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Celestis: Difference between revisions

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 10/15/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=633
| shipimg=Celestis.jpg
|shipid=633
| shipname=Celestis
|shipimg=Celestis.jpg
| class=Cruiser
|shipname=Celestis
| grouping=Standard Cruisers
|caption=Celestis
| hulltype=Celestis Class
|class=Cruiser
| faction=Gallente Federation  
|grouping=Standard Cruisers
| variations={{Ship|Arazu}},{{Ship|Lachesis}}
|hulltype=Celestis Class
| tech=  
|faction=Gallente Federation
| powergrid=575 MW
|race=Gallente
| cpu=375 tf
|roles=unspecified
| capacitor=1,300 GJ
|variations={{Ship|Arazu}}, {{Ship|Lachesis}}
| highs=3
| turrets=3
|ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=3
| mediums=5
|powergrid=575 MW
| lows=5
|cpu=375 tf
| mass=12,070,000 kg
|capacitor=1,300 GJ
| volume=116,000
|highs=3
| cargohold=320
|turrets=3
| extrahold=
|launchers=3
| extraholdtype=
|mediums=5
| dronebay=50
|lows=5
| bandwidth=50 Mbit/sec
|quote=Power is only relevant once they hit.
|mass=12,070,000 kg
|quote_attribution=Duvolle Laboratories doctrinal white paper
|volume=116,000 m&#179;
| info=The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
|cargohold=320 m&#179;
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>7.5% bonus to Remote Sensor Dampener optimal range and falloff<br>
| structurehp=1,700 HP
|dronebay=50 m&#179;
| shieldhp=1,200 HP
|bandwidth=50 Mbit/sec
| shieldem=0
| shieldexp=50
|info=The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>7.5% bonus to Remote Sensor Dampener effectiveness per level<br>10% bonus to Remote Sensor Dampener optimal range and falloff per level
| armorhp=1,300 HP
| armorem=50
|structurehp=1,700 HP
| armorexp=10
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=35
|armorhp=1,300 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
| armortherm=35
| maxvelocity=210 m/sec
|maxvelocity=210 m/s
| inertia=0.505
|inertia=0.505
| warpspeed=4 AU/s
|warpspeed=3 AU/s
| warptime=8.45 s
|warptime=9.45 s
| targetrange=75.00 km
| sigradius=135 m
|targetrange=75 km
| maxlockedtargets=8
|sigradius=135 m
| sensortype=Magnetometric
|maxlockedtargets=8
| sensorvalue=18 points
|sensortype=Magnetometric
| scanres=290 mm
|sensorvalue=18 points
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|scanres=290 mm
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Gallente Destroyer|III}}
|reqskills=*Gallente Cruiser II<small>3h 55m</small>
*** {{RequiredSkill|Gallente Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
**** {{RequiredSkill|Spaceship Command|I}}
**Gallente Frigate IV<small>2d 2h 17m</small>
|totaltraintime=2d 10h 39m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Celestis Celestis on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=19h 15m 30s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
''No summary available.''
''No summary available.''


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Celestis for a specific or it's common role(s) can be written here.''


==Fitting==
{{sk|Sensor Linking}} is the primary skill of the Damper. Train it initially to III and get some experience under your belt. If this is your preferred method of Ewar then get it to IV. Each level of skill reduces the cap consumption of damps by 5%, and just like any energy weapon boat, cap is life. Not just for yourself, but potentially even for your ''entire fleet''. The more you can damp for longer, the greater chance is there for you to break/damp an enemy logi/cap chain - which could swing the tide of an entire engagement.


[Celestis, Damp 5x Armor]
{{sk|Jury Rigging|III}} and {{sk|Electronic Superiority Rigging|I}} will also let you fit the Particle Dispersion Projector rig, which increases the optimal range of your damps. Letting you stand off even further from the enemy while still landing your damps 100%. This will of course mean you also need {{sk|Long Range Targeting|V}} in addition to fitting a Signal Amplifier - which requires {{sk|Electronics Upgrades}} Getting this to V means you can fit the T2 version, even further increasing your locking range.
Damage Control II


Energized Adaptive Nano Membrane II
{{sk|CPU Management|V}} is a double must for pursuing the Ewar path and a primary core fitting skill. Get this as soon as possible.


Energized Adaptive Nano Membrane II
The dedicated (or at least very frequent) Celestis pilot may also wish to train {{sk|Signal Suppression}} which increases the effectiveness of scan resolution and target dampening by 5% per level. Coupled with the Inverted Signal Field Projector series of Electronic Superiority rigs (another 5% added effectiveness of fitted damps), this can potentially reduce the targeted ship's scan resolution or targeting range to the point of complete ineffectiveness.


1600mm Reinforced Rolled Tungsten Plates I
== Tactics ==
Be aware of the various sensor ranges of different ships. This is similar to how [[Electronic Countermeasures|ECM]] pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost its locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to re-lock. If you do both on the same ship, they can be made to be almost as helpless as when facing perma-jams from a [[Falcon]], or sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against [[Logistics#Logistics Ships|logistics]] vessels. It is less useful against snipers but still good against brawlers that like to engage at close range. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.


800mm Reinforced Rolled Tungsten Plates I
The Celestis is somewhat of an easier ship to fly than the [[Blackbird]]. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows relative to other T1 EWAR cruisers like the [[Blackbird]] or [[Bellicose]]. You have good tank and lots of damps, while also being flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. Pilots with projectile, blaster, and missile skills can fit their favorite weapons without much difficulty.


Some experimentation may let us see whether a kiting Celestis that can fly with a kiting gang could be usable or not, by fitting an active tank in place of armor plates. This seems unlikely, however, since EWAR boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on-grid [[bookmark]]s.


Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
The Celestis' solid drone bay capacity and drone bandwidth also afford several tactical options. When engaging kiting gangs, [[Drones#Light.2C medium and heavy drones|Warrior IIs]] (due to their enhanced speed relative to other light drones) and [[Electronic Countermeasures#ECM equipment and ships|ECM drones]] are recommended. Try to get the medium ECM drones if you can fit them in the drone bay. ECM drones can break the lock of tacklers or other hostiles who manage to get in range of you, and then you can damp their sensor resolution so they are mostly rendered crippled and ineffective.


Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
With its recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given its use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late'. Let the DPS ships and brick tanks arrive on the field first to draw aggro. If possible, prevent yourself from getting fleet/squad warped with (default={{button|ctrl}} - {{button|space}}) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as target locked ("yellow boxed"), warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being targeted and destroyed by the enemy at the first instant of battle.


Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Do not just limit yourself to targeting logi though; any typical sniper boat, like the [[Oracle]] and [[Tornado]] will need attention from your damps to allow your gang/fleet to get within range without getting fleetmates destroyed every time the enemy cycles their lasers/artillery. If there are no logi/snipers among the enemy, then let your damps fall on the primary as called by the FC to help curb outgoing enemy DPS/target locks.


Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
== Notes ==
''You can add notes here.''


Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
== Patch History ==
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''


Modal Light Electron Particle Accelerator I, Antimatter Charge S
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


Modal Light Electron Particle Accelerator I, Antimatter Charge S
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


Modal Light Electron Particle Accelerator I, Antimatter Charge S
{{ShipsMatrix}}
 
Medium Anti-Explosive Pump I
 
Medium Trimark Armor Pump I
 
Medium Trimark Armor Pump I
 
This is like a brick, but makes you hard to blow up or if you have logi in fleet. Mostly nice for roams that sit around on gates a lot, like noobs on patrol. Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget.
 
[Celestis, 5x Damp Armor Range]
 
Damage Control II
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
 
1600mm Reinforced Steel Plates II
 
Type-D Attenuation Signal Augmentation
 
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
 
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
 
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
 
Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
Modal Light Electron Particle Accelerator I, Antimatter Charge S
 
Medium Anti-Explosive Pump I
 
Medium Particle Dispersion Projector I
 
Medium Particle Dispersion Projector I


This is more of a sniper. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers. At around 29k EHP, the tank isn't bad either. Guns can be replaced with rocket launchers or whatever people want to use or can fit.
[[Category:Ship Database]]
 
[[Category:Standard Cruisers]]
Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles.
 
==Tactics==
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
 
The celestis is somewhat of an easier ship to fly than the blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows. You have good tank and lots of damps, while also able to be flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. People with projectile, blaster, and missile skills can fit their favorite weapons without much problems.
 
Some experimentation may let us see whether a kiting celestis that can fly with a kiting gang could be usable or not, by not fitting armor plates but an active tank. ASB or active armor. Probably not. Ewar boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on grid BMs.
 
The fits don't have drones yet. There's a lot of options there. When going against kiting gangs, warrior IIs and ecm drones. Try to get the medium EC drones if you can fit them in the drone bay. Those EC drones can break the lock of tacklers or other people you somehow allowed to get in range of you, and then you damp their resolution so they are mostly rendered crippled and ineffective.
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]