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Rattlesnake: Difference between revisions

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==Summary==
==Summary==
The Rattlesnake is a combination missile and drone boat. It has enough drone bandwidth for deployment of a full flight of heavy drones at a time, with the bay to carry several additional flights of drones of any size. While the Rattlesnake has a bonus to velocity (and therefore range) of cruise missiles and torpedoes, it does not have a bonus to their damage and only has 4 launcher slots, so most of the Rattlesnake's damage is expected to come from its drones. This also means the Rattlesnake is not a particularly high damage dealer among pirate battleships when compared to ships such as the Nightmare or Machariel. The Rattlesnake does however have the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.
The Rattlesnake is a drone boat with excellent survivability due to its shield resist bonus. It has enough drone bandwidth for deployment of a full flight of heavy drones at a time, with the bay to carry several additional flights of drones of any size. It does not have the [[Dominix]] drone tracking and range bonuses, which means that the Rattlesnake is not a particularly high damage dealer among pirate battleships when compared to ships such as the Nightmare or Machariel. The Rattlesnake does however have the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.


==Skills==
==Skills==
*'''[[Skills:Spaceship Command#Caldari Battleship|Caldari Battleship]]''' to at least IV to take advantage of the Shield Resistance Buff that comes with every extra level in the skill, and '''[[Skills:Spaceship Command#Gallente Battleship|Gallente Battleship]]''' to at least IV to take advantage of the Drone hitpoints and damage buffs that comes with every extra level in the skill.
*'''[[Skills:Spaceship Command#Caldari Battleship|Caldari Battleship]]''' to at least IV to take advantage of the Shield Resistance Buff that comes with every extra level in the skill, and '''[[Skills:Spaceship Command#Gallente Battleship|Gallente Battleship]]''' to at least IV to take advantage of the Drone hitpoints and damage buffs that comes with every extra level in the skill.
*'''[[Skills:Missile Launcher Operation#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missile Launcher Operation#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missile_Launcher_Operation#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missile Launcher Operation#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]], [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting IV]], [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation V]] ''' and '''[[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization IV]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation IV]]''' are all are important to field T2 Heavy and Sentry Drones in order to get as much DPS out of the 400m<sup>3</sup> drone bay as possible.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]], [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting IV]], [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation V]] ''' and '''[[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization IV]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation IV]]''' are all are important to field T2 Heavy and Sentry Drones in order to get as much DPS out of the 400m<sup>3</sup> drone bay as possible.
*Due to the Rattlesnake's inherent bonus to shield resistances, '''[[Skills:Engineering#Shield Operation|Shield Operation]], [[Skills:Engineering#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
*Due to the Rattlesnake's inherent bonus to shield resistances, '''[[Skills:Engineering#Shield Operation|Shield Operation]], [[Skills:Engineering#Shield Management|Shield Management]]''', and '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.