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Buzzard: Difference between revisions

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Plebe (talk | contribs)
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Plebe (talk | contribs)
m removed note about losing probes. updated entry about offline modules, since you can have it all fitted, and just keep 2/3 offline
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shipDNA=11192:11578;1:18639;1:3488;1:5973;1:2605;1:4254;1:31213;2:30486;1:30488;1::|
shipDNA=11192:11578;1:18639;1:3488;1:5973;1:2605;1:4254;1:31213;2:30486;1:30488;1::|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>CPU Management V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
skills=Astrometrics IV</li><li>Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Covert Ops IV</li><li>CPU Management V</li><li>Navigation IV</li><li>Warp Drive Operation IV|
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.}}{{ShipFitting|
notes=Having empty slots on a covert ops ship is perfectly acceptable.  This ship is not intended for any direct combat role.</li><li>The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.</li><li>Sisters Combat probes are definitely worth the extra ISK.}}{{ShipFitting|
ship=Buzzard|
ship=Buzzard|
shipTypeID=11192|
shipTypeID=11192|
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shipDNA=11192:11578;1:18639;1:30836;1:380;1:5971;1:9580;1:22175;1:22177;1:5561;1:11563;1:31213;1:31238;1:30013;8:30028;8::|
shipDNA=11192:11578;1:18639;1:30836;1:380;1:5971;1:9580;1:22175;1:22177;1:5561;1:11563;1:31213;1:31238;1:30013;8:30028;8::|
skills=|
skills=|
notes=Optimized to run as a site runner with the Odyssey expansion, but can also used as a fleet scout</li><li>One of the two Analyzers can be a Tech II. There is not enough powergrid to get both without dropping the Salvager.</li><li>The Salvager is optional, but there is space to fit it and not much else useful that could be set there.</li><li>There is just enough tank to let the ship withstand one volley of smart bombs from a battleship.</li><li>Covert Ops V is required to fit this. With Covert Ops IV, drop the Salvager and keep one of the Analyzers offline, or use a 3% CPU implant.}}{{ShipFitting|
notes=Optimized to run as a site runner with the Odyssey expansion, but can also used as a fleet scout</li><li>One of the two Analyzers can be a Tech II. There is not enough powergrid to get both without dropping the Salvager.</li><li>The Salvager is optional, but there is space to fit it and not much else useful that could be set there.</li><li>There is just enough tank to let the ship withstand one volley of smart bombs from a battleship.</li><li>Covert Ops V is required to fit this cleanly. With Covert Ops IV, leave the unused Analyzers and/or Salvager offline. You should only need one of these at a time.}}{{ShipFitting|
ship=Buzzard|
ship=Buzzard|
shipTypeID=11192|
shipTypeID=11192|