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Added Thrasher Fleet Issue to the variations. |
m Remove parameters caption and race; cosmetic changes |
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| shipimg=Sabre.jpg | | shipimg=Sabre.jpg | ||
| shipname=Sabre | | shipname=Sabre | ||
| class=Interdictor | | class=Interdictor | ||
| grouping=Interdictors | | grouping=Interdictors | ||
| hulltype=Thrasher Class | | hulltype=Thrasher Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}} | | variations={{Ship|Thrasher}}, {{Ship|Thrasher Fleet Issue}} | ||
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| lows=2 | | lows=2 | ||
| mass=1,285,000 kg | | mass=1,285,000 kg | ||
| volume=43,000 | | volume=43,000 m³ | ||
| cargohold=400 | | cargohold=400 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| bandwidth= | | bandwidth= | ||
| info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. <br> | | info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. <br> | ||
| bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br> | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> | ||
| structurehp=625 HP | | structurehp=625 HP | ||
| shieldhp=750 HP | | shieldhp=750 HP | ||
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| scanres=550 mm | | scanres=550 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Destroyer|V}} | | reqskills=*{{RequiredSkill|Minmatar Destroyer|V}} | ||
**{{RequiredSkill|Minmatar Frigate|III}} | ** {{RequiredSkill|Minmatar Frigate|III}} | ||
***{{RequiredSkill|Spaceship Command|I}} | *** {{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Interdictors|I}} | * {{RequiredSkill|Interdictors|I}} | ||
**{{RequiredSkill|Spaceship Command|IV}} | ** {{RequiredSkill|Spaceship Command|IV}} | ||
**{{RequiredSkill|Graviton Physics|I}} | ** {{RequiredSkill|Graviton Physics|I}} | ||
***{{RequiredSkill|Science|V}} | *** {{RequiredSkill|Science|V}} | ||
***{{RequiredSkill|Power Grid Management|V}} | *** {{RequiredSkill|Power Grid Management|V}} | ||
**{{RequiredSkill|Propulsion Jamming|V}} | ** {{RequiredSkill|Propulsion Jamming|V}} | ||
***{{RequiredSkill|CPU Management|III}} | *** {{RequiredSkill|CPU Management|III}} | ||
***{{RequiredSkill|Navigation|II}} | *** {{RequiredSkill|Navigation|II}} | ||
| totaltraintime=43d 4h 12m 20s | | totaltraintime=43d 4h 12m 20s | ||
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==Summary== | == Summary == | ||
The '''Sabre''' is the Minmatar [[Interdictor]]. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS. | The '''Sabre''' is the Minmatar [[Interdictor]]. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS. | ||
==Skills== | == Skills == | ||
As a Tech 2 ship, the Sabre deserves strong [[support skills]] and [[fitting skills]]. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths. | As a Tech 2 ship, the Sabre deserves strong [[support skills]] and [[fitting skills]]. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths. | ||
==Tactics== | == Tactics == | ||
For more information on piloting an interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. | For more information on piloting an interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. | ||
==Notes== | == Notes == | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
{{ShipsMatrix|expgroup=destroyers}} | {{ShipsMatrix|expgroup=destroyers}} | ||
[[Category:Ship Database]][[Category:Interdictors]] | |||
[[Category:Ship Database]] | |||
[[Category:Interdictors]] | |||