Difference between revisions of "Drake Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2023-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | ||
− | + | |shipid=33153 | |
− | + | |shipimg=Drake Navy Issue.jpg | |
− | + | |shipname=Drake Navy Issue | |
− | + | |caption=Drake Navy Issue | |
− | + | |class=Battlecruiser | |
− | + | |grouping=Faction Battlecruisers | |
− | + | |hulltype=Drake Class | |
− | + | |faction=Caldari State | |
− | + | |race=Caldari | |
− | + | |variations={{Ship|Drake}}, {{Ship|Nighthawk}}, {{Ship|Alligator}} | |
− | + | |tech=F | |
− | + | ||
− | + | |powergrid=950 MW | |
− | + | |cpu=550 tf | |
− | + | |capacitor=2,500 GJ | |
− | + | |highs=8 | |
− | + | |turrets=0 | |
− | + | |launchers=7 | |
− | + | |mediums=6 | |
− | + | |lows=4 | |
− | + | ||
− | + | |mass= 13,500,000 kg | |
− | + | |volume=252,000 m³ | |
− | + | |cargohold=450 m³ | |
− | + | ||
− | + | |dronebay=75 m³ | |
− | + | |bandwidth=50 Mbit/sec | |
− | + | ||
− | + | |info= After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids. | |
− | + | ||
− | + | |bonuses= '''Caldari Battlecruiser skill bonus per level:'''<br> | |
− | + | 10% bonus to Heavy Missile and Heavy Assault Missile damage<br> | |
− | + | 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br> | |
− | + | '''Role Bonus:'''<br> | |
− | + | • Can use one Command Burst module<br> | |
− | + | 50% bonus to Command Burst area of effect range<br> | |
− | + | 25% bonus to Missile velocity<br> | |
− | + | ||
− | + | |structurehp=5,625 HP | |
− | + | |shieldhp=8,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 | |
− | + | |armorhp=4,875 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 | |
− | + | ||
− | + | |maxvelocity=180 m/s | |
− | + | |inertia=0.53 | |
− | + | |warpspeed=3.5 AU/s | |
− | + | |warptime=9.92 s | |
− | + | ||
− | + | |targetrange=70 km | |
− | + | |sigradius=295 m | |
− | + | |maxlockedtargets=8 | |
− | + | |sensortype=Gravimetric | |
− | + | |sensorvalue=23 points | |
− | + | |scanres=195 mm | |
− | **Caldari Cruiser III | + | |
− | + | |reqskills=* {{RequiredSkill|Caldari Battlecruiser|II}} | |
− | ***Caldari Destroyer III | + | ** {{RequiredSkill|Caldari Cruiser|III}} |
− | ****Caldari Frigate III | + | *** {{RequiredSkill|Caldari Destroyer|III}} |
− | *****Spaceship Command I | + | **** {{RequiredSkill|Caldari Frigate|III}} |
− | + | ***** {{RequiredSkill|Spaceship Command|I}} | |
− | + | *** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Spaceship Command|III}} | |
− | + | |totaltraintime= 1d 21h 14m | |
− | + | ||
− | + | |forumlinks= | |
− | + | |wikireferences= | |
− | + | |externallinks= | |
− | + | ||
− | + | |highlights1= Command Bursts | |
+ | |highlights2= High Amount of High Slots | ||
+ | |highlights3= | ||
+ | |highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in | + | Introduced with the Odyssey expansion, the '''Drake Navy Issue''' (aka the '''DNI''') is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, one more launcher slots, and an explosion radius bonus which helps it to apply its damage. |
− | + | The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight. | |
− | + | In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions. | |
− | + | In PvP, the DNI is mostly known as a ship used for brawling fleets in [[wormhole]] space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 [[logistics]] ships, most typically the [[Basilisk]]. | |
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− | == | + | == Skills == |
− | |||
− | ==Notes== | + | As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general [[support skills]] and [[fitting skills]]. |
+ | |||
+ | Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills. | ||
+ | |||
+ | For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train {{Sk|Heavy Missiles}} to IV and use Arbalest ([[Tech and meta levels|meta]] 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the [[Tengu]], it is well worth the further training for Tech 2 launchers. Support skills from the [[Skills:Missiles|missiles category]] have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV. | ||
+ | |||
+ | For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference. | ||
+ | |||
+ | == Tactics == | ||
+ | ''No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.'' | ||
+ | |||
+ | == Notes == | ||
''No notes for Drake Navy Issue.'' | ''No notes for Drake Navy Issue.'' | ||
− | {{ | + | == Patch History == |
− | [[ | + | {{expansion past| |
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-for-october-2019-release Patch notes] | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | ||
+ | |||
+ | '''March 2018 v.1.0 - Released 2018-03-20''' | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-for-march-2018-release Patch notes] | ||
+ | |||
+ | ''We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.'' | ||
+ | |||
+ | * Caldari Battlecruiser bonus per level: 10% to Heavy Missile and Heavy Assault Missile damage (was 4% to shield resistances) | ||
+ | * Launcher slot count reduced from 8 to 7 (-1) | ||
+ | |||
+ | '''Vanguard v.1.0 - Build: 974399 - Released 2015-09-29''' | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-for-vanguard Patch notes] | ||
+ | |||
+ | ''The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs).'' | ||
+ | |||
+ | Caldari Battlecruiser skill bonuses: | ||
+ | * 4% bonus to all Shield Resistances (Was missile velocity) | ||
+ | * 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius | ||
+ | |||
+ | Role Bonus: | ||
+ | * 25% bonus to missile velocity | ||
+ | * Can fit Warfare Link modules | ||
+ | |||
+ | * Slot layout: 8H, 6M, 4L, 8 Launchers | ||
+ | * Fittings: 950 (+50) PWG, 550 CPU | ||
+ | * Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625 | ||
+ | * Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2) | ||
+ | * Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s) | ||
+ | * Drones (bandwidth / bay): 50 (+25) / 75 (+50) | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8 | ||
+ | * Sensor strength: 23 Gravimetric | ||
+ | * Signature radius: 295 | ||
+ | * Cargo capacity: 450 | ||
+ | |||
+ | '''Odyssey v.1.0 - Build: 584903 - Released 2013-06-04''' | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-for Patch notes] | ||
+ | |||
+ | Ship introduced. | ||
+ | |||
+ | * Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level. | ||
+ | * Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers. | ||
+ | * Fittings: 900 PWG, 550 CPU. | ||
+ | * Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625. | ||
+ | * Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8. | ||
+ | * Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s. | ||
+ | * Drones (bandwidth / bay): 25 / 25. | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8. | ||
+ | * Sensor strength: 23 Gravimetric. | ||
+ | * Signature radius: 295. | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battlecruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battlecruisers]] |
Latest revision as of 13:18, 14 November 2023
RELATED UNI-WIKI REFERENCES
|
After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids. SHIP BONUSES
Caldari Battlecruiser skill bonus per level:
Ship Attributes
|
Summary
Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, one more launcher slots, and an explosion radius bonus which helps it to apply its damage.
The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight.
In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions.
In PvP, the DNI is mostly known as a ship used for brawling fleets in wormhole space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 logistics ships, most typically the Basilisk.
Skills
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general support skills and fitting skills.
Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills.
For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train Heavy Missiles to IV and use Arbalest (meta 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the Tengu, it is well worth the further training for Tech 2 launchers. Support skills from the missiles category have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV.
For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
Tactics
No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.
Notes
No notes for Drake Navy Issue.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 v.1.0 - Released 2018-03-20 We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.
Vanguard v.1.0 - Build: 974399 - Released 2015-09-29 The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs). Caldari Battlecruiser skill bonuses:
Role Bonus:
Odyssey v.1.0 - Build: 584903 - Released 2013-06-04 Ship introduced.
|