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| ==Summary== | | ==Summary== |
− | The '''Armageddon''' is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m<sup>3</sup> drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the [[Dominix]], the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role. | + | The '''Armageddon''' (or '''Geddon''') is an Amarr battleship known for its bonus to [[Capacitor warfare|energy neutralizers]]. While it is sometimes used as a pure neuting platform, it’s more often a damage dealer with neuting capabilities. This is because other hulls such as the [[Bhaalgorn]] provide bigger total neut power. T2 heavy neutralizers on an Armageddon have a range of 30 km which roughly corresponds to unbonused [[Faction_modules#Deadspace|deadspace]] heavy neuts which are as expensive as the whole hull. Thus they provide an economical option to bring long ranged neuts. At the same time the Armageddon’s bonus to drone damage makes it a decent damage dealer. The Armageddon has five launcher and turrets and seven high slots in total. Often it is fitted with five rapid heavy missile launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and relatively little fitting space. This makes it easier to make the overall fit work. |
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− | Like the [[Dragoon]] and [[Curse]], the Armageddon has bonuses to energy neutraliser ''range'' ('''not''' amount), allowing it to apply capacitor warfare to outwards of 30km with {{sk|Amarr Battleship|V}}.
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| ==Skills== | | ==Skills== |
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| ==Tactics== | | ==Tactics== |
− | | + | ''No sub-article about Armageddon roles or piloting tactics. You can write them here.'' |
− | In comparison to the other T1 battleship commonly used for neuting, the [[Dominix]], the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The [[Abaddon]] is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a [[Capital Ship]] where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.
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− | The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a [[Guardian]] or [[Basilisk]]).
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| ==Notes== | | ==Notes== |
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Required Skills
Training Time what's this?3d 20h 55m 10s
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Grouping
▪ Variations Redeemer
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High Amount of High Slots High Amount of Low Slots
17,000 MW 505 tf
117 m/sec
800 m³
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Armageddon Navy Issue
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High Amount of High Slots High Amount of Low Slots
16,000 MW 560 tf
105 m/sec
875 m³
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Bhaalgorn
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High Amount of High Slots High Amount of Low Slots
18,400 MW 588 tf
101 m/sec
845 m³
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Armageddon Imperial Issue
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High Amount of High Slots High Amount of Low Slots
21,000 MW 550 tf
94 m/sec
600 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 5
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 18.96 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,800 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 9,350 HP
Armor Resistances
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Shields |
Shield Capacity 7,480 HP
Shield Resistances
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Summary
The Armageddon (or Geddon) is an Amarr battleship known for its bonus to energy neutralizers. While it is sometimes used as a pure neuting platform, it’s more often a damage dealer with neuting capabilities. This is because other hulls such as the Bhaalgorn provide bigger total neut power. T2 heavy neutralizers on an Armageddon have a range of 30 km which roughly corresponds to unbonused deadspace heavy neuts which are as expensive as the whole hull. Thus they provide an economical option to bring long ranged neuts. At the same time the Armageddon’s bonus to drone damage makes it a decent damage dealer. The Armageddon has five launcher and turrets and seven high slots in total. Often it is fitted with five rapid heavy missile launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and relatively little fitting space. This makes it easier to make the overall fit work.
Skills
Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.
Tactics
No sub-article about Armageddon roles or piloting tactics. You can write them here.
Notes
Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.
Patch History
A long, long time ago...
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- T1, Faction and Pirate Battleship base hp increased by 10%
- T1, Faction and Pirate Battleship base scan resolution increased 30%
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
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