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Vulture: Difference between revisions

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Hofstadter (talk | contribs)
m formatting
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22446
| shipimg=Vulture.jpg
|shipid=22446
| shipname=Vulture
|shipimg=Vulture.jpg
| class=Command Ship
|shipname=Vulture
| grouping=Command Ships
|caption=Vulture
| hulltype=Ferox Class
|class=Command Ship
| faction=Caldari State  
|grouping=Command Ships
| variations= {{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}
|hulltype=Ferox Class
| tech=2  
|faction=Caldari State
| powergrid=1,275 MW
|race=Caldari
| cpu=545 tf
|roles=unspecified
| capacitor=3,000 GJ
|variations={{Ship|Ferox}}, {{Ship|Nighthawk}}
| highs=7
| turrets=5
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=2
| mediums=6
|powergrid=1,275 MW
| lows=4
|cpu=545 tf
| mass=14,000,000 kg
|capacitor=3,000 GJ
| volume=252,000
|highs=7
| cargohold=400 m³
|turrets=5
| extrahold=
|launchers=5
| extraholdtype=
|mediums=6
| dronebay=25
|lows=4
| bandwidth=25 Mbit/sec
|mass=14,010,000 kg
|volume=252,000 m&#179;
|cargohold=345 m&#179;
|dronebay=25 m&#179;
|bandwidth=25 Mbit/sec
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level<br><b>Command Ships Skill Bonus:</b><br>10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need.<br>Can use 3 Warfare Link modules simultaneously.
|structurehp=3,844 HP
|shieldhp=4,805 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
|armorhp=3,363 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
|maxvelocity=140 m/s
|inertia=0.628
|warpspeed=3 AU/s
|warptime=12.2 s
|targetrange=75 km
|sigradius=285 m
|maxlockedtargets=8
|sensortype=Gravimetric
|sensorvalue=19 points
|scanres=195 mm
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
**Spaceship Command III<small>4h 26m</small>
**Caldari Frigate IV<small>2d 2h 17m</small>
*Command Ships I<small>1h 6m</small>
**Spaceship Command V<small>5d 22h 13m</small>
**Warfare Link Specialist IV<small>6d 12h 3m</small>
**Battlecruisers V<small>35d 13h 20m</small>
*Logistics IV<small>6d 6h 51m</small>
**Spaceship Command III<small>4h 26m</small>
**Long Range Targeting V<small>11d 20h 26m</small>
**Signature Analysis V<small>5d 22h 13m</small>
|totaltraintime=104d 4h 31m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Vulture Vulture on Eve Online Wiki]<br>
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


| quote= Though the bird falls, the flock feasts.
| quote_attribution= CEO Mens Reppola
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to shield hitpoints<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
| structurehp=3,900 HP
| shieldhp=5,300 HP
| shieldem=0
| shieldexp=50
| shieldkin=70
| shieldtherm=80
| armorhp=3,400 HP
| armorem=50
| armorexp=10
| armorkin=62.5
| armortherm=86.25
| maxvelocity=140 m/sec
| inertia=0.67
| warpspeed=3.5 AU/s
| warptime=13 s
| targetrange=95.00 km
| sigradius=285 m
| maxlockedtargets=9
| sensortype=Gravimetric
| sensorvalue=23 points
| scanres=234 mm
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?
| forumlinks=
| wikireferences=
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Vulture is the Caldari Fleet Command Ship. It is designed to boost a fleet with multiple warfare links (particular siege warfare links). It also has a very useful shield tanking bonus. Its bonuses to hybrid turrets are usually considered an afterthought.
The '''Vulture''' is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the [[Ferox]]. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the [[Nighthawk]], has a higher damage potential.
 
== Skills ==
''Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
== Notes ==
''You can write additional notes for Vulture here.''
 
== Patch history ==
{{Expansion past|1=
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


The Vulture is a very useful booster for large shield fleets. It can support warfare links and its resist tanking bonus is well suited to a fleet supported by shield logistics.
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''


==Skills==
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
''Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.''
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)


==Fitting==
* Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
''No tagged fittings for Vulture.''
* Scan resolution increased from 195 to 234 (+39 mm, +20%)


==Tactics==
'''October 2019 Release - 2019-10-15.1'''
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup=battlecruisers}}
''You can write additional notes for Vulture here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
[[Category:Command Ships]]