Difference between revisions of "Typhoon Fleet Issue"
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+ | {{Update|[[#Summary]] needs some attention for the added bonuses}} | ||
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2022-11-09) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=32311 | |
− | + | | shipimg=Typhoon Fleet Issue.jpg | |
− | + | | shipname=Typhoon Fleet Issue | |
− | + | | class=Battleship | |
− | + | | grouping=Faction Battleships | |
− | + | | hulltype=Typhoon Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations= {{Ship|Typhoon}},<br> | |
− | + | {{Ship|Panther}} | |
− | + | | tech=F | |
− | + | | powergrid=13,000 MW | |
− | + | | cpu=660 tf | |
− | + | | capacitor=5,800 GJ | |
− | + | | highs=8 | |
− | + | | turrets=6 | |
− | + | | launchers=6 | |
− | + | | mediums=5 | |
− | + | | lows=7 | |
− | + | | mass=102,600,000 kg | |
− | + | | volume=414,000 m³ | |
− | + | | cargohold=750 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=200 m³ | |
− | + | | bandwidth=125 Mbit/sec | |
− | + | | quote=Predictability is defeat's oldest friend. | |
− | + | | quote_attribution=Grand Admiral Kasora Neko | |
− | + | | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. | |
− | + | | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> | |
− | + | 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br> | |
− | + | 7.5% bonus to Cruise Missile and Torpedo explosion velocity<br> | |
− | + | 7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br> | |
− | + | '''Role Bonus:'''<br> | |
− | + | 100% bonus to Shield Extender hitpoints<br> | |
− | + | 50% bonus to Armor Plate hitpoints<br> | |
− | + | 5% Additional bonus to Reinforced Bulkhead hitpoints | |
− | + | | structurehp=9,900 HP | |
− | + | | shieldhp=10,450 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=9,900 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=138 m/sec | |
− | + | | inertia=0.11 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=15.65 s | |
− | + | | targetrange=86.40 km | |
− | + | | sigradius=320 m | |
− | + | | maxlockedtargets=7 | |
− | **Spaceship Command IV | + | | sensortype=LADAR |
− | **Minmatar | + | | sensorvalue=23 points |
− | + | | scanres=150 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Battleship|II}} | |
− | + | ** {{RequiredSkill|Spaceship Command|IV}} | |
− | + | ** {{RequiredSkill|Minmatar Battlecruiser|III}} | |
− | + | *** {{RequiredSkill|Spaceship Command|III}} | |
− | + | *** {{RequiredSkill|Minmatar Cruiser|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|II}} | |
− | + | **** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | ***** {{RequiredSkill|Minmatar Frigate|III}} | |
− | + | ****** {{RequiredSkill|Spaceship Command|I}} | |
+ | | totaltraintime=4d 2h 5m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | ''You | + | The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets. |
+ | |||
+ | It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. | ||
+ | |||
+ | If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue. | ||
− | + | Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility. | |
− | |||
− | == | + | == Skills == |
− | + | Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank. | |
− | ==Tactics== | + | == Tactics == |
− | + | The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships. | |
− | ==Notes== | + | == Notes == |
''You can write additional notes for Typhoon Fleet Issue here.'' | ''You can write additional notes for Typhoon Fleet Issue here.'' | ||
− | {{ | + | == Patch History == |
− | [[ | + | {{Expansion past |
+ | |'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) | ||
+ | |||
+ | :''As with some of the other navy ships we’ve looked at, we’re taking some of the bonuses from the T1 variation which the navy variation was missing and adding them back in to clearly push the navy ship up above its more basic variation. In this case, giving the Typhoon Fleet back some of the application bonuses which make the Typhoon strong should broaden its use cases and make it more dangerous, particularly when punching down.'' | ||
+ | |||
+ | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 | ||
+ | |||
+ | * Updated Minmatar Battleship bonuses: | ||
+ | ** New bonus: 7.5% bonus to Cruise Missile and Torpedo explosion velocity per level | ||
+ | ** New bonus: 7.5% bonus to Large Projectile turret tracking per level | ||
+ | |||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battleships}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battleships]] |
Latest revision as of 05:51, 18 November 2024
Reason: #Summary needs some attention for the added bonuses
RELATED UNI-WIKI REFERENCES
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Predictability is defeat's oldest friend.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.
It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.
Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
Skills
Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.
Tactics
The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
Notes
You can write additional notes for Typhoon Fleet Issue here.
Patch History
A long, long time ago... |
---|
Version 20.10 - 2022-11-08 - Uprising (Patch Notes)
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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