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Drebin 679 (talk | contribs) Updated hull bonuses to be accurate as of the October 2018 expansion. Added past expansion history (up to Trinity). |
Drebin 679 (talk | contribs) Updated to account for the Howling Interceptor changes. |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2019-11-01) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br> | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> | ||
| structurehp=525 HP | | structurehp=525 HP | ||
| shieldhp=225 HP | | shieldhp=225 HP | ||
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==Summary== | ==Summary== | ||
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. | Being the Amarr Combat Interceptor, the '''Crusader''' is a fierce ship to many other Frigates thanks to it's incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to it's raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems. | ||
The Crusader is an | The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse [[Imperial Navy Slicer]] or a Pulse [[Executioner]]. | ||
==Skills== | ==Skills== | ||
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{{expansion past| | {{expansion past| | ||
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update'' | |||
* Amarr Frigate Small Energy Turret damage bonus increased from 5%/level to 10%/level (+5%/level) | |||
'''October 2018 Release 1.0 - Released 2018-10-18''' | '''October 2018 Release 1.0 - Released 2018-10-18''' | ||
* No longer has Interdiction Nullification | * No longer has Interdiction Nullification | ||