Difference between revisions of "Claw"
(reordered bonuses) |
m (misstype to mistype; cosmetic changes) |
||
Line 4: | Line 4: | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 29: | Line 29: | ||
| lows=4 | | lows=4 | ||
| mass=1,100,000 kg | | mass=1,100,000 kg | ||
− | | volume=17,400 | + | | volume=17,400 m³ |
− | | cargohold=94 | + | | cargohold=94 m³ |
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.<br><br> | ||
| bonuses= | | bonuses= | ||
− | + | '''Minmatar Frigate bonuses (per skill level):''' | |
<br>5% bonus to Small Projectile Turret rate of fire | <br>5% bonus to Small Projectile Turret rate of fire | ||
<br>7.5% bonus to Small Projectile Turret tracking speed | <br>7.5% bonus to Small Projectile Turret tracking speed | ||
− | <br> | + | <br>'''Interceptors bonuses (per skill level):''' |
<br>15% reduction in Microwarpdrive signature radius penalty | <br>15% reduction in Microwarpdrive signature radius penalty | ||
<br>10% bonus to Small Projectile Turret damage | <br>10% bonus to Small Projectile Turret damage | ||
− | <br> | + | <br>'''Role Bonus:''' |
<br>80% reduction in Propulsion Jamming systems activation cost | <br>80% reduction in Propulsion Jamming systems activation cost | ||
<br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives | <br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives | ||
Line 66: | Line 66: | ||
| scanres=1,000 mm | | scanres=1,000 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | | reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Interceptors|I}} | + | * {{RequiredSkill|Interceptors|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Evasive Maneuvering|V}} | + | ** {{RequiredSkill|Evasive Maneuvering|V}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
Line 81: | Line 81: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
Like the [[Crusader]] with its 4 highs and 4 lows, the '''Claw''' is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]). | Like the [[Crusader]] with its 4 highs and 4 lows, the '''Claw''' is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see [[Crusader]] or [[Slicer]]). | ||
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do. | All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a [[Jaguar]] or [[Wolf]] a better choice for what you're trying to do. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Claw roles or piloting tactics. You can write them here.'' | ''No sub-article about Claw roles or piloting tactics. You can write them here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | '''Version 18.10 - 2020-10-27.1 Release - Build: 1832008''' - ''"Howling Interdictors" Update'' ([https://www.eveonline.com/article/qi4t9e/patch-notes-for-version-18-10 Patch Notes]) | ||
Line 143: | Line 143: | ||
}} | }} | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Claw here.'' | ''You can write additional notes for Claw here.'' | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
− | [[Category:Ship Database]][[Category:Interceptors]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Interceptors]] |
Revision as of 21:33, 9 November 2022
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
---|
Version 18.10 - 2020-10-27.1 Release - Build: 1832008 - "Howling Interdictors" Update (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update
October 2018 Release - 2018-10-09
July 2018 Release - 2018-07-10
Release 119.5 Released on Tuesday, May 9th, 2017
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
Oceanus 1.0 Released on Tuesday September 30th, 2014
Rubicon 1.1 Released on Tuesday, January 28th 2014
Rubicon 1.0 Released on Tuesday, November 19th 2013
|
Notes
You can write additional notes for Claw here.