Difference between revisions of "Hulk"

From EVE University Wiki
Jump to: navigation, search
m (minor sentence edits)
Line 107: Line 107:
 
The {{sh|Hulk}}, like it's T1 cousin the {{sh|Covetor}}, has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in [[System_security#Low_security|low sec]] space using the [[Cloak Trick]], and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. [[Overheating]] the Afterburner makes high skills and implants less necessary --  just be sure to bring plenty of [[Overheating#Nanite_Repair_Paste|nanite repair paste]].
 
The {{sh|Hulk}}, like it's T1 cousin the {{sh|Covetor}}, has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in [[System_security#Low_security|low sec]] space using the [[Cloak Trick]], and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. [[Overheating]] the Afterburner makes high skills and implants less necessary --  just be sure to bring plenty of [[Overheating#Nanite_Repair_Paste|nanite repair paste]].
  
Whenever harvesting resources in a potentially dangerous system, it's a good idea to have a good [[Safe Spot]], and to carry around at least 2 [[Mobile_structures#Mobile_Depot|mobile depots]], one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
+
Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a good [[Safe Spot]], and to carry around at least 2 [[Mobile_structures#Mobile_Depot|mobile depots]], one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
  
 
== Notes ==
 
== Notes ==

Revision as of 20:47, 27 July 2024

EVE University Database
 
Ship Database
Hulk
CornerT2h.png
Hulk
Outer Ring Excavations
Outer Ring Excavations
Exhumers
Covetor Class
RELATED UNI-WIKI REFERENCES

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers.

Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
3% bonus in Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range
3% reduction Ice and Gas Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
6% bonus to Strip Miner yield
3% reduction in Strip Miner and Gas Harvester duration
4% reduction in Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester activation cost
30% reduction in Ice and Gas Harvester duration
15% reduction in Strip Miner Duration

Required Skills
Training Time what's this?
50d 22h 47m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Covetor
Covetor.jpg
Covetor
Mining Barges Covetor Class
Icon hi slot.png2 (0/0) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png240 tf
Icon velocity.png150 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
110 MW
CPU
cpu output
310 tf
Capacitor
capacitor
625 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
12.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
15,000,000 kg
Volume
ship volume
150,000 m³
Cargo Capacity
cargo capacity
350 m³
Mining Capacity
capacity
11,500 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.

Skills

Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.

Tactics

Travel Fit

The OREHulk, like it's T1 cousin the ORECovetor, has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste.

Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a good Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.

Notes

You can write additional notes for Hulk here.