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Ashimmu: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated from template tool (kronos)
Plebe (talk | contribs)
Tactics: removed initial paragraph about not getting a range bonus, since this is no longer the case (and cap should be better)
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==Tactics==
==Tactics==
Because the Ashimmu has no range bonuses to its neuts or webs, it must operate within 10-14 km of its target.  Since it is an armor fitted ship, it will be quite slow at moving to attack a target.  For most missions, a [[Curse]] or a [[Rapier]] will be much more useful for neuting or webbing a target.  However, in very small gang fights in defined areas (bubble camps, station undocks), an Ashimmu can serve well.
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.