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Omen Navy Issue: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17709
| shipimg=Omen Navy Issue.jpg
|shipid=17709
| shipname=Omen Navy Issue
|shipimg=Omen Navy Issue.jpg
| class=Cruiser
|shipname=Omen Navy Issue
| grouping=Faction Cruisers
|caption=Omen Navy Issue
| hulltype=Omen Class
|class=Cruiser
| faction=Amarr Empire  
|grouping=Faction Cruisers
| variations={{Ship|Zealot}},{{Ship|Omen}}
|hulltype=Omen Class
| tech=F  
|faction=Amarr Empire
| powergrid=960 MW
|race=Amarr
| cpu=335 tf
|roles=unspecified
| capacitor=1,650 GJ
|variations={{Ship|Omen}}, {{Ship|Zealot}}
| highs=5
|tech=F
| turrets=4
| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| mediums=3
| lows=7
|powergrid=960 MW
| mass=10,850,000 kg
|cpu=335 tf
| volume=101,000
|capacitor=1,650 GJ
| cargohold=400
|highs=5
| extrahold=
|turrets=4
| extraholdtype=
|launchers=0
| dronebay=50
|mediums=3
| bandwidth=50 Mbit/sec
|lows=7
| quote=A crystal lens filled with holy light, what could be more righteous?
| quote_attribution=Captain Marshal Sirdan xer Qosh
|mass=10,850,000 kg
| info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
|volume=101,000 m&#179;
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br>
|cargohold=400 m&#179;
| structurehp=2,250 HP
| shieldhp=1,800 HP
|dronebay=50 m&#179;
| shieldem=0
|bandwidth=50 Mbit/sec
| shieldexp=50
| shieldkin=40
|info=The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.
| shieldtherm=20
| armorhp=2,550 HP
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range.
| armorem=50
| armorexp=20
|structurehp=2,250 HP
| armorkin=25
|shieldhp=1,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armortherm=35
|armorhp=2,550 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
| maxvelocity=265 m/sec
| inertia=0.43
|maxvelocity=265 m/s
| warpspeed=4 AU/s
|inertia=0.43
| warptime=6.47 s
|warpspeed=3 AU/s
| targetrange=57.50 km
|warptime=8.72 s
| sigradius=100 m
| maxlockedtargets=7
|targetrange=57.5 km
| sensortype=RADAR
|sigradius=100 m
| sensorvalue=17 points
|maxlockedtargets=7
| scanres=320 mm
|sensortype=RADAR
| reqskills=*{{RequiredSkill|Amarr Cruiser|II}}
|sensorvalue=17 points
** {{RequiredSkill|Spaceship Command|II}}
|scanres=320 mm
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
|reqskills=*Amarr Cruiser II<small>3h 56m</small>
**** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command II<small>0m</small>
**Amarr Destroyer III<small>8h 52m</small>
***Amarr Frigate III<small>8h 52m</small>
****Spaceship Command I<small>0m</small>
|totaltraintime=21h 43m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Omen%20Navy%20Issue Omen Navy Issue on Eve Online Wiki]<br>
|highlights1=High Amount of Low Slots
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of Low Slots
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Omen Navy Issue is very similar in purpose to the {{Ship|Zealot}} and arguably processes the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whooping 35km optimal with good skills.  
The Omen Navy Issue is very similar in purpose to the [[Zealot]] and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized [[Imperial Navy Slicer]]; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.


The Omen Navy Issue also has a 50m<sup>3</sup> drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a seperate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
== Skills ==
''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.''


==Skills==
== Tactics ==
''Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or it's common role(s) can be written here.''
* In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.


==Fitting==
* As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.


{{ShipFitting|
* The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
ship=Omen Navy Issue|
shipTypeID=17709|
fitName=Heavy Pulse Laser|
fitID=Heavy-Pulse-Laser|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Small Unstable Power Fluctuator I|
high5typeID=4475|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Medium Electrochemical Capacitor Booster I|
mid3typeID=4833|
low1name=Damage Control II|
low1typeID=2048|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Nanofiber Internal Structure II|
low6typeID=2605|
low7name=Medium Ancillary Armor Repairer|
low7typeID=33101|
drone1name=Warrior II x5|
drone1typeID=2488|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Nanite Repair Paste x1|
charge1typeID=28668|
charge2name=Navy Cap Booster 400 x1|
charge2typeID=32006|
charge3name=Imperial Navy Multifrequency M x4|
charge3typeID=23089|
charge4name=Imperial Navy Ultraviolet M x4|
charge4typeID=23095|
charge5name=Scorch M x4|
charge5typeID=12818|
rig1name=Medium Auxiliary Nano Pump I|
rig1typeID=31047|
rig2name=Medium Auxiliary Nano Pump I|
rig2typeID=31047|
rig3name=Medium Energy Locus Coordinator I|
rig3typeID=31480|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=17709:3520;4:4475;1:3244;1:4833;1:5975;1:2048;1:2364;3:2605;1:11269;1:33101;1:31047;2:31480;1:2456;5:2488;5:12818;4:23089;4:23095;4:28668;1:32006;1::|
skills=|
notes=A skirmishing fit with Heavy Pulse Laser. Try to maintain range at 25 to 40 km.</li><li>Fitting requires a 3% powergrid implant.</li><li>With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 2506 m/s (3578 m/s with MWD overheated) and align in 5.4 s (3.7 s with MWD off).</li><li>The capacitor will last for 1 min 19 s with all modules on (using UV crystals). It is stable at 45% with the MWD and neut off.</li><li>Damage varies between 511 dps at 13 + 3.8 km with Imperial Navy Multifrequency to 428 dps at 39 + 5 km with Scorch.</li><li>Peak repair rate is 208 EHP/s.</li><li>The optimal range rig can be replaced by a tracking or a damage rig}}


{{ShipFitting|
* The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary
ship=Omen Navy Issue|
shipTypeID=17709|
fitName=Focused Medium Laser|
fitID=Focused-Medium-Laser|
high1name=Focused Medium Pulse Laser II|
high1typeID=3512|
high2name=Focused Medium Pulse Laser II|
high2typeID=3512|
high3name=Focused Medium Pulse Laser II|
high3typeID=3512|
high4name=Focused Medium Pulse Laser II|
high4typeID=3512|
high5name=Medium Unstable Power Fluctuator I|
high5typeID=16471|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Warp Disruptor II|
mid2typeID=3244|
mid3name=Medium Electrochemical Capacitor Booster I|
mid3typeID=4833|
low1name=Damage Control II|
low1typeID=2048|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Nanofiber Internal Structure II|
low6typeID=2605|
low7name=Medium Ancillary Armor Repairer|
low7typeID=33101|
drone1name=Hornet EC-300 x5|
drone1typeID=23707|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Nanite Repair Paste x1|
charge1typeID=28668|
charge2name=Navy Cap Booster 400 x1|
charge2typeID=32006|
charge3name=Scorch M x4|
charge3typeID=12818|
charge4name=Imperial Navy Ultraviolet M x4|
charge4typeID=23095|
charge5name=Imperial Navy Multifrequency M x4|
charge5typeID=23089|
rig1name=Medium Auxiliary Nano Pump I|
rig1typeID=31047|
rig2name=Medium Auxiliary Nano Pump I|
rig2typeID=31047|
rig3name=Medium Energy Metastasis Adjuster I|
rig3typeID=31492|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=17709:3512;4:16471;1:3244;1:4833;1:5975;1:2048;1:2364;3:2605;1:11269;1:33101;1:31047;2:31492;1:2456;5:23707;5:12818;4:23089;4:23095;4:28668;1:32006;1::|
skills=|
notes=A skirmishing fit with Focused Medium Pulse Lasers. The smaller lasers allow this ship to use a medium neut. The longer neuting range fits the skirmishing role better.</li><li>With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 2506 m/s (3578 m/s with MWD overheated) and align in 5.4 s (3.7 s with MWD off).</li><li>The capacitor will last for 1 min 23 s with all modules on (using UV crystals). It is stable at 76% with the MWD and neut off.</li><li>Damage varies between 455 dps at 10 + 3.8 km with Imperial Navy Multifrequency to 383 dps at 30 + 5 km with Scorch.</li><li>Peak repair rate is 208 EHP/s.</li><li>The tracking rig can be replaced by an optimal range or a damage rig}}


==Tactics==
== Patch History ==
*These ships work best in a larger fleets or as support for Zealots. For solo or small gang work, a normal Omen or Maller is probably a better choice
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''


*In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


*As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships.  You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


*The mid slots are relatively flexible, however a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
== Notes ==
''You can write additional notes for Omen Navy Issue here.''


*The weak capacitor of the Omen Navy Issue makes a cap booster necessary
{{ShipsMatrix|expgroup=cruisers}}
 
==Notes==
''You can write additional notes for Omen Navy Issue here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
[[Category:Faction Cruisers]]