Difference between revisions of "Tormentor"

From EVE University Wiki
Jump to: navigation, search
(Updated stats in response to Inferno changes)
Line 23: Line 23:
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=15 MW
+
|powergrid=49 MW
|cpu=140 tf
+
|cpu=130 tf
|capacitor=125 GJ
+
|capacitor=400 GJ
|highs=2
+
|highs=3
 
|turrets=2
 
|turrets=2
 
|launchers=0
 
|launchers=0
|mediums=1
+
|mediums=3
|lows=3
+
|lows=4
 
 
 
|mass=1,180,000 kg
 
|mass=1,180,000 kg
 
|volume=24,398 m&#179;
 
|volume=24,398 m&#179;
|cargohold=235 m&#179;
+
|cargohold=130 m&#179;
 
 
|dronebay=5 m&#179;
+
|dronebay=10 m&#179;
|bandwidth=5 Mbit/sec
+
|bandwidth=10 Mbit/sec
 
 
|info=The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'.
+
|info=The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
 
 
|bonuses=<b>Amarr Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level</b><br><b>Role Bonus: -60% mining laser capacitor use</b>
+
|bonuses=<b>Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.</b>
 
 
|structurehp=235 HP
+
|structurehp=400 HP
|shieldhp=118 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
|shieldhp=350 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=243 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
|armorhp=450 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=301 m/s
+
|maxvelocity=320 m/s
|inertia=4.46
+
|inertia=3.05
 
|warpspeed=6 AU/s
 
|warpspeed=6 AU/s
 
|warptime=7.3 s
 
|warptime=7.3 s
 
 
|targetrange=25 km
+
|targetrange=40 km
|sigradius=45 m
+
|sigradius=35 m
|maxlockedtargets=3
+
|maxlockedtargets=4
 
|sensortype=RADAR
 
|sensortype=RADAR
|sensorvalue=5 points
+
|sensorvalue=9 points
|scanres=510 mm
+
|scanres=620 mm
 
 
 
|reqskills=*Amarr Frigate II<small>1h 34m</small>
 
|reqskills=*Amarr Frigate II<small>1h 34m</small>

Revision as of 20:04, 24 May 2012

EVE University Database
 
Ship Database
Tormentor
Tormentor
Amarr Empire
Amarr Empire
Standard Frigates
Tormentor Class
RELATED UNI-WIKI REFERENCES

The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.

SHIP BONUSES

Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
49 MW
CPU
cpu output
130 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/s
Inertia Modifier
inertia modifier (agility)
3.05
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.3 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
9 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,180,000 kg
Volume
ship volume
24,398 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Tormentor here.

Skills

Further information about additional or recommended skills to pilot Tormentor for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Tormentor roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.