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{{Update|Review for December 2021, Version 19.11 changes<br>Attributes updated. Summary and Tactics needs to be looked at.}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 2024-11-26) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=17476 | |||
| shipimg=Covetor.jpg | |||
| shipname=Covetor | |||
| class=Mining Barge | |||
| grouping=Mining Barges | |||
| hulltype=Covetor Class | |||
| faction=Outer Ring Excavations | |||
| variations={{Ship|Hulk}} | |||
| tech= | |||
| powergrid= 70 MW | |||
| cpu=240 tf | |||
| capacitor= 350 GJ | |||
| highs=2 | |||
| turrets=0 | |||
| launchers=0 | |||
| mediums= 2 | |||
| lows=3 | |||
| mass= 15,000,000 kg | |||
| volume= 150,000 m³ | |||
| cargohold=350 m³ | |||
| extraholdtype= Mining | |||
| extrahold= 9,000 m³ | |||
| dronebay= 50 m³ | |||
| bandwidth=50 Mbit/sec | |||
| quote= Flying in a fleet lets you focus on what you do best, don't you like being the best? | |||
| quote_attribution= AIR Mining Expert Elias Peltonnen | |||
| info= The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. | |||
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. | Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. | ||
| bonuses=<b>Mining Barge bonuses (per skill level):</b><br> | |||
3% bonus to Strip Miner yield<br> | |||
3% reduction in Ice Harvester duration | 3% reduction Ice and Gas Harvester duration<br> | ||
6% bonus to Strip Miner and Ice Harvester range<br> | |||
'''Role Bonus:'''<br> | |||
30% reduction in Ice and Gas Harvester duration<br> | |||
25% reduction in Strip Miner duration and activation cost. | |||
| structurehp= 3,000 HP | |||
| armorhp= 2,000 HP | |||
| armorem=60 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=10 | |||
| maxvelocity= 150 m/sec | |||
| inertia= 0.6 | |||
| warpspeed=3.5 AU/s | |||
| warptime= 12.48 s | |||
** | | shieldhp= 3,000 HP | ||
** | | shieldem=0 | ||
* | | shieldtherm=20 | ||
**Mining IV | | shieldkin=40 | ||
** | | shieldexp=50 | ||
| targetrange= 40 km | |||
| maxlockedtargets= 6 | |||
| sigradius=200 m | |||
| scanres=660 mm | |||
| sensortype= Magnetometric | |||
| sensorvalue= 9 points | |||
| reqskills= * {{RequiredSkill|Mining Barge|I}} | |||
** {{RequiredSkill|Astrogeology|III}} | |||
*** {{RequiredSkill|Science|IV}} | |||
*** {{RequiredSkill|Mining|IV}} | |||
** {{RequiredSkill|Industry|V}} | |||
** {{RequiredSkill|Mining Frigate|III}} | |||
*** {{RequiredSkill|Spaceship Command|I}} | |||
| totaltraintime=8d 23h 25m 20s | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
}}</onlyinclude> | |||
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==Summary== | == Summary == | ||
Of the [[Mining Barges|mining barges]], the '''Covetor''' has the greatest yield whilst having the smallest mining hold and the least tank, making it unsuitable/impractical for solo mining but by far the best in boosted/protected fleet mining. | |||
== Skills == | |||
''Further information about additional or recommended skills to pilot Covetor for a specific or its common role(s) can be written here.'' | |||
== | == Tactics == | ||
'' | * Suicide ganking is a popular play-style and miners are prime targets; cf. [https://greedygoblin.blogspot.com/p/why-was-i-ganked.html Why Was I Ganked?]. | ||
** Covetors are a ganker's target of choice due to its inadequate tank and advertises, "I have ''no'' tank, only yield" | |||
** Fit enough tank (and train tanking skills) to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 20 seconds--14,564 Void damage--in a 0.6 system | |||
*** No Covetor fit can tank long enough in 0.5, even with all level V skills | |||
*** A solo tanked Covetor has less than 1% more yield than a tanked Retriever, which is further reduced by more frequent (four times) trips to unload | |||
** Use and keep launched ECM drones | |||
*** This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence | |||
*** This provides a chance to break the ganker's target lock for 20 seconds | |||
*** Setting drones to aggressive lets them engage your aggressor without having to target-lock first (see [[Using Drones#Drone behavior settings|Using Drones]]) | |||
** Fitting expensive meta modules may compel a duo gank due to their high-value loot chance | |||
** Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers | |||
* Mine aligned to a celestial/station for faster warp-out | |||
** Warping out when a non-mining ship enters your belt/anomaly is prudent | |||
** Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing | |||
* If attacked, overload your tank modules | |||
* Mining in a fleet--even with just two miners--provides boosts with the skills {{Sk|Leadership}} and {{Sk|Mining Foreman}} | |||
* It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing | |||
* Due to how vulnerable and cumbersome the mining barges are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Covetor packaged in a hauler, which raises less (albeit still some) suspicion. | |||
** A [[Badger]], even at base skills, has a capacity of 3,900{{m3}}, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its [[rigs]] are destroyed, so either use cheap Tech I rigs or design your ship around not using them. | |||
== | == Notes == | ||
''You can add notes here.'' | |||
== | == Patch History == | ||
'' | {{Expansion past | ||
|'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes] | |||
* Max Locked Targets improved from 5 to 6 | |||
}} | |||
= | {{ShipsMatrix|expgroup= ore}} | ||
[[Category:Ship Database]] | |||
[[Category:Mining Barges]] | |||
Latest revision as of 13:42, 12 August 2025
Reason: Review for December 2021, Version 19.11 changes
Attributes updated. Summary and Tactics needs to be looked at.
RELATED UNI-WIKI REFERENCES
|
Flying in a fleet lets you focus on what you do best, don't you like being the best?
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. SHIP BONUSES
Mining Barge bonuses (per skill level):
Ship Attributes
|
Summary
Of the mining barges, the Covetor has the greatest yield whilst having the smallest mining hold and the least tank, making it unsuitable/impractical for solo mining but by far the best in boosted/protected fleet mining.
Skills
Further information about additional or recommended skills to pilot Covetor for a specific or its common role(s) can be written here.
Tactics
- Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked?.
- Covetors are a ganker's target of choice due to its inadequate tank and advertises, "I have no tank, only yield"
- Fit enough tank (and train tanking skills) to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 20 seconds--14,564 Void damage--in a 0.6 system
- No Covetor fit can tank long enough in 0.5, even with all level V skills
- A solo tanked Covetor has less than 1% more yield than a tanked Retriever, which is further reduced by more frequent (four times) trips to unload
- Use and keep launched ECM drones
- This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence
- This provides a chance to break the ganker's target lock for 20 seconds
- Setting drones to aggressive lets them engage your aggressor without having to target-lock first (see Using Drones)
- Fitting expensive meta modules may compel a duo gank due to their high-value loot chance
- Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers
- Mine aligned to a celestial/station for faster warp-out
- Warping out when a non-mining ship enters your belt/anomaly is prudent
- Other mining ships may be scouts for gankers; it is good to know who your neighbors are and put known gankers on your contact list with terrible standing
- If attacked, overload your tank modules
- Mining in a fleet--even with just two miners--provides boosts with the skills Leadership and Mining Foreman
- It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing
- Due to how vulnerable and cumbersome the mining barges are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Covetor packaged in a hauler, which raises less (albeit still some) suspicion.
- A Badger, even at base skills, has a capacity of 3,900 m3, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them.
Notes
You can add notes here.
Patch History
| A long, long time ago... |
|---|
2024-11-26 Version 22.02 Release 2024-11-26.1 Patch Notes
|



















