Difference between revisions of "Griffin Navy Issue"

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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 12/11/2015)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-11-24)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipid=584
 
  | shipid=584
  | shipimg=Griffin.jpg
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  | shipimg=Griffin_Navy_Issue.jpg
 
  | shipname=Griffin Navy Issue
 
  | shipname=Griffin Navy Issue
| caption=Griffin Navy Issue
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Faction Frigates
 
  | grouping=Faction Frigates
 
  | hulltype=Griffin Class
 
  | hulltype=Griffin Class
  | faction=Caldari State
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  | faction=Caldari State  
| race=Caldari
 
| roles=Electronic Warfare
 
 
  | variations={{Ship|Kitsune}}, {{Ship|Griffin}}
 
  | variations={{Ship|Kitsune}}, {{Ship|Griffin}}
  | tech=F
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  | tech=F  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=40 MW
 
  | powergrid=40 MW
 
  | cpu=180 tf
 
  | cpu=180 tf
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  | lows=2
 
  | lows=2
 
  | mass=1,056,000 kg
 
  | mass=1,056,000 kg
  | volume=19,400 m&#179;
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  | volume=19,400
  | cargohold=260 m&#179;
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  | cargohold=260
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=5 m&#179;
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  | dronebay=35 m³
  | bandwidth=5 Mbit/sec
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  | bandwidth=25 Mbit/sec
  | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure systems optimized for short range combat has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.
+
| quote=Learn the ways of your enemies, but do not lose your own.
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to ECM Target Jammer strength<br>20% bonus to Small Hybrid Turret damage<br><b>Misc. Bonus</b><br>-85% penalty to ECM optimal range and falloff<br>-85% reduction to ECM Jammer activation cost and CPU requirements
+
| quote_attribution=CEO Alakoni Ishanoya
 +
  | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.
 +
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>
 +
20% bonus to Small Hybrid Turret damage<br>
 +
10% bonus to ECM Drone jam duration<br>
 +
'''Misc. Bonus'''<br>
 +
-85% penalty to Drone damage<br>
 +
-50% reduction in Drone hitpoints and control range
 
  | structurehp=500 HP
 
  | structurehp=500 HP
 
  | shieldhp=700 HP
 
  | shieldhp=700 HP
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  | sensorvalue=17 points
 
  | sensorvalue=17 points
 
  | scanres=600 mm
 
  | scanres=600 mm
  | reqskills=*{{RequiredSkill|Caldari Frigate|I}}
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  | reqskills=*{{RequiredSkill|Caldari Frigate|II}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=25m 0s
 
  | totaltraintime=25m 0s
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{{Cleanup|Addition from Frostfire expansion}}
 
==Summary==
 
The Griffin is an Electronic Counter Measure frigate, often seen in E-UNI fleets offering Electronic Warfare support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 seconds. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the {{ship|Blackbird}} and eventually the {{ship|Scorpion}}. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. Griffins are available fully fitted for free from the Alpha hangar at the Uni home station in Aldrat.
 
 
It has 5 mid slots allowing a rainbow fit of one of each racial jammer and a propulsion module. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module.
 
 
==Skills==
 
  
These skills will improve your EWAR effectiveness when flying a Griffin.
+
== Summary ==
 +
The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range.
  
*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness: 15% bonus to ECM Target Jammer strength per level and +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.
+
== Skills ==
 +
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
  
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
+
* {{Sk|Caldari Frigate}} - Affects both ECM effectiveness and hybrid turret damage.
 +
* {{Sk|Long Range Targeting}} - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
  
*[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.  
+
See the [[Electronic warfare]] and [[Electronic Countermeasures]] articles for more information.
  
*[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.
+
== Tactics ==
 +
'''PvE'''
  
*[[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will reduce the shield penalty incurred by your ECM rigs. Requires Jury Rigging Level 3 and Mechanics Level 3.  
+
ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.
  
*[[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.
+
'''PvP'''
  
See the [[EWAR Guide]] and [[ECM Guide]] articles for more information.
+
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
  
==Fitting==
+
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.
{{cleanup|changes to addition of combat capability}}
 
{{ShipFitting|
 
ship=Griffin|
 
shipTypeID=584|
 
fitName=Fleet T1 Range|
 
fitID=Fleet-T1-Range|
 
high1name=open|
 
high2name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|
 
mid2typeID=19946|
 
mid3name=Enfeebling Phase Inversion ECM I|
 
mid3typeID=19939|
 
mid4name='Hypnos' Ion Field ECM I|
 
mid4typeID=19927|
 
mid5name='Umbra' White Noise ECM|
 
mid5typeID=19952|
 
low1name='Hypnos' Signal Distortion Amplifier I|
 
low1typeID=25565|
 
low2name='Hypnos' Signal Distortion Amplifier I|
 
low2typeID=25565|
 
drone1name=Hobgoblin I x1|
 
drone1typeID=2454|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Small Particle Dispersion Projector I|
 
rig1typeID=31298|
 
rig2name=Small Ionic Field Projector I|
 
rig2typeID=31274|
 
rig3name=Small Particle Dispersion Augmentor I|
 
rig3typeID=31286|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.0|
 
shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::|
 
skills=|
 
notes=This version use Meta 4 ECM modules. If ISK is a problem, downgrade them. </li><li>Carry spares of all racial jammers in your cargo.</li><li>With skills all at level V, the ECM strength for each module is about 10.</li><li>The rigs increase the ECM range, strength and targeting range. They significantly increase the Griffin performance.</li><li>Optimal range is 60 km while fall-off is 50 km.</li><li>Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km</li><li>No weapons or tank. You should not even be in range. You get in trouble? Warp away.</li><li>If you want a little buffer, swap a sig amp for a damage control}}
 
  
==Tactics==
+
== Notes ==
{{cleanup|changes to addition of combat capability}}
+
''You can write additional notes for Griffin Navy Issue here.''
PvE - Not recommended as the Griffin has very little offensive capability.<br>
 
PvP - Solo
 
* Practise at the Libold frigate arena [[Frig FFA]], which is only 2 jumps from Aldrat. See how long you can last against other frigates! Use your long range to your advantage,target your opponent, colour match your jammer and activate as soon as they are in range. The non-matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vaporised. See how much more effective the right racial jammer module is against your opponent. Once engaged, practise aligning to a celestial so that you can warp out if your jam fails.
 
* Griffins are available fully fitted for free from the Alpha hangar at the Uni home station, PTS, Aldrat.
 
PvP - Fleet
 
* You have the advantage of speed and being a small target so align to a celestial when an engagement starts, lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are yellow-boxed (someone starts locking you) and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor.
 
  
More information on tactics and matching jammers to targets is at [[ECM Guide]]
+
== Patch History ==
 +
{{expansion past|
 +
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes])
 +
''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post]
 +
* 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration
 +
* Misc Bonus changed from:
 +
** -85% penalty to ECM optimal range and falloff
 +
** -85% reduction to ECM Jammer activation cost and CPU requirements
 +
:to
 +
:* 85% penalty to drone damage
 +
:* 50% penalty to drone hitpoints and drone control range
 +
* Drone Bandwidth increased from 5 to 25
 +
* Drone Capacity increased from 5 to 35
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=frigates}}
{{cleanup|changes to addition of combat capability}}
 
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
[[Category:Faction Frigates]]
[[Category:WikiContest]]
 

Latest revision as of 20:02, 16 November 2024

EVE University Database
 
Ship Database
Griffin Navy Issue
CornerTFh.png
Griffin Navy Issue
Caldari State
Caldari State
Faction Frigates
Griffin Class
RELATED UNI-WIKI REFERENCES
Learn the ways of your enemies, but do not lose your own.
– CEO Alakoni Ishanoya


The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
10% bonus to ECM Drone jam duration
Misc. Bonus
-85% penalty to Drone damage
-50% reduction in Drone hitpoints and control range

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kitsune
Kitsune.jpg
CornerT2s.png
Kitsune
Electronic Attack Frigates Griffin Class
Icon hi slot.png3 (3/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png270 tf
Icon velocity.png315 m/sec
Icon capacity.png160 m³
, Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
425 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.45
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
35 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,056,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
260 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Griffin Navy Issue ("GNI") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM drones, together with limitations that encourage fighting at close range.

Skills

These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.

  • Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage.
  • Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.

See the Electronic warfare and Electronic Countermeasures articles for more information.

Tactics

PvE

ECM is useless in basic PvE, and advanced forms of PvE tend to require tougher tanks than the Griffin Navy Issue can mount.

PvP

The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.

Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.

Notes

You can write additional notes for Griffin Navy Issue here.

Patch History