Difference between revisions of "Archon"
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==Summary== | ==Summary== | ||
The Archon is the Amarr carrier. Formerly in possession of the strongest remote repair abilities of any vessel, the role of the Archon (and carriers in general) has shifted from logistics to mobile long-range damage-dealing in April of 2016. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the Thanatos for both PVP and PVE due to its smaller fighter hangar and lower fighter damage, since carriers usually engage well out of weapon range of enemy ships. | The Archon is the Amarr carrier. Formerly in possession of the strongest remote repair abilities of any vessel, the role of the Archon (and carriers in general) has shifted from logistics to mobile long-range damage-dealing in April of 2016. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the Thanatos for both PVP and PVE due to its smaller fighter hangar and lower fighter damage, since carriers usually engage well out of weapon range of enemy ships. | ||
+ | |||
+ | In former days the Archon was also used in the "Slowcat" doctrine, similar to the concept of Remote Rep Dominixes or other drone ships like Prophecies or Vexors. This is no longer possible since the base armor hit points repaired by capital armor repairers was cut by nearly a third, among other reasons. | ||
==Skills== | ==Skills== | ||
Line 116: | Line 118: | ||
==Fitting== | ==Fitting== | ||
− | + | {{ShipFitting | |
+ | | ship=Archon | ||
+ | | shipTypeID=23757 | ||
+ | | fitName=Archon - Armor AB 3x FSU 1C Neut Basic | ||
+ | | fitID=Archon---Armor-AB-3x-FSU-1C-Neut-Basic | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Coreli A-Type Adaptive Nano Plating | ||
+ | | low2typeID=18789 | ||
+ | | low3name=Coreli A-Type Adaptive Nano Plating | ||
+ | | low3typeID=18789 | ||
+ | | low4name=25000mm Steel Plates I | ||
+ | | low4typeID=40348 | ||
+ | | low5name=25000mm Steel Plates I | ||
+ | | low5typeID=40348 | ||
+ | | low6name=Drone Damage Amplifier II | ||
+ | | low6typeID=4405 | ||
+ | | low7name=Drone Damage Amplifier II | ||
+ | | low7typeID=4405 | ||
+ | | mid1name=10000MN Monopropellant Enduring Afterburner | ||
+ | | mid1typeID=41238 | ||
+ | | mid2name=Drone Navigation Computer II | ||
+ | | mid2typeID=24417 | ||
+ | | mid3name=Capital Capacitor Booster I, Cap Booster 3200 | ||
+ | | mid3typeID=41491 | ||
+ | | charge1name=Cap Booster 3200 x1 | ||
+ | | charge1typeID=41489 | ||
+ | | mid4name=Omnidirectional Tracking Link II | ||
+ | | mid4typeID=24438 | ||
+ | | high1name=Capital Energy Neutralizer I | ||
+ | | high1typeID=40659 | ||
+ | | high2name=Networked Sensor Array | ||
+ | | high2typeID=41411 | ||
+ | | high3name=Fighter Support Unit I | ||
+ | | high3typeID=24283 | ||
+ | | high4name=Fighter Support Unit I | ||
+ | | high4typeID=24283 | ||
+ | | high5name=Fighter Support Unit I | ||
+ | | high5typeID=24283 | ||
+ | | rig1name=Capital Trimark Armor Pump I | ||
+ | | rig1typeID=30993 | ||
+ | | rig2name=Capital Trimark Armor Pump I | ||
+ | | rig2typeID=30993 | ||
+ | | rig3name=Capital Trimark Armor Pump I | ||
+ | | rig3typeID=30993 | ||
+ | | drone1name=Siren I x3 | ||
+ | | drone1typeID=40346 | ||
+ | | drone2name=Templar I x27 | ||
+ | | drone2typeID=23055 | ||
+ | | drone3name=Firbolg I x27 | ||
+ | | drone3typeID=23059 | ||
+ | | drone4name=Gram I x12 | ||
+ | | drone4typeID=40361 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=So what you're doing with this ship depends a lot on how the fit is. Most of the time people seem to run 2 plates in the low slots.</li><li></li><li>Upgrade as you feel worthwhile: T2 FSUs may be worth it. T2 Plates, Imperial Navy EANM, Imperial Navy DDAs, different neutralizer (battleship size sometimes), a cyno in place of one of the FSUs, a T2 smartbomb, it all depends. You can drop one A-Type ANP for an Imperial Navy EANM and run a Meta 0 Drone Navigation Computer to save some ISK. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=23757:2048;1:18789;2:40348;2:4405;2:41238;1:24417;1:41491;1:41489;1:24438;1:40659;1:41411;1:24283;3:30993;3:40346;3:23055;27:23059;27:40361;12:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
+ | | ship=Archon | ||
+ | | shipTypeID=23757 | ||
+ | | fitName=Archon - Armor AB 3x FSU 2C Neut Support | ||
+ | | fitID=Archon---Armor-AB-3x-FSU-2C-Neut-Support | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Imperial Navy Energized Adaptive Nano Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Dark Blood Energized Explosive Membrane | ||
+ | | low3typeID=14082 | ||
+ | | low4name=Dark Blood Energized Kinetic Membrane | ||
+ | | low4typeID=14076 | ||
+ | | low5name=Dark Blood Energized Thermal Membrane | ||
+ | | low5typeID=14094 | ||
+ | | low6name=25000mm Steel Plates I | ||
+ | | low6typeID=40348 | ||
+ | | low7name=25000mm Steel Plates I | ||
+ | | low7typeID=40348 | ||
+ | | mid1name=10000MN Monopropellant Enduring Afterburner | ||
+ | | mid1typeID=41238 | ||
+ | | mid2name=Drone Navigation Computer II | ||
+ | | mid2typeID=24417 | ||
+ | | mid3name=Capital Capacitor Booster I, Cap Booster 3200 | ||
+ | | mid3typeID=41491 | ||
+ | | charge1name=Cap Booster 3200 x1 | ||
+ | | charge1typeID=41489 | ||
+ | | mid4name=Omnidirectional Tracking Link II | ||
+ | | mid4typeID=24438 | ||
+ | | high1name=Capital Energy Neutralizer I | ||
+ | | high1typeID=40659 | ||
+ | | high2name=Capital Energy Neutralizer I | ||
+ | | high2typeID=40659 | ||
+ | | high3name=Armor Command Burst II, Armor Energizing Charge | ||
+ | | high3typeID=43552 | ||
+ | | charge2name=Armor Energizing Charge x1 | ||
+ | | charge2typeID=42832 | ||
+ | | high4name=Armor Command Burst II, Armor Reinforcement Charge | ||
+ | | high4typeID=43552 | ||
+ | | charge3name=Armor Reinforcement Charge x1 | ||
+ | | charge3typeID=42834 | ||
+ | | high5name=Networked Sensor Array | ||
+ | | high5typeID=41411 | ||
+ | | rig1name=Capital Trimark Armor Pump I | ||
+ | | rig1typeID=30993 | ||
+ | | rig2name=Capital Trimark Armor Pump I | ||
+ | | rig2typeID=30993 | ||
+ | | rig3name=Capital Trimark Armor Pump I | ||
+ | | rig3typeID=30993 | ||
+ | | drone1name=Siren I x3 | ||
+ | | drone1typeID=40346 | ||
+ | | drone2name=Templar I x27 | ||
+ | | drone2typeID=23055 | ||
+ | | drone3name=Firbolg I x27 | ||
+ | | drone3typeID=23059 | ||
+ | | drone4name=Gram I x12 | ||
+ | | drone4typeID=40361 | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=This is for supporting armor fleets since Command Ships are a little specialized and Supers aren't fit with links.</li><li></li><li>Faction rainbow membranes can be T2. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=23757:2048;1:15729;1:14082;1:14076;1:14094;1:40348;2:41238;1:24417;1:41491;1:41489;1:24438;1:40659;2:43552;2:42832;1:42834;1:41411;1:30993;3:40346;3:23055;27:23059;27:40361;12:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | |||
==Tactics== | ==Tactics== |
Revision as of 04:40, 16 April 2018
RELATED UNI-WIKI REFERENCES
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The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Archon is the Amarr carrier. Formerly in possession of the strongest remote repair abilities of any vessel, the role of the Archon (and carriers in general) has shifted from logistics to mobile long-range damage-dealing in April of 2016. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the Thanatos for both PVP and PVE due to its smaller fighter hangar and lower fighter damage, since carriers usually engage well out of weapon range of enemy ships.
In former days the Archon was also used in the "Slowcat" doctrine, similar to the concept of Remote Rep Dominixes or other drone ships like Prophecies or Vexors. This is no longer possible since the base armor hit points repaired by capital armor repairers was cut by nearly a third, among other reasons.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
Capital Energy Neutralizer I
Networked Sensor Array
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
10000MN Monopropellant Enduring Afterburner
Drone Navigation Computer II
Capital Capacitor Booster I, Cap Booster 3200
Omnidirectional Tracking Link II
Damage Control II
Coreli A-Type Adaptive Nano Plating
Coreli A-Type Adaptive Nano Plating
25000mm Steel Plates I
25000mm Steel Plates I
Drone Damage Amplifier II
Drone Damage Amplifier II
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Siren I x3
Templar I x27
Firbolg I x27
Gram I x12
Cap Booster 3200 x1
- So what you're doing with this ship depends a lot on how the fit is. Most of the time people seem to run 2 plates in the low slots.
- Upgrade as you feel worthwhile: T2 FSUs may be worth it. T2 Plates, Imperial Navy EANM, Imperial Navy DDAs, different neutralizer (battleship size sometimes), a cyno in place of one of the FSUs, a T2 smartbomb, it all depends. You can drop one A-Type ANP for an Imperial Navy EANM and run a Meta 0 Drone Navigation Computer to save some ISK.
Capital Energy Neutralizer I
Capital Energy Neutralizer I
Armor Command Burst II, Armor Energizing Charge
Armor Command Burst II, Armor Reinforcement Charge
Networked Sensor Array
10000MN Monopropellant Enduring Afterburner
Drone Navigation Computer II
Capital Capacitor Booster I, Cap Booster 3200
Omnidirectional Tracking Link II
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Energized Explosive Membrane
Dark Blood Energized Kinetic Membrane
Dark Blood Energized Thermal Membrane
25000mm Steel Plates I
25000mm Steel Plates I
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Siren I x3
Templar I x27
Firbolg I x27
Gram I x12
Cap Booster 3200 x1
Armor Energizing Charge x1
Armor Reinforcement Charge x1
- This is for supporting armor fleets since Command Ships are a little specialized and Supers aren't fit with links.
- Faction rainbow membranes can be T2.
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway. After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.