Difference between revisions of "Corax"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid= 32876
+
| shipimg= Corax.jpg
|shipid=32876
+
| shipname= Corax
|shipimg=Corax.jpg
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| class= Destroyer
|shipname=Corax
+
| grouping= Standard Destroyers
|caption=Corax
+
| hulltype= Corax Class
|class=Destroyer
+
| faction= Caldari State  
|grouping=Standard Destroyers
+
| variations= {{Ship|Stork}}, {{Ship|Mamba}}
|hulltype=Corax Class
+
| tech=  
|faction=Caldari State
 
|race=Caldari
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=48 MW
 
|cpu=210 tf
 
|capacitor=500 GJ
 
|highs=7
 
|turrets=0
 
|launchers=7
 
|mediums=4
 
|lows=2
 
 
|mass=1,900,000 kg
 
|volume=N/A m&#179;
 
|cargohold=450 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.
 
  
As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
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| powergrid= 53 MW
+
| cpu= 210 tf
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity
+
| capacitor= 500 GJ
 
|structurehp=750 HP
 
|shieldhp=950 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=750 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=235 m/s
 
|inertia=2.5
 
|warpspeed=3 AU/s
 
|warptime=4.89 s
 
 
|targetrange=45 km
 
|sigradius=69 m
 
|maxlockedtargets=7
 
|sensortype=Gravimetric
 
|sensorvalue=12 points
 
|scanres=475 mm
 
  
|reqskills=*Caldari Frigate III<small>8h 53m</small>
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| highs= 7
**Spaceship Command I<small>8m</small>
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| turrets=  
*Destroyers I<small>16m</small>
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| launchers= 7
**Spaceship Command III<small>4h 26m</small>
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| mediums= 4
|totaltraintime=0d 13h 45m
+
| lows= 2
 
|forumlinks=
 
|wikireferences=
 
|externallinks=
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| mass= 1,750,000 kg
 +
| volume= 52,000 m³
 +
 +
| cargohold= 450 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=
 +
| bandwidth=
 +
 +
| quote= In diplomacy, rockets speak louder than words.
 +
| quote_attribution= Tibus Heth
 +
| info= The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
 +
| bonuses= <b>Caldari Destroyer bonuses (per skill level):</b><br>
 +
5% bonus to kinetic Light Missile and Rocket damage<br>
 +
10% bonus to Light Missile and Rocket explosion velocity<br>
 +
<b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity
 +
 +
| structurehp= 750 HP
 +
 +
| armorhp= 750 HP
 +
| armorem= 50
 +
| armortherm= 45
 +
| armorkin= 25
 +
| armorexp= 10
 +
 +
| shieldhp= 1,000 HP
 +
| shieldem=
 +
| shieldtherm= 20
 +
| shieldkin= 40
 +
| shieldexp= 50
 +
 +
| maxvelocity= 235 m/sec
 +
| inertia= 2.7
 +
| warpspeed= 4.5 AU/s
 +
| warptime= 6.55 s
 +
 +
| targetrange= 45 km
 +
| maxlockedtargets= 7
 +
| sigradius= 69 m
 +
| scanres= 475 mm
 +
| sensortype= Gravimetric
 +
| sensorvalue= 12 points
 +
 +
| reqskills= * {{RequiredSkill|Caldari Destroyer|I}}
 +
** {{RequiredSkill|Caldari Frigate|III}}
 +
*** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=9h 18m 20s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
''No summary available for Corax.''
+
New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying the missile-flinging Corax on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.''
+
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths.
  
==Fitting==
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== Tactics ==
{{:Caldari Basic Ship and Skill Guide|Corax}}
+
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.
{{Fittings
 
|name=Corax, PvP Sniper
 
|high=
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
Prototype 'Arbalest' Light Missle Launcher I <br>
 
  
|mid=
+
In PvP the Corax has some niche uses as a cheap long-ranged missile ship. When sniping, the Corax will have no way to [[Tackling|pin]] its targets in place on its own, and must work with other ships. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work.
Limited 1MN Microwarpdrive I <br>
 
F-90 Positional Sensor Subroutines <br>
 
Phased Weapon Navigation Array Generation Extron <br>
 
Warp Disruptor II <br>
 
|low=
 
Ballistic Control System II <br>
 
Ballistic Control System II <br>
 
|charges= Caldari Navy Scourge Light Missle
 
  
|rigs=
+
In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for only kinetic missile damage.
Small Polycarbon Engine Housing I <br>
 
Small Anti-EM Screen Reinforcer I <br>
 
Small Ancillary Current Router I <br>
 
  
|recommended1=
+
The Corax is a fantastic ship for completing low-tier [[Abyssal Deadspace]] sites.
Caldari Frigate III <br>
 
Destroyers III <br>
 
Spaceship Command III <br>
 
Missle Launcher Operation III <br>
 
Propulsion Jamming II <br>
 
Weapons Upgrades IV <br>
 
  
|recommended2=
+
== Notes ==
Light Missles III <br>
+
''Corax'' is part of the scientific name for the common raven, ''corvus corax''; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger [[Raven]].
Long Range Targeting I <br>
 
High Speed Maneuvering I <br>
 
Target Painting I <br>
 
  
|recommended3=
+
== Patch History ==
Electronics III <br>
+
{{expansion past|
Navigation III <br>
+
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
Afterburner III <br>
+
*Powergrid increased to 53 (was 48)
Gunnery II <br>
 
  
|notes=
+
'''Lifeblood v. 1.0 - Build: 1203953 - 24.10.17'''
* This is a relatively low-skill boat with the exception of the t2 weapon upgrades modules.
 
* It is a pure sniping fit. With decent skills it should get 100-150 dps at 40-50 km. However, it has a very small tank, and if it takes damage it will likely die quickly.
 
* Use the Micro Warp Drive to keep range on targets.
 
}}{{Fittings
 
|name=Corax, Cheap L2 Sniper
 
|high=
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
Light Missile Launcher I <br>
 
|mid=
 
Limited 1MN Afterburner I <br>
 
EM Ward Amplifier I <br>
 
Adaptive Invulnerability Field I <br>
 
Small Shield Extender I <br>
 
|low=
 
Ballistic Control System I <br>
 
Emergency Damage Control I <br>
 
|charges= Scourge Light Missile
 
  
|rigs=
+
* Mass reduced from 1,900,000 kg to 1,750,000 kg (-150,000 kg)
Small Processor Overclocking Unit I <br>
+
* Shield HP increased from 950 to 1,000 (+50 HP)
Small Processor Overclocking Unit I <br>
 
Small Anti-Thermal Screen Reinforcer I <br>
 
  
|recommended1=
+
'''Retribution v. 1.0 - Build: 476047 - 04.12.12'''
|recommended2=
 
  
|notes=
+
* Ship introduced.
* This is a relatively low-skill boat meant to kite and snipe level 1 and 2 missions.
 
* Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.
 
* Speed tank with the afterburner and keep at range. If you have the skills the ships should be cap stable with all mods active.
 
* If your skills are high enough consider replacing one or both of the overclocking units with either additional shields.
 
* If you have the funds, replace the meta I items with meta II or III variants.
 
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix}}
''No sub-article about Corax roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
[[Category:Ship Database]]
''No notes for Corax.''
+
[[Category:Standard Destroyers]]
 
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 

Latest revision as of 19:28, 15 November 2024

EVE University Database
 
Ship Database
Corax
Corax
Caldari State
Caldari State
Standard Destroyers
Corax Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
In diplomacy, rockets speak louder than words.
– Tibus Heth


The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
5% bonus to kinetic Light Missile and Rocket damage
10% bonus to Light Missile and Rocket explosion velocity
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stork
Stork.jpg
CornerT2s.png
Stork
Command Destroyers Corax Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngCan fit a Micro Jump Field Generator
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png2
Icon powergrid.png63 MW Icon cpu.png280 tf
Icon velocity.png335 m/sec
Icon capacity.png450 m³
, Mamba
?size=128&.png
CornerTFs.png
Mamba
Pirate Faction Destroyers Corax class
Icon hi slot.png7 (6/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png245 m/sec
Icon capacity.png450  m3

Ship Attributes

Fittings
Powergrid
powergrid
53 MW
CPU
cpu output
210 tf
Capacitor
capacitor
500 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
2.7
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,750,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

New Caldari players who enjoyed the missile-centric playstyle of the Kestrel have the option of flying the missile-flinging Corax on their way to piloting a Caracal, rather than being forced into the turret-toting Cormorant. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.

Skills

Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic fitting skills and support skills are desirable. Missile Bombardment and Missile Projection increase missile ranges and synergize well with the Corax's strengths.

Tactics

The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.

In PvP the Corax has some niche uses as a cheap long-ranged missile ship. When sniping, the Corax will have no way to pin its targets in place on its own, and must work with other ships. It lacks the high speed and MWD signature reduction of its rival the Talwar, and does not tend to be favoured for close-range or mobile work.

In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a Caracal will be a good step up for those. Pilots should remember that the ship has a bonus for only kinetic missile damage.

The Corax is a fantastic ship for completing low-tier Abyssal Deadspace sites.

Notes

Corax is part of the scientific name for the common raven, corvus corax; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger Raven.

Patch History