitted with a shield tank, single web, and a microwarpdrive. The MWD helps deal with bubbles. With a free lowslot, the ship's DPS can be enhanced with a ballistic control system.

Notes

The kestrels are a subgroup of falcons. The common Eurasian kestrel is a small bird of prey which often hovers to hunt by flying into the wind.