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→Skills: Adding mastery info, setting template. //TJO |
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==Skills== | ==Skills== | ||
''Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.'' | ||
===Mastery List=== | |||
*Level 1 | |||
**Core Ship Operation I | |||
**Core Weapon Fitting I | |||
**Minmatar Target Management I | |||
**Navigation I | |||
**Shield Tanking I | |||
**Small Turret Projectile I | |||
**Tracking I | |||
**Target Painting I | |||
==Fitting== | ==Fitting== | ||
Revision as of 12:34, 15 December 2013
RELATED UNI-WIKI REFERENCES
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The Reaper-class is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Reaper is the Minmatar Rookie Ship. This ship is given free of charge to Minmatar players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manufactured or reprocessed.
Skills
Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.
Mastery List
- Level 1
- Core Ship Operation I
- Core Weapon Fitting I
- Minmatar Target Management I
- Navigation I
- Shield Tanking I
- Small Turret Projectile I
- Tracking I
- Target Painting I
Fitting
No tagged fittings for Reaper.
Tactics
No sub-article about Reaper roles or piloting tactics. You can write them here.
Notes
Non-Minmatar ship collectors can obtain a copy of this ship by visiting a Minmatar starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.



















