Difference between revisions of "Wyvern"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2023-02-02) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Wyvern.jpg | | shipimg=Wyvern.jpg | ||
| shipname=Wyvern | | shipname=Wyvern | ||
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| class=Supercarrier | | class=Supercarrier | ||
| grouping=Supercarriers | | grouping=Supercarriers | ||
| hulltype=Wyvern Class | | hulltype=Wyvern Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | + | | variations= | |
− | + | | tech= | |
− | | variations= | + | |
− | | tech= | ||
− | |||
| powergrid=550,000 MW | | powergrid=550,000 MW | ||
| cpu=975 tf | | cpu=975 tf | ||
− | | capacitor= | + | | capacitor= 80,000 GJ |
+ | |||
| highs=6 | | highs=6 | ||
| turrets=0 | | turrets=0 | ||
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| mediums=8 | | mediums=8 | ||
| lows=4 | | lows=4 | ||
+ | |||
| mass=1,700,000,000 kg | | mass=1,700,000,000 kg | ||
− | | volume=53,000,000 | + | | volume=53,000,000 m³ |
− | | cargohold=1,740 | + | |
− | + | | cargohold=1,740 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=5,000 m³ |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=5,000,000 m³ |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | fighterbay= | + | | extrahold3=50,000 m³ |
+ | |||
+ | | fighterbay=110,000 m³ | ||
| fightertubes=5 | | fightertubes=5 | ||
| lightfightersquadlimit=3 | | lightfightersquadlimit=3 | ||
− | | | + | | heavyfightersquadlimit=4 |
− | + | ||
+ | | quote= Honor through service. | ||
+ | | quote_attribution= Inscribed on the prow of the Oryioni-Haru | ||
| info=The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. | | info=The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. | ||
− | | bonuses=<b>Caldari Carrier bonuses (per skill level):</b><br>5% bonus to Fighter damage<br>4% bonus to all shield resistances<br>+ | + | | bonuses= <b>Caldari Carrier bonuses (per skill level):</b><br> |
+ | 7.5% bonus to Fighter damage<br> | ||
+ | 4% bonus to all shield resistances<br> | ||
+ | 5+ bonus to ship warp core strength<br> | ||
+ | 5% reduction in ECM Jammer Burst Projector cycle time<br> | ||
+ | 2% bonus to Shield Command and Information Command burst strength and duration<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Networked Sensor Array<br> | ||
+ | • Can fit Burst Projectors<br> | ||
+ | • Can use two Command Burst modules<br> | ||
+ | 200% bonus to Command Burst area of effect range<br> | ||
+ | • Can launch Light and Heavy Fighters<br> | ||
+ | • Can lock at extended ranges<br> | ||
+ | 200% bonus to Armor Plates and Shield Extenders<br> | ||
+ | 50% bonus to Remote Sensor Dampener resistance<br> | ||
+ | 50% bonus to Stasis effect resistance<br> | ||
+ | 50% increase to Remote Electronic Assistance impedance<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=250,000 HP | | structurehp=250,000 HP | ||
+ | |||
+ | | armorhp=260,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=45 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=500,000 HP | | shieldhp=500,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.036 | | inertia=0.036 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=84.841 s | | warptime=84.841 s | ||
− | | targetrange=5,800 | + | |
+ | | targetrange=5,800 km | ||
+ | | maxlockedtargets=14 | ||
| sigradius=19,470 m | | sigradius=19,470 m | ||
− | | | + | | scanres=55 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=170 points | | sensorvalue=170 points | ||
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+ | | reqskills= * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Caldari Carrier|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|IV}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Caldari Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Caldari Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Caldari Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Drone Interfacing|V}} | ||
+ | *** {{RequiredSkill|Drones|V}} | ||
+ | ** {{RequiredSkill|Jump Fuel Conservation|IV}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|III}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
+ | ** {{RequiredSkill|Jump Drive Calibration|III}} | ||
+ | *** {{RequiredSkill|Jump Drive Operation|V}} | ||
+ | **** {{RequiredSkill|Navigation|V}} | ||
+ | **** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | ***** {{RequiredSkill|Navigation|I}} | ||
+ | **** {{RequiredSkill|Science|V}} | ||
| totaltraintime=147d 13h 43m 40s | | totaltraintime=147d 13h 43m 40s | ||
+ | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1=High Amount of Medium Slots | | highlights1=High Amount of Medium Slots | ||
| highlights2= | | highlights2= | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | '' | + | The '''Wyvern''' is the shield equivalent of the Amarr [[Aeon]] class [[supercarrier]]. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Wyvern for a specific or | + | ''Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | ''No sub-article about Wyvern roles or piloting tactics. You can write them here.'' | |
− | == | + | == Notes == |
− | '' | + | The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail. |
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''Version 18.11 - Build: 1842315 - 2020-11-10.1''' - ''"Dynamic Frontiers" / "Vat Out of Hel" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes]) | ||
+ | |||
+ | ''As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - [https://www.eveonline.com/news/view/vat-out-of-hel CCP Convict, Vat Out of Hel news article]'' | ||
+ | |||
+ | * Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level) | ||
+ | * Increased Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%) | ||
+ | * Now has a significantly larger model | ||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | |||
+ | :''There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog] | ||
+ | |||
+ | * Support fighter tubes removed (could previously have up to two support fighter squads active) | ||
+ | * Heavy fighter squadron limit increased from 3 to 4 (+1) | ||
+ | * Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%) | ||
+ | * Fighter Bay size increased from 90,000 m3 to 110,000 m3 (+20,000 m3) | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=carriers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Supercarriers]] |
Latest revision as of 20:24, 14 November 2024
RELATED UNI-WIKI REFERENCES
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Honor through service.
SHIP BONUSES
Caldari Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score.
Skills
Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.
Tactics
No sub-article about Wyvern roles or piloting tactics. You can write them here.
Notes
The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail.
Patch History
A long, long time ago... |
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Version 18.11 - Build: 1842315 - 2020-11-10.1 - "Dynamic Frontiers" / "Vat Out of Hel" Update (Patch Notes) As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - CCP Convict, Vat Out of Hel news article
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
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