Difference between revisions of "Chimera"

From EVE University Wiki
Jump to: navigation, search
(Updated ship bonuses)
Line 111: Line 111:
  
 
==Summary==
 
==Summary==
The Chimera is the Caldari regular carrier. ''Feel free to add to the summary''
+
The Chimera is the Caldari carrier. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the March 2017 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the Nidhoggur in both PVP and PVE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival.
  
 
==Skills==
 
==Skills==

Revision as of 02:34, 14 August 2017

EVE University Database
 
Ship Database
Chimera
Chimera
Caldari State
Caldari State
Carriers
Chimera Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime.

It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
4% bonus to all shield resistances
5% bonus to Scarab Support Fighter ECM optimal range
1% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
450,000 MW
CPU
cpu output
825 tf
Capacitor
capacitor
50,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
4
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
72.198 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
55,000 m³
Fighter Squad Tubes
fighter squad tubes
3
Light Fighter Squad Limit
light fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
4620.00 km
Max Locked Targets
max. locked targets
14
Gravimetric Sensor
Gravimetric sensor strength
80 points
Sig. Radius
signature radius
10,070 m
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
69,400 HP
Mass
ship mass
1,240,000,000 kg
Volume
ship volume
11,925,000 m³
Cargo Capacity
cargo capacity
870 m³
Fuel Bay Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
61,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
68,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Chimera is the Caldari carrier. Formerly focused around providing remote repair to its supporting fleet, the Chimera (and other carriers) were rebalanced in the March 2017 release to become mobile long-range damage dealers. Despite possessing a powerful shield tank due to its passive resistance bonuses, the Chimera is usually superseded by the Nidhoggur in both PVP and PVE due to the Chimera's smaller fighter hangar and lesser fighter damage bonus. It does find a purpose, however, in providing Command Bursts to allied fleets, as its durability increases the chance of its survival.

Skills

Further information about additional or recommended skills to pilot Chimera for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Chimera roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Chimera here.