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<!-- Template marker : DON'T EDIT LINE --> | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | ||
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* on editing the attributes, please make sure that you don't | |||
* leave/misstype any tags required. please follow the same | |||
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| shipid=33157 | |||
| shipimg=Hurricane Fleet Issue.png | |||
| shipname=Hurricane Fleet Issue | |||
| caption=Hurricane Fleet Issue | |||
| class=Combat Battlecruiser | |||
| grouping=Faction Battlecruisers | |||
| hulltype=Hurricane Class | |||
| faction=Minmatar Republic | |||
| race=Minmatar | |||
| roles=unspecified | |||
| variations={{Ship|Sleipnir}},{{Ship|Hurricane}} | |||
| tech=F | |||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |||
| powergrid=1,350 MW | |||
| cpu=420 tf | |||
| capacitor=2,250 GJ | |||
| highs=8 | |||
| turrets=6 | |||
| launchers=3 | |||
| mediums=4 | |||
| lows=6 | |||
| mass=12,500,000 kg | |||
| volume=216,000 m³ | |||
| cargohold=425 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=30 m³ | |||
| bandwidth=30 Mbit/sec | |||
| info=<b>Development</b><br>In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be. | |||
| bonuses=<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret damage<br>5% bonus to Medium Projectile Turret rate of fire<br><b>Role Bonus:</b><br>• Can fit Warfare Link modules<br> | |||
| structurehp=5,250 HP | |||
| shieldhp=6,375 HP | |||
| shieldem=0 | |||
| shieldexp=50 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=6,750 HP | |||
| armorem=60 | |||
| armorexp=10 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=165 m/sec | |||
| inertia=0.704 | |||
| warpspeed=2.5 AU/s | |||
| warptime=12.2 s | |||
| targetrange=50.00 km | |||
| sigradius=250 m | |||
| maxlockedtargets=6 | |||
| sensortype=LADAR | |||
| sensorvalue=20 points | |||
| scanres=220 mm | |||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | |||
**{{RequiredSkill|Spaceship Command|III}} | |||
**{{RequiredSkill|Minmatar Cruiser|III}} | |||
***{{RequiredSkill|Spaceship Command|II}} | |||
***{{RequiredSkill|Minmatar Destroyer|III}} | |||
*Minmatar Battlecruiser II | ****{{RequiredSkill|Minmatar Frigate|III}} | ||
*****{{RequiredSkill|Spaceship Command|I}} | |||
**Spaceship Command III | |||
**Minmatar | |||
| totaltraintime=2d 1h 9m 40s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks=[http://wiki.eveonline.com/en/wiki/Hurricane%20Fleet%20Issue Hurricane Fleet Issue on Eve Online Wiki] | |||
| highlights1=Can Use Warfare Links | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
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Revision as of 23:31, 2 June 2014
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RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Minmatar Battlecruiser bonuses (per skill level):
Ship Attributes
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Summary
The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Skills
- Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Engineering and Electronics fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Combat Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 30m3 bandwidth as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank#Tank.
Fitting
No tagged fittings for Hurricane Fleet Issue.
Tactics
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
Notes
No notes for the Hurricane Fleet Issue.



















