Difference between revisions of "Ashimmu"
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*Ashimmu has a high price tag comparing to its offensive capability and is not commonly seen in Incursions. | *Ashimmu has a high price tag comparing to its offensive capability and is not commonly seen in Incursions. | ||
*The stasis webifier bonus on an Ashimmu makes it suitable for anti-frigate roles in Incursion Vanguard fleets. | *The stasis webifier bonus on an Ashimmu makes it suitable for anti-frigate roles in Incursion Vanguard fleets. | ||
− | *Lack of armor HP and Kinetic/Explosive | + | *Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and speed tank with an afterburner. |
*Ashimmu does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5, which is enough for Vanguard sites. Alternatively, the afterburner allows the effective use of short range Conflagration or Multifrequency ammo with a range of 8.6+6.5 and much higher dps. All range stats are data when piloted with all V skills. | *Ashimmu does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5, which is enough for Vanguard sites. Alternatively, the afterburner allows the effective use of short range Conflagration or Multifrequency ammo with a range of 8.6+6.5 and much higher dps. All range stats are data when piloted with all V skills. | ||
*Three medium energy vampires greatly help the cap stability of the fit, though it requires constant micro-management. | *Three medium energy vampires greatly help the cap stability of the fit, though it requires constant micro-management. |
Revision as of 16:16, 14 July 2012
RELATED UNI-WIKI REFERENCES
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In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon. SHIP BONUSES
Amarr Cruiser Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Ship Attributes
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Summary
The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't gank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting gank respectable.
Skills
Further information about additional or recommended skills to pilot Ashimmu for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Ashimmu roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.